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Mindmap

INNOVATIVE EDUCATIONAL TECHNOLOGIES

Kate Marchenko Information Technology Englisch

INNOVATIVE EDUCATIONAL TECHNOLOGIES

Inhalt der Mindmap

INNOVATIVE EDUCATIONAL TECHNOLOGIES

  1. LECTURE 1.

    • https://www.youtube.com/watch?v=fSxDBr6jAqQ https://www.youtube.com/watch?v=okJYsMi2_jk
    • 20TH AND 21ST CENTURY EDUCATION MODEL
      • COIL- COLLABORATIVE ONLINE INTERNATIONAL LEARNING
        • SIX COUNTRIES-ONE CLASSROOM
          • SYCHRONICALLY
            • MODERN PERSONALITY SHOULD:
              • BE COMMUNICATIVE AND TOLERANT
                • BE MEDIA-BRAVE
                  • USE DIGITAL TECHNOLOGIES
        • WITH THE USING OF ZOOM APP
          • PARTICIPANTS: LEARNERS FROM THE USA, UAE, GREAT BRITAIN,OMAN,UKRAINE
      • 20TH CENTURY: CONTENT AND ASSESSMENT
        • 21ST CENTURY: LIFE SKILLS, 21ST CENTURY CONTENT, CORE SUBJECTS, LERNING AND THINKING SKILLS, ICT LITERACY
          • 21ST CENTURY ASSESSMENT
    • 4 CS OF THE 21ST CENTURY SKILLS
      • CREATOR
      • COLLABORATOR
      • CRITICAL THINKER
      • COMMUNICATOR
  2. LECTURE 2. INNOVATICE CULTURE OF LEARNER

    • https://www.thejobnetwork.com/why-attitude-more-important-than-intelligence-120216/ https://www.youtube.com/watch?v=J-swZaKN2Ic
    • MINDSET
      • COMPONENTS OF MINDSET
        • OPINIONS
        • KNOWLEDGE
        • ASSUMPTIONS
        • EMOTIONS
      • FIXED
        • FROM THE BIRTH AND CANNOT BE CHANGED
      • GROWTH
        • CAN BE CHANGED DURING THE LIFE
    • 4 PEDAGOGICAL THEORIES
      • BEHAVIORISM (1975..)
        • METHODS: LECTURE, DRILL AND PRACTICE, ROTE LEARNING, MULTIPLE CHOICE TESTS
        • LEARNER IS PASSIVE
      • COGNITIVISM (1960...)
        • METHODS: LECTURE, VISUAL TOOLS, MIND MAPS, MULTIPLE CHOICE AND ASSAY ASSESSMENT
        • LEARNING GOES BEYOND EXTERNAL
      • CONSTRUCTIVISM (1990...)
        • METHODS: DISCOVERY, COLLABORATIVE GROUP WORK, SCAFFOLDING, SELF-GUIDED LEARNING BASED ON PERSONAL EXPERIENCE, PEER GRADING\REVIEW
        • LEARNER BUILDS ON PERSONAL EXPERIENCE, ACTIVE AND SOCIAL IN THE LEARNING PROCESS
      • CONNECTIVISM (2000...)
        • METHODS: SELF-DIRECTED QUEST FOR CONTENT; SARING OG CONTENT, SOURCES; SPONTANEOUS LEARNING GROUPS; CREATES KNOWLEDGE COLLABORATIVELY
        • LEARNER IS SELF-DIRECTED LEARNING VIA NODES(CONTENT SOURCE, PEOPLE, GROUPS) WITHIN NETWORK
      • INDIVIDUAL GROWTH (1975...)
      • GROUP GROWTH (1995..)
  3. LECTURE 3. DIFFERENCES BETWEEN 20TH AND 21ST CENTURY EDUCATION

    • https://www.youtube.com/watch?v=u84ZsS6niPc
    • COMPARISON IN
      • ASSESSMENT
        • 20TH CENT. SUMMATIVE
        • 21ST CENT. FORMATIVE
      • TECHNOLOGY USE
        • 20TH CENT. LITERACY: LEARNING ABOUT TECHNOLOGY; AUGMENTATIVE: LEARNING WITH TECHNOLOGY
        • 21ST CENT. TRANSFORMATIVE: LEARNING THROUGH TECHNOLOGY
      • CENTRICITY
        • 20TH CENT. TEACHER CENTERED
        • 21 ST CENT. STUDENT CENTERED
      • TEACHING METHODOLOGIES
        • 20TH CENT. LECTURE, STAND&DELIVER
        • 21ST CENT. PROJECT&PROBLEM BASED LEARNING
      • LEARNING STYLES
        • 20TH CENT. READ,WRITE&AUDITORY
        • 21ST CENT. VISUAL, AUDITORY, KINESTHETIC&READ\WRITE
      • FEEDBACK
        • 20TH CENT. LIMITED
        • 21ST CENT. SELF, PEERS& TEACHERS
    • 20TH CENTURY CLASSROOMS
      • TIME-BASED;FOCUS ON MEMORIZATION;GRADES AVERAGED; TEACHER-CENTERED; LITTLE OR NO STUDENT FREEDOM; TEACHER IS A JUDGE; DIVERSITY IN STUDENT IS IGNORED
    • 21ST CENTURY CLASSROOMS
      • OUTCOME-BASED; FOCUS ON WHAT STUDENTS KNOW, CAN, DO AND ARE LIKE AFTER ALL THE DETAILS ARE FORGOTTEN; RESEARCH-DRIVEN; ACTIVE LEARNING; STUDENT-CENTERED; GREAT DEAL OF STUDENT FREEDOM; CURRICULUM IS CONNECTED TO STUDENTS INTERESTS, EXPERIENCES, TALENTS;
    • HEURISTIC
      • INQUIRY-BASED LEARNING
        • CYCLE OF INQUIRY: ASK-INVESTIGATE-CREATE-DISCUSS-REFLECT-ASK
    • GRAASP=MINDMAPPING
  4. LECTURE 4.

