Mapa mental
Gamification
Conteúdo do mapa
Gamification
Gamification
Gamification 101: An Introduction to the Use of Game Dynamics to Influence Behavior
- Business value of gamification
- tracking statistics
- capturing statistics communicating standings and rewarding accomplishements
- Drive business value
- building relationships
- impacts company objectives
- building relationships
- tracking statistics
- Participation engine - Nitro
- enable you to track and reward participation across the internet
- take part in
- Gamification Platform
- Advanced Analytics Services
- Program design services
- Program Management Services
- Definition
- Gamification
- applies the mechanics to nongame activities
- applies the mechanics to nongame activities
- applies the mechanics to nongame activities
- Game mechanics and Dynamics
- Mechanics
- various actions , behaviors and control mechanics
- use "Gamify" an activity
- create an compelling user experience
- use "Gamify" an activity
- various actions , behaviors and control mechanics
- Dynamics
- the atractive of this experience
- the result of desires
- the atractive of this experience
- Mechanics
- Gamification
- The Building Blocks of Gamification
- Repeat from the beginning
- Game dyanmics satisfy desires
- status
- reward
- self-expresions
- competition
- Game mechanics motivate behaviors
- leaderboards
- points
- levels
- archivements
- Game dyanmics satisfy desires
- Repeat from the beginning
- Participants
- Customers
- Students
- Employees
- Fans
- Objectives
- Engage with customers
- Participate
- Interact
- Share
- Engage with customers
- Core
- Statistics
- Motivate people
- Create another level to the game
- Statistics
- Business value of gamification
Getting Gamification Right
- Encourage the freedom to fall
- Freedom to fall
- Methodologies
- Failure should be part of the game
- Attemp a new or different approach
- Permit personalization
- Growth engineering
- Create their own avatars
- Digital characters
- EXperience
- Require participaton
- Initiatives voluntary
- Serioues game requires play
- Use it as a managment tool
- GameEffective
- (KPI's) from enterprise apps
- New way of managing employees
- GameEffective
- Levereage it througout the employee life cycle
- Employee life cycle
- recuitment tool
- Learning performance, and career managment
- It is just one part of the L&D toolkit
- Test out their impact
- Applied to all training
- Be part of the mix
- Clearly identify goals before diving in
- Desired Outcomes
- ATD's Learning Technologies Blog
- Stakeholders
- Tie gamification to bussiness needs
- Cruch to support content
- Bussiness result
- Keep the game desing simple
- Clearly linked to an outcome
- Understand the psicology
- Tells CLO Advisor
- Spacing effect
- Finding that information
- Qstream
- Solutions
- Desings online
- Leaderboards play an important role
- Behaviors and activities
- Achiebments
- Dominating the board for long periods
- But beware of leaderboard Ilimitations
- Leaderboard and newsfeeds
- Company goals as a part of a team
- Keep it fresh
- Urgency
- Excitement
- Interest
- Be on point with points
- Receive a compensatory
- Points to gamification actions
- Different strokes for different folks
- Disruptors
- Philanthropists
- Players
- Achievers
- Free Spirits
- Socializers
- Extrinsic versus intrinsic
- Low-cost extrinsic
- Intrinsic motivation is far more powerful
- Monitor the system for abuse
- Flag and investigate
- Stimulate engagment
- Prevent
- Create initial buzz
- How to improve
- Badge or reward
- Personalized email
- Excitement
- Distinguish between levels and badges
- Whole series
- Groups
- Logging
- Add elements to delight or surprise
- YU KAI CHOU
- Compliance initiatives
- Urgency and encourage inmediacy
- YU KAI CHOU
- Build continous
- Developers
- Other progress mechanics
- Reward mastery of the material
- Encourage the freedom to fall
Informações
- Descrição
- Mapa Mental sobre Gamification, criado por Alex jk em 14-10-2019.
- Criado por
- Alex jk
- Visualizações
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- Avaliação