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Mapa mental

INTERFACE

Ayuni Izlin Information Technology Inglês

Conteúdo do mapa

INTERFACE

  1. GUI

    • interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation
  2. COMMAND LINE

    • the user (or client) issues commands to the program in the form of successive lines of text (command lines).
  3. PEN

    • Enable people to write, draw, select, and move objects at an interface using lightpens or styluses
  4. CONSUMER ELECTRONIC AND APPLIANCES

    • Everyday devices in home, public place, or car
    • personal devices
  5. MULTIMEDIA

    • Combines different media within a single interface with various forms of interactivity
  6. SPEECH

    • Where a person talks with a system that has a spoken language application, e.g. timetable, travel planner
  7. AUGMENTED AND MINDED REALITY

    • Augmented reality - virtual representations are superimposed on physical devices and objects Mixed reality - views of the real world are combined with views of a virtual environment Many applications including medicine, games, flying, and everyday exploring
  8. BRAIN COMPUTER

    • Brain–computer interfaces (BCI) provide a communication pathway between a person’s brain waves and an external device, such as a cursor on a screen
  9. ROBOTS AND DRONES

    • A robot is a machine—especially one programmable by a computer— capable of carrying out a complex series of actions automatically
    • Drones - An unmanned aerial vehicle (UAV), commonly known as a drone, is an aircraft without a human pilot aboard.
  10. WEB

    • Concern was with how best to structure information to enable users to navigate and access it easily and quickly
  11. TANGIBLE

    • When a person manipulates the physical object/s it causes a digital effect to occur, e.g. an animation
  12. SHAREABLE

    • Shareable interfaces are designed for more than one person ; to use provide multiple inputs and sometimes allow simultaneous input by co-located groups
  13. HAPTIC

    • Tactile feedback - applying vibration and forces to a person’s body, using actuators that are embedded in their clothing or a device they are carrying, such as a smartphone
  14. INFORMATION VISUALIZATION DASHBOARD

    • Computer-generated interactive graphics of complex data
    • Dashboard - Show screenshots of data updated over periods of time - to be read at a glance
  15. MOBILE

    • Handheld devices intended to be used while on the move
    • Have become pervasive, increasingly used in all aspects of everyday and working life
  16. AIR BASED GESTURE

    • Uses camera recognition, sensor and computer vision techniques
  17. TOUCH

    • Touch screens, such as walk-up kiosks, detect the presence and location of a person’s touch on the display
    • Multi-touch support a range of more dynamic finger tip actions, e.g. swiping, flicking, pinching, pushing and tapping
  18. WEARABLE

    • Applications include automatic diaries, tour guides, cycle indicators and fashion clothing

Informações

Descrição
Information Technology Mapa Mental sobre INTERFACE, criado por Ayuni Izlin em 13-12-2017.
Criado por
Ayuni Izlin · dez 2017
Atualizado
17 dez 2017
Visualizações
10
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