Mapa mental
GAMIFICATION
Conteúdo do mapa
GAMIFICATION
USING
- GAME ELEMENTS
- GAME THINKING
- NON-GAME ENVIRONMENT
- TO INCREASE TARGET BEHAVIOUR AND ENGAGEMEN
DEFINITION
- IS THE USE OF GAME ELEMENTS
- GAME THINKING IN NON-GAME ENVIRONMENTS
- IS THE USE OF GAME ELEMENTS
GAME OR GAMIFICATION
- GAME
- CHARACTERIZED
- RULES, RESTRICTIONS ,MEANINGFUL
- WORKING TOWARDS A GOAL
- CHARACTERIZED
- GAMIFICATION
- OFFERS A CLEAR AND SPECIFIC GOAL
- HAS RULES AND RESTRICTIONS THAT MAKE IT GAME LIKE
- GAME
EXAMPLES FOR GAMIFICATION
- FOURSQUARE
- USERS SHARE THEIR LOCATION WITH THEIR FRIENDS
- THIS ACTION CREATED
- VALUE FOR EVERYONE IN THEIR SOCIAL NETWORK
- THIS ACTION CREATED
- USERS SHARE THEIR LOCATION WITH THEIR FRIENDS
- LINKEDLN
- THIS MAKES IT IMPORTANT
- KNOW THEIR USERS VERY WELL
- FOR EXAMPLE
- FOR USERS TO FILL IN THEIR PROFILES EXTENSIVELY
- FOR EXAMPLE
- KNOW THEIR USERS VERY WELL
- THIS MAKES IT IMPORTANT
- AMAZON
- IMPROVE ITS WEBSITE
- THE OPINION S OF OTHER CUSTOMERS
- HAVE A GREAT INFLUENCE
- ON THE BUYING DECISION OF CUSTOMERS
- CONSIDERED THE QUEALITY OPINION
- ON THE BUYING DECISION OF CUSTOMERS
- HAVE A GREAT INFLUENCE
- THE OPINION S OF OTHER CUSTOMERS
- IMPROVE ITS WEBSITE
- FOURSQUARE
WEBSITE OPTIMIZATION
- IMPROVING WEBSTITES TO
- BETTER INFLUENCE THE BEHAVIOUR OF VISITOS
- TARGET BEHAVIOURS
- PROFILE COMPLETION
- USE PERSUASION TECHNIQUES
- IMPROVE REVIEW QUANTITY
- IMPROVE REVIEW QUALITY
- INCREASE USAGE FREQUENCY
- PROFILE COMPLETION
- TARGET BEHAVIOURS
- BETTER INFLUENCE THE BEHAVIOUR OF VISITOS
- IMPROVING WEBSTITES TO
USED FOR
- PROMOTION
- PREZI USES GAMIFICATION TO
- GET STUDENTS FROM ALL OVER THE WORLD
- TO PROMOTE THE SERVICE AND RECRUIT NEW USERS
- GET STUDENTS FROM ALL OVER THE WORLD
- PREZI USES GAMIFICATION TO
- EMPLOYEE PRODUCTIVITY
- EMPLOYEES CAN BE ENCOURAGED
- TO SHARE KNOWLEDGE
- INVEST IN PERSONAL DEVELOPMENT
- DO THEIR WORK IN A CERTAIN WAY
- EMPLOYEES CAN BE ENCOURAGED
- BEHAVIOUR CHANGE
- STIMULATE BEHAVIOUR THAT PEOPLE ALREADY PURSUE OR FIND WORTHWHILE
- LOYALTY
- MOST MARKETERS ARE LOOKING FOR THEIR CUSTOMERS
- Word of mouth
- Product ownership
- Brand knowledge and brand preference
- Engagement
- MOST MARKETERS ARE LOOKING FOR THEIR CUSTOMERS
- EDUCATION
- Because of the parallels between learning and gaming
- Feedback
- Gaining s kills and experience
- Rewards
- Because of the parallels between learning and gaming
- PROMOTION
KIND OF PLAYERS
- KILLERS
- WINNING , RANK AND DIRECT PEER TO PEER COMPETITION
- ACHIEVERS
- ATTAINING STATUS AND ACHIEVING PRESENT GOALS
- SOCIALITES
- SOCIALIZING AND A DRIVE TO DEVELOP A NETWORK OF FRIENDS
- EXPLORES
- EXPLORING AND A DRIVE TO DISCOVER THE UNKNOWN
- KILLERS
Engagement loops
- MOTIVATION
- FEEDBACK
- ACTION
4 SORTS OF FUN
- HARD FUN
- EASY FUN
- SERIOUS FUN
- THE PEOPLE FACTOR
GAME ELEMETS
- DYNAMICS
- MECHANICS
- COMPONENTS
Informações
- Descrição
- Mapa Mental sobre GAMIFICATION, criado por Mundo Feliz em 13-10-2018.
- Criado por
- Mundo Feliz
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