Flashcards
HCI
Cards in this deck (28)
- 1Interactive Systems (Graph)
- 2Human Senses: Vision, Sound, Touch, Smell, Taste (Graph)
- 3Structure of memory (Graph)
- 44 Sensors for Basic Explicit InteractionEntry Devices, Handwriting recognition, Joystick, touch screens,
the screen acts as input and as output device, no separate hardware necessary, suitable for use in “hostile environments” - 53 Sensors for Explicit InteractionSpeech recognition
Eyegaze
Gesture recognition - 63 several factors that influence the level of sensory absolute Thresholdscognitive processes
adaptation to the stimulus
individual's motivations & expectations. - 75 Sensors for Implicit Interactionspeech recognition
eye gaze
body motions
proximity
heart rate - 8Definition Tertium Quidthird unknown aspect causes both other aspects of an hypothesis
- 9Definition HistogramFirst introduced by Karl Pearson, is an estimate of probability
distribution of a continuous variable. - 10Advantage of a Histogramcan display large data sets: use a histogram when the data set consists >=100 values
no best number of bars, different bar sizes may reveal different features of data - 11Definition Density Scalea function that describes the relative likelihood for a random variable to take on a given value. Much data is distributed “normally”, tendency towards a bell-shaped symmetrical graph
- 125 Steps: Hierarchy of human needs (Graph)
- 13Model Human Processor (Graph)
- 14Definition Model Human ProcessorThe model describes the human
as three sub-systems:
Perceptual system: acquire input from real world
Motor system: manipulate real world
Cognitive system: connection between input and output; processing and memory - 15Why are Usability and Ergonomics important? (5)Improving usability can:
increase productivity of users
reduce costs
increase sales
enhance customer loyalty
win new customers - 166 Jobs Require an Understanding of ErgonomicsSoftware developers: designing and implementing software systems
Interaction designers: involved in design of all interactive aspects of a product
Usability engineers: focus on evaluating products, using usability methods &
principles
Web designers: develop &create visual design of websites
Information architects: come up with ideas of how to plan & structure interactive products
User experience designers: do all the above but also carry out field studies to inform design of products - 17General Interaction Framework (Graph)
- 186 Interaction Stylesnatural language
question/answer & query dialog
form-fills & spreadsheets
WIMP
point & click
three-dimensional interfaces - 19Simple Interaction with Screen Dialog (Graph)
- 205 design rulesPrinciples: abstract design rules
Golden rules & heuristics: more concrete than principles
Standards: detailed design rules
Design patterns: generic solution for specific problem
Style guides: extremely specific, provided for devices, operating systems, widget libraries - 215 quality components of Usability by Jakob NielsenLearnability: How easy is it for users to accomplish basic tasks the first time they encounter the design?
Efficiency: Once users have learned the design, how quickly can they perform tasks?
Memorability: When users return to the design after a period of not using it, how
easily can they reestablish proficiency
Errors: How many errors do users make, how severe are these errors, &how easily can they recover from the errors
Satisfaction: How pleasant is it to use the design? - 223 Principles to support Usability & 3 Principles for UI-Design by ShneidermanPrinciples to Support Usability
1. Learnability
2. Flexibility
3. Robustness
Principles for UI-Design by Shneiderman
1. Recognize User Diversity
2. Follow the Eight Golden Rules
3. Prevent Errors - 235 Parts of Principles of LearnabilityPredictability
Synthesizability
Familiarity
Generalizability
Consistency - 244 Parts of Principles of FlexibilityMultithreading
Task migratability
Substitutivity
Customizability - 254 Parts of Principles of RobustnessObservability
Recoverability
Task conformance
Responsiveness - 26The 8 golden RulesStrive for consistency
Enable frequent users to use shortcuts
Offer informative feedback
Design dialogues to yield closure
Error prevention
Permit easy reversal of actions
Support internal locus of control
Reduce short-term memory load - 274 Principles of Human-centered Design for Interactive Systems (ISO 9241-210)active involvement of users
appropriate allocation of function between users and technology
iteration of design solutions
multi-disciplinary design: different roles in the team - 286 Activities in the Human-centered Design Lifecycle Model
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- Interaktivität Flashcards on HCI, created by Fabian Harter on 30/01/2017.
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- Fabian Harter
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- Created by Verena N · Jan 28, 2017
- Copied by Fabian Harter · Jan 30, 2017
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