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Mapa mental

Gamification

Alex jk Espanhol

Conteúdo do mapa

Gamification

  1. Gamification

  2. Gamification 101: An Introduction to the Use of Game Dynamics to Influence Behavior

    • Business value of gamification
      • tracking statistics
        • capturing statistics communicating standings and rewarding accomplishements
      • Drive business value
        • building relationships
          • impacts company objectives
    • Participation engine - Nitro
      • enable you to track and reward participation across the internet
      • take part in
        • Gamification Platform
        • Advanced Analytics Services
        • Program design services
        • Program Management Services
    • Definition
      • Gamification
        • applies the mechanics to nongame activities
          • applies the mechanics to nongame activities
      • Game mechanics and Dynamics
        • Mechanics
          • various actions , behaviors and control mechanics
            • use "Gamify" an activity
              • create an compelling user experience
        • Dynamics
          • the atractive of this experience
            • the result of desires
    • The Building Blocks of Gamification
      • Repeat from the beginning
        • Game dyanmics satisfy desires
          • status
          • reward
          • self-expresions
          • competition
        • Game mechanics motivate behaviors
          • leaderboards
          • points
          • levels
          • archivements
    • Participants
      • Customers
      • Students
      • Employees
      • Fans
    • Objectives
      • Engage with customers
        • Participate
        • Interact
        • Share
    • Core
      • Statistics
        • Motivate people
        • Create another level to the game
  3. Getting Gamification Right

    • Encourage the freedom to fall
      • Freedom to fall
      • Methodologies
      • Failure should be part of the game
      • Attemp a new or different approach
    • Permit personalization
      • Growth engineering
      • Create their own avatars
        • Digital characters
      • EXperience
    • Require participaton
      • Initiatives voluntary
      • Serioues game requires play
    • Use it as a managment tool
      • GameEffective
        • (KPI's) from enterprise apps
      • New way of managing employees
    • Levereage it througout the employee life cycle
      • Employee life cycle
      • recuitment tool
      • Learning performance, and career managment
    • It is just one part of the L&D toolkit
      • Test out their impact
      • Applied to all training
      • Be part of the mix
    • Clearly identify goals before diving in
      • Desired Outcomes
      • ATD's Learning Technologies Blog
      • Stakeholders
    • Tie gamification to bussiness needs
      • Cruch to support content
      • Bussiness result
    • Keep the game desing simple
      • Clearly linked to an outcome
    • Understand the psicology
      • Tells CLO Advisor
      • Spacing effect
        • Finding that information
      • Qstream
        • Solutions
        • Desings online
    • Leaderboards play an important role
      • Behaviors and activities
      • Achiebments
      • Dominating the board for long periods
    • But beware of leaderboard Ilimitations
      • Leaderboard and newsfeeds
      • Company goals as a part of a team
    • Keep it fresh
      • Urgency
      • Excitement
      • Interest
    • Be on point with points
      • Receive a compensatory
      • Points to gamification actions
    • Different strokes for different folks
      • Disruptors
      • Philanthropists
      • Players
      • Achievers
      • Free Spirits
      • Socializers
    • Extrinsic versus intrinsic
      • Low-cost extrinsic
      • Intrinsic motivation is far more powerful
    • Monitor the system for abuse
      • Flag and investigate
      • Stimulate engagment
      • Prevent
    • Create initial buzz
      • How to improve
      • Badge or reward
      • Personalized email
      • Excitement
    • Distinguish between levels and badges
      • Whole series
      • Groups
      • Logging
    • Add elements to delight or surprise
      • YU KAI CHOU
        • Compliance initiatives
      • Urgency and encourage inmediacy
    • Build continous
      • Developers
      • Other progress mechanics
      • Reward mastery of the material

Informações

Descrição
Mapa Mental sobre Gamification, criado por Alex jk em 14-10-2019.
Criado por
Alex jk
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