    • https://www.youtube.com/watch?v=eFsA4wUf3I0
    • TEAM
      • BELBIN TEAM
        • https://www.belbin.com/
        • PEOPLE
          • RESOURCE INVESTOGATOR
            • PEOPLE ORIENTED ROLES
          • TEAMWORKER
          • COORDINATOR
        • ACTION
          • SHAPER
          • COMPUTER FINISHER
            • ACTION ORIENTED ROLES
          • IMPLEMENTER
        • THINKING
          • PLANT
          • SPECIALIST
          • MONITOR EVALUATOR
            • THROUGH ORIENTED ROLES
  5. LECTURE 5. COLLABORATIVE LEARNING

    • https://www.d.umn.edu/coil/ https://www.youtube.com/watch?v=5K5JxNEEcmw
    • GOOGLE APPS
      • GOOGLE DRIVE, GOOGLE GOCS, GOOGLE SPREADSHEET, GOOGLE FORMS, GOOGLE DRAWING, GOOGLE TEMPLATES, GOOGLE CALENDAR, GMAIL, GOOGLE SITES, GOOGLE GROUPS, GOOGLE PLUS, YOUTUBE VIDEO, BLOGGER,
    • CONCEPTS OF COLLABORATIVE LEARNING
      • PRACTICAL CONCEPT OF EDUCATIONAL TECHNOLOGY
      • STUDENT IS ABLE TO ACHIEVE LEARNING GOALS AS FELLOW STUDENTS ACHIEVE THEIRS
      • IDEAS ARE EXCHANGED
      • RESPONSIBILITIES ARE ACCEPTED AMONG GROUP MEMBERS AND NO VIEW OF COMPETITION AMONG THEIR PEERS
      • STUDENT ARE ABLE TO SHARE KNOWLEDGE FOR A LONGER PERIOD COMPARED TO THE STUDENTS WHO LEARN INDIVIDUALLY
      • STUDENTS HAVE THE LIBERTY OF ENGAGING THEMSELVES IN DEEP DISCUSSIONS AND SHARING OF IDEAS
    • CONSTRUCTIVISM THEORY OG LEARNING AND COLLABORATING TOOLS
      • LEARNERS CONSTRUCT THEIR OWN KNOWLEDGE AND MEANING FROM THIER EXPERIENCE
      • BENEFIT OF USING CT
        • STUDENT TAKE THE RESPONSIBILITY FOR THEMSELVES TROUGH COLLABORATION
    • COIL: 6 COUNTRIES-ONE CLASSROOM
  6. LECTURE 6. BOYD, MOBILE PEDAGOGY

