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Mindmap

Learning Through Doing

Prince Martinez Spanisch

Learning Through Doing

Inhalt der Mindmap

Learning Through Doing

  1. Design thinking: is a process that systemises the prototyping of ideas and prcatices to solve problems

    • 1. The need for new desing
      • New conditions and broader and more complex learning goals
      • Call for a developmental response
      • Develop solutions to urge problems
    • 2. The descipline of desing
      • Design processes:
        • Focused on a problem
        • Driven by empathy
        • Collaborative
        • Clear and tangible
        • Fail- safe- Fail- fast
        • Capacity- building
      • Emphaty for the context of a problem
      • Creativity in the generations of insights and solutions
      • Analysis and fitting solutions
    • 3. The design methodoly
      • The triple diamond methodology has been used to create and sacale innovation in sectors from manufacturing to mental health
        • 1.Stimulate
          • Defining the problem and stimulating innovators to respond
        • 2.Incubate
          • The next step is to explore, generate and evaluate solutions to the problem
            • Explore: The uncibation phase starts by learning more about the background and context of the focus of enquiry
              • Undertake a horizon scan: This involves seeking oit ideas and inspiration from the best innovator arouend the world
              • Use ethnography: is the systematic study of people and cultures
              • Resource audits: uncover what money, time and opportunities are available in your community from various government and NGO sources, as well as voluntary parent fundraising
                • The aims of this process is to identify hhow and where change could make most impact
          • Generate: Designers describe the process of ideas generation and testing as prototyping
            • The aim is to quickly refine new practices through rapid experimentation, evaluation and adaptation
              • Lsiten to disrupters: disrupter are practitioners from unrelated sectors who bring different perspectives on motivation, organisations and what matters
              • Learn from related worlds: is about asking how other sectors and organisations might tackle similar issues
              • Role playing: involves creating a situation based on a new approach and seeing how it feels to play the partner involved
              • Paper prototyping means trying out on paper to avoid the time or expenses of generating real test products
                • The aims is to quickly refine new practices through rapid experimentation, evaluation and adaptation
              • Create storyboard: it is useful when refining the details of a new approach
              • Conduct open behaviorual simulations:
          • Evalute: is to see if the whole approcah can come together in practice, how big an impact it has and wheter it has the desired impact
            • Polling: is a simple way to get a sense check of how a whole group feels
            • Surveys: help to ensure that the responses of all relevant stakeholders are recorded
            • Interviews and focus group
            • Analysis of existing data
            • Action research
        • 3. Scale
          • Scaling has tipically been seen as a simple problem of knowledge transfer

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Beschreibung
Como aprender a traves de actividades en los negocios
Erstellt von
Prince Martinez
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