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MECHANICS 1

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MECHANICS 1
Particle moving in a straight line
- Kinematics (motion)
- Graphs
- Speed - time
- Distance Travelled = area under graph
- Trapezium rule: Area = average parallel sides x height
- A = 1/2(a+b)h
- Objects meet when they have the same distance travelled
- Trapezium rule: Area = average parallel sides x height
- Distance Travelled = area under graph
- Distance - time
- Acceleration - time
- Speed - time
- Constant acceleraton
- Acceleration = gradient of line
- In free fall: Acceleration = g (9.8 ms-2)
- Ignore air resistance
- SUVAT
- s=displacement u=initial velocity v = final velocity a=acceleration t=time
- v=u+at s=(u+v)t/2 v^2=u^2+2as s=ut+1/2at^2 s=vt-1/2at^2
- State which way is positive
- Graphs
- Dynamics (motion of bodies under action of forces)
- Momentum, p
- = mass x velocity
- Collisions
- Conservation of momentum
- Momentum before = momentum after
- m1u1 + m2u2 = m1v1 + m1v1 + m2v2
- Momentum before = momentum after
- Conservation of momentum
- Impulse, I
- = force x time
- Impulse = area under force - time graph
- = final momentum - initial momentum
- =mv-mu
- Newtons 3rd Law: Objects exert equal and opposite forces (and so impulse) on eachother
- = force x time
- Newtons 2nd Law: F = mass x acceleration
- Momentum, p
- Kinematics (motion)
Statics (bodies at rest with forces in equilibrium)
- Additional forces
- Weight, W
- = mass x g
- Due to gravity acting on an abject vertically downwards
- Tension, T
- Being pulled along by a string
- Strings
- One string: Tension equal
- Two separate strings: Tension different
- In-extensible
- Does not change length so accelerations and velocity of two particles attached are equal
- Becomes slack
- No tension so change in acceleration, must resolve again
- Strings
- Being pulled along by a string
- Thrust, T
- Being pushed along by a rod
- Rods
- Uniform
- Weight acts at the centre of the rod
- Light
- Adds no weight to the system
- Straight and does not bend, all forces remain perpendicular
- Uniform
- Rods
- Being pushed along by a rod
- Normal reaction, R
- Perpendicular to the surface in contact with the object
- Friction, F
- F = uR
- u is Mue
- In limiting equilibrium (on the point of movement), otherwise equal to or less than
- Opposes the motion between two rough surfaces
- Smooth
- No friction
- u = coefficient of friction
- 0 < u <1
- F = uR
- Weight, W
- Balanced, no overall motion, equal and opposite in any direction
- Resolving Forces
- Resolve in the direction of the acceleration
- Then resolve perpendicular to this
- R(^): R - mg
- R(>): ma - uR
- Then resolve perpendicular to this
- If static
- Resolve horizontal and vertical or up plane and perpendicular to plane
- At an angle
- Resolve to find the component of the force that acts in the direction of motion
- Component of F = Fcos0
- 0 is Theta
- Component of F = Fcos0
- Resolve to find the component of the force that acts in the direction of motion
- Resultant Force
- Resolve force in perpendicular directions and then apply pythagoras
- Resolve in the direction of the acceleration
- Additional forces
Moments
- Moment about a point = Force x distance
- The sum of moments
- State which way is positive (clockwise or anticlockwise)
- Add up the moments about a point
- M(P): clockwise moments - anticlockwise moments
- In equilibrium
- In equilibrium the sum of moments about any point is zero
- M(P) clockwise moments = anticlockwise moments
- Resultant force in any direction is zero
- In equilibrium the sum of moments about any point is zero
- If tilting about a point, other point support force = 0
Vectors (quantity with both magnitude and direction)
- i, j notation
- i is a unit vector in the x-direction j is a unit vector in the y-direction
- Add terms i and j seperately
- i and j either bold or underlined
- Adding vectors
- Triangle law of addition
- AC = AB + BC
- Triangle law of addition
- Speed
- Calculated using pythagoras for i and j
- Magnitude of velocity vector
- Length of line = magnitude
- Arrow to show direction
- Equal
- Same magnitude and direction
- Parrallel
- Same direction
- Vectors involving time
- r = r0 + vt
- r = Position vector at time t
- r0 = Original position vector at time t=0
- v = Velocity vector
- Bearings
- From north clockwise 3 significant figures before the decimal
- Objects meet when they have the same position vector at the same time
- r = r0 + vt
- i, j notation
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Informações
- Descrição
- M1 maths AQA : Particle moving in a straight line, Kinematics, Dynamics, Statics, Moments, Vectors
- Criado por
- davidlouisshaw1750
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