Mapa mental
Assessment
Conteúdo do mapa
Assessment
Task requirements
- Prescribed criteria
- Follow a safe path to the exit
- Requirements
- When the robot senses black and white
- Follow the black line on the mat
- When the robot senses green
- Turn left
- When the robot senses an obstacle
- Use distance sensor to manoeuvre around
- When the robot senses red
- Course is completed
- When the robot senses black and white
- Requirements
- Use sensor to identify any dangers or obstacles
- Distance sensor is used to identify any obstacles
- Use sensor(s) to avoid or manoeuvre any dangers or obstacles
- Distance sensor is used to avoid ob
- Complete a room-specific challenge
- Use sensors to navigate around the course and obstacles
- Follow a safe path to the exit
- Self determined criteria
- Light
- Display heart at the beginning
- Sound
- Play car horn when obstacle is sensed
- Play tada when course is completed
- Movement
- Spins twice once completed course
- Light
- Prescribed criteria
Spike prime robot
- Motors
- For example, set movement motors to C + D
- Distance sensor
- For example, distance sensor senses obstacle ahead, robot stops for 3 seconds
- Colour sensor
- For example, when sensed red, stop
- Force sensor
- For example, accelerate to 100% push obstacles out of the way using force sensor
- Motors
Coding constucts
- Arrays
- An array is a numbered list that stores multiple pieces of data together under a single variable name.
- Egg carton: Stores 12 eggs, if you want egg 10, you take egg_carton10
- An array is a numbered list that stores multiple pieces of data together under a single variable name.
- Variables
- You give the box a name (the label) and put a piece of data inside it (the value).
- Example: x=3
- You give the box a name (the label) and put a piece of data inside it (the value).
- IF
- Used in coding that tells a program to run a specific block of code if a condition is true.
- IF it rains then we will bring an umbrella
- Used in coding that tells a program to run a specific block of code if a condition is true.
- IF ELSE
- Used in coding that tells a program to run a specific block of code if a condition is true, and a different block of code if that condition is false
- Example: IF it is raining outside, THEN bring an umbrella. ELSE, THEN wear sunglasses instead.
- Used in coding that tells a program to run a specific block of code if a condition is true, and a different block of code if that condition is false
- FOR loop
- Programming tool used to repeat a block of code a specific number of times or go through a list of items one by one. It stops automatically when it finishes the list or reaches a set limit.
- Do 5 jumping jacks. Repeat the code 5 times until all jumps are completed. Once completed it stops.
- Programming tool used to repeat a block of code a specific number of times or go through a list of items one by one. It stops automatically when it finishes the list or reaches a set limit.
- WHILE loop
- Repeats a block of code over and over as long as a specific condition stays true.
- WHILE it is raining, keep holding your umbrella." The moment the rain stops (the condition becomes false), you put the umbrella away (the loop ends)
- Repeats a block of code over and over as long as a specific condition stays true.
- Arrays
Algorithm constructs/pseudocode
- Sequence
- Instructions in an algorithm, that are processed one after the other. following a linear order from top to bottom
- 1) Put toothpaste on the toothbrush. 2) Clean your teeth with the brush. 3) Rinse your mouth and the toothbrush.
- Instructions in an algorithm, that are processed one after the other. following a linear order from top to bottom
- Assignment
- Assignment is to store a value in a variable.
- Iteration
- The process of repeating a specific set of steps or instructions over and over again until a specific goal or stopping condition is met. Known as the 'loop'.
- Making small adjustments and trying again based on what you learned last time.
- The process of repeating a specific set of steps or instructions over and over again until a specific goal or stopping condition is met. Known as the 'loop'.
- Selection and condition
- A decision-making part of an algorithm that lets the program choose different paths based on a condition, which is a test that results in either true or false.
- Condition: Is the customer's age under 12? Selection: If the answer is yes, they get a discounted child ticket. If the answer is no, they pay full price.
- A decision-making part of an algorithm that lets the program choose different paths based on a condition, which is a test that results in either true or false.
- Sequence
Planned responses
- Poison Ivy challenge
- Follow the path to the exit without touching the hedge/obstacle
- Distance sensor
- Used to identify obstacles and to avoid them
- Colour sensor
- Used to follow the black line and the path throughout. When sense green turn left and when sensed red, course is completed
- Distance sensor
- This challenge was chosen
- Follow the path to the exit without touching the hedge/obstacle
- Rock Fall
- Follow the path to the exit by pushing the obstacle out of the way
- Distance sensor
- Used to identify obstacle
- Colour sensor
- follow the black line and the path throughout. When sense green turn left and when sensed red, course is completed
- Force sensor
- Accelerate to speed 100% to push the obstacle out of the way
- Distance sensor
- Follow the path to the exit by pushing the obstacle out of the way
- Poison Ivy challenge
Informações
- Descrição
- Mapa Mental sobre Assessment, criado por Kristy Yuen em 03-08-2026.
- Criado por
- Kristy Yuen
- Visualizações
- 1
- Avaliação