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Mindmap

Unit 2.1 Algorithms isaac

Isaac Clements Englisch

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Unit 2.1 Algorithms isaac

  1. Binary Search

    • Put the list in order
    • Take the middle value
    • Is it the value you want?
    • ELIF it is larger take the list of values to the left.
    • ELIF it is smaller take the list of values to the right.
    • Repeat until you get the desired value.
  2. Linear Search

    • Check the first value
    • If it is the wanted value then stop
    • ELIF, Check the next value
    • Repeat until all have been checked.
  3. Bubble Sort

    • Take the first and second elements.
    • Compare Them.
    • If Element 1 > 2, Swap them.
    • ELSE, Do Nothing
    • Do this until you can go all the way through without making any changes.
  4. Merging Lists

    • Repeat until merged.
    • Split all elements into individual lists
    • Compare the first element in both lists.
    • Put the smallest in a new list
    • Compare the next of 1 list with the second of the second list
    • Put the smallest in a new list.
  5. Merge Sort

    • Merge until it is all in order
    • Merge sort is a sorting technique based on divide and conquer technique
  6. Insertion Sort

    • Element 1 is a sorted 'list
    • If it is smaller, put it in front of that element
    • ELIF it is larger, compare with next value
    • If there are no more elements to compare with, put it in the final position
    • Repeat until all elements are 'sorted'
    • Insertion sort is a simple sorting algorithm that builds the final sorted array (or list) one item at a time.
  7. Flowcharts

    • They are used to represent algorithms
    • Shows the data that is input and output
    • Shows the processes taking place
    • Shows the decisions and repetitions
    • Lines/Arrows show the flow of control
    • Set Shapes are used; Start/End is an oval, INPUT/OUTPUT is a parallelogram, Processes are rectangles, and Decisions are diamonds with Yes/No answers coming off on different branches

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Beschreibung
My Unit 2.1 Mind Map
Erstellt von
Isaac Clements · Jan 2019
Aktualisiert
11 Jan 2019
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6
Verlauf
  • Erstellt von Mathew Wheatley · 10 Jan 2019
  • Kopiert von Isaac Clements · 11 Jan 2019
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