    • https://www.simplilearn.com/what-is-byod-and-why-it-is-important-article https://www.youtube.com/watch?v=nA1Aqp0sPQo
    • MOBILE ASSISTED LANGUAGE LEARNING
      • TEACHER WISDOM
      • DEVICE FEATURES
      • LEARNER MOBOLITIES
      • LANGUAGE DYNAMICS
      • REFLECTION=} REHEARSAL=} INQUIRY=} OUTCOMES=} REFLECTION
        • CATEGORIZATION OF MOBILE LEARNING THEORIES
          • BEHAVOIRIST LEARNING
            • COGNITIVIST LEARNING
              • CONSTRUCTIVIST LEARNING
                • SITUATED LEARNING
                  • JEAN LAVE, ETIENNE WENGER
                  • CONTEXT AWARENESS LEARNING
                    • ANIND K. DEY
                    • PROBLEM-BASED LEARNING
                      • HOWARD S.BARROWS
                      • COLLABORATIVE LEARNING
                        • ROOTED IN L.VYGOTSKY'S CONCEPT "ZONE OF PROXIMAL DEVELOPMENT"
                        • LIFELONG LEARNING
                          • LESLIE WATKINS, CLINT TAYLOR
                          • INFORMAL LEARNING
                            • JOHN DEWEY, MALCOLM KNOWLES
                            • NAVIGATIONISM LEARNING
                              • TOM H.BROWN
                              • UNAUT (THE UNIFIED THEORY OF ACCEPTANCE AND USE OF TECNHOLOGY)
                                • VISWANATH VENKATESH
                • JEAN PIAGET, JOHN DEWEY
              • ROBERT MILLS, JEROME BRUNER
            • IVAN PAVLOV, ALBERT BANDURA, B.F.SKINNER
      • MALL
        • ADVANTAGES
          • EXPOSURE TO THE TARGET LANGUAGE; INCREASED ENGAGEMENT; IMPROVEMENT OF LANGUAGE SKILLS, STRUCTURES, VOCABULARY; THE MOST PREFERED WAY OF VOCABULARY ACQUISITION; VARIOUS VOCABULARY LEARNING STRATEGIES; DIFFERENT GAMES EXCERCISE-DIFFERENT SKILLS ANS AS A RESULT DIFFERENT EFFECT; COMPUTER AIDED LANGUAGE LEARNING TECHNOLOGIES WILL CONTINUE TO BE DEVELOPED AND MAY ENHANCE LEARNER'S INVOLVEMENT IN COMMUNICATION
        • DISADVANTAGES
          • LOW EFFICACY OF STUDIES; A LACK OF STUDIES ON THIS TOPIC; NOT ALL GAMES ARE USEFUL FOR LANGUAGE LEARNING; A LACK OF GAME-BASED LEARNING PEDAGOGY FOR TEACHERS; TECHNICAL, INSTRUCIONAL, FINANCIAL, SOCIOLOGICAL BARRIERS TO IMPLEMENTING GAME-BASED LERNING; A LACK OF KNOWLEDGE ABOUT COMPUTER GAMES AMONG LANGUAGE TEACHERS AND INSTITUTIONS HINDERS THEIR PROPER USE
    • BYOD(BRING YOUR OWN DEVICE)
  7. LECTURE 7. ARTIFICIAL INTELLIGENCE (AI)

    • https://www.youtube.com/watch?v=DTUB2rgEJmM https://www.youtube.com/watch?v=NVgpf-SFs0g
    • SYMBOLIC OR SYMBOL-MANIPULATING AI
      • NEURAL AI
        • NEURAL NETWORKS
    • 3 TYPES OF AI
      • ARTIFICIAL NARROW INTELLIGENCE (ANI)
        • MACHINE LEARNING
      • ARTIFICIAL GENERAL INTELLIGENCE(AGI)
        • MACHINE INTELLIGENCE
      • ARTIFICIAL SUPER INTELLIGENCE (ASI)
        • MACHINE CONSCIOUSNESS
      • AI IN EDUCATION
        • LEARNING ASPECTS
        • COGNITIVR SCIENCE
        • TOOLS&SHELLS
        • INTERFACES
        • SYSTEMS
        • TEACHING ASPECTS
        • KNOWLRDGE STRUCTURE
        • COMPONENTS OF AI
          • APPLICATIONS
            • IMAGE RECOGNITION, SPEECH RECIGNITION, CHATBOTS, NATURAL LANGUAGE GENERATION, SENTIMENT ANALYSIS
          • TYPES OF MODELS
            • DEEP LEARNING, MACHINE LEARNING, NEURAL NETWORKS,
          • SOFTWARE\HARDWARE FOR TRAINING AND RUNING MODELS
            • GPUs, PARALLEL PROCESSING TOOLS, CLOUD DATA STORAGE AND COMPUTE PLATFORMS
          • PROGRAMMING LANGUAGES FOR BUILDING MODELS
            • PYTHON, TENSORFLOW, JAVA, C
  8. LECTURE 8. VIRTUAL REALITY (VR)

    • https://www.youtube.com/watch?v=l9Q5d_SmWqU&feature=emb_logo https://www.youtube.com/watch?v=l9Q5d_SmWqU&feature=emb_logo
    • JENSEN AND KONDRASEN INDENTIFIED VR AS USEFUL LEARNING ENVIRONMENT
    • THEORY OF VR AFFORDANCES IN LEARNING
      • SITUATIONAL COGNITION THEORY
      • HELPS TO EXPLAIN THE EFFECTIVENESS OF VR LEARNING ENVIRONMENTS
    • AUGMENTED REALITY (AR) IN EDUCATION
      • ENCHANCES PROBLEM SOLVING, INCREASES MOTIVATION, IMPROVES PERFORMANCE; STUDENTS HAVE MORE AUTHENTIC LEARNING EXPERIENCE
        • HOW TO USE IN THE CLASSROOM
          • VOCABULARY PRACTICE WITH 3D MODELS, WELCOME MESSAGES FROM STAFF, GUIDED HOMEWORK

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Information Technology Mindmap am INNOVATIVE EDUCATIONAL TECHNOLOGIES, erstellt von Kate Marchenko am 21/03/2020.
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Kate Marchenko
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  • Erstellt von Kate Marchenko · 20 Mär 2020
  • Kopiert von Kate Marchenko · 21 Mär 2020
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