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INNOVATIVE EDUCATIONAL TECHNOLOGIES

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INNOVATIVE EDUCATIONAL TECHNOLOGIES
LECTURE 1.
- https://www.youtube.com/watch?v=fSxDBr6jAqQ https://www.youtube.com/watch?v=okJYsMi2_jk
- 20TH AND 21ST CENTURY EDUCATION MODEL
- COIL- COLLABORATIVE ONLINE INTERNATIONAL LEARNING
- SIX COUNTRIES-ONE CLASSROOM
- SYCHRONICALLY
- MODERN PERSONALITY SHOULD:
- BE COMMUNICATIVE AND TOLERANT
- BE MEDIA-BRAVE
- USE DIGITAL TECHNOLOGIES
- BE MEDIA-BRAVE
- BE COMMUNICATIVE AND TOLERANT
- MODERN PERSONALITY SHOULD:
- SYCHRONICALLY
- WITH THE USING OF ZOOM APP
- PARTICIPANTS: LEARNERS FROM THE USA, UAE, GREAT BRITAIN,OMAN,UKRAINE
- SIX COUNTRIES-ONE CLASSROOM
- 20TH CENTURY: CONTENT AND ASSESSMENT
- 21ST CENTURY: LIFE SKILLS, 21ST CENTURY CONTENT, CORE SUBJECTS, LERNING AND THINKING SKILLS, ICT LITERACY
- 21ST CENTURY ASSESSMENT
- 21ST CENTURY: LIFE SKILLS, 21ST CENTURY CONTENT, CORE SUBJECTS, LERNING AND THINKING SKILLS, ICT LITERACY
- COIL- COLLABORATIVE ONLINE INTERNATIONAL LEARNING
- 4 CS OF THE 21ST CENTURY SKILLS
- CREATOR
- COLLABORATOR
- CRITICAL THINKER
- COMMUNICATOR
LECTURE 2. INNOVATICE CULTURE OF LEARNER
- https://www.thejobnetwork.com/why-attitude-more-important-than-intelligence-120216/ https://www.youtube.com/watch?v=J-swZaKN2Ic
- MINDSET
- COMPONENTS OF MINDSET
- OPINIONS
- KNOWLEDGE
- ASSUMPTIONS
- EMOTIONS
- FIXED
- FROM THE BIRTH AND CANNOT BE CHANGED
- GROWTH
- CAN BE CHANGED DURING THE LIFE
- COMPONENTS OF MINDSET
- 4 PEDAGOGICAL THEORIES
- BEHAVIORISM (1975..)
- METHODS: LECTURE, DRILL AND PRACTICE, ROTE LEARNING, MULTIPLE CHOICE TESTS
- LEARNER IS PASSIVE
- COGNITIVISM (1960...)
- METHODS: LECTURE, VISUAL TOOLS, MIND MAPS, MULTIPLE CHOICE AND ASSAY ASSESSMENT
- LEARNING GOES BEYOND EXTERNAL
- CONSTRUCTIVISM (1990...)
- METHODS: DISCOVERY, COLLABORATIVE GROUP WORK, SCAFFOLDING, SELF-GUIDED LEARNING BASED ON PERSONAL EXPERIENCE, PEER GRADING\REVIEW
- LEARNER BUILDS ON PERSONAL EXPERIENCE, ACTIVE AND SOCIAL IN THE LEARNING PROCESS
- CONNECTIVISM (2000...)
- METHODS: SELF-DIRECTED QUEST FOR CONTENT; SARING OG CONTENT, SOURCES; SPONTANEOUS LEARNING GROUPS; CREATES KNOWLEDGE COLLABORATIVELY
- LEARNER IS SELF-DIRECTED LEARNING VIA NODES(CONTENT SOURCE, PEOPLE, GROUPS) WITHIN NETWORK
- INDIVIDUAL GROWTH (1975...)
- GROUP GROWTH (1995..)
- BEHAVIORISM (1975..)
LECTURE 3. DIFFERENCES BETWEEN 20TH AND 21ST CENTURY EDUCATION
- https://www.youtube.com/watch?v=u84ZsS6niPc
- COMPARISON IN
- ASSESSMENT
- 20TH CENT. SUMMATIVE
- 21ST CENT. FORMATIVE
- TECHNOLOGY USE
- 20TH CENT. LITERACY: LEARNING ABOUT TECHNOLOGY; AUGMENTATIVE: LEARNING WITH TECHNOLOGY
- 21ST CENT. TRANSFORMATIVE: LEARNING THROUGH TECHNOLOGY
- CENTRICITY
- 20TH CENT. TEACHER CENTERED
- 21 ST CENT. STUDENT CENTERED
- TEACHING METHODOLOGIES
- 20TH CENT. LECTURE, STAND&DELIVER
- 21ST CENT. PROJECT&PROBLEM BASED LEARNING
- LEARNING STYLES
- 20TH CENT. READ,WRITE&AUDITORY
- 21ST CENT. VISUAL, AUDITORY, KINESTHETIC&READ\WRITE
- FEEDBACK
- 20TH CENT. LIMITED
- 21ST CENT. SELF, PEERS& TEACHERS
- ASSESSMENT
- 20TH CENTURY CLASSROOMS
- TIME-BASED;FOCUS ON MEMORIZATION;GRADES AVERAGED; TEACHER-CENTERED; LITTLE OR NO STUDENT FREEDOM; TEACHER IS A JUDGE; DIVERSITY IN STUDENT IS IGNORED
- 21ST CENTURY CLASSROOMS
- OUTCOME-BASED; FOCUS ON WHAT STUDENTS KNOW, CAN, DO AND ARE LIKE AFTER ALL THE DETAILS ARE FORGOTTEN; RESEARCH-DRIVEN; ACTIVE LEARNING; STUDENT-CENTERED; GREAT DEAL OF STUDENT FREEDOM; CURRICULUM IS CONNECTED TO STUDENTS INTERESTS, EXPERIENCES, TALENTS;
- HEURISTIC
- INQUIRY-BASED LEARNING
- CYCLE OF INQUIRY: ASK-INVESTIGATE-CREATE-DISCUSS-REFLECT-ASK
- INQUIRY-BASED LEARNING
- GRAASP=MINDMAPPING
LECTURE 4.
- https://www.youtube.com/watch?v=eFsA4wUf3I0
- TEAM
- BELBIN TEAM
- https://www.belbin.com/
- PEOPLE
- RESOURCE INVESTOGATOR
- PEOPLE ORIENTED ROLES
- PEOPLE ORIENTED ROLES
- TEAMWORKER
- COORDINATOR
- RESOURCE INVESTOGATOR
- ACTION
- SHAPER
- COMPUTER FINISHER
- ACTION ORIENTED ROLES
- ACTION ORIENTED ROLES
- IMPLEMENTER
- SHAPER
- THINKING
- PLANT
- SPECIALIST
- MONITOR EVALUATOR
- THROUGH ORIENTED ROLES
- PLANT
- BELBIN TEAM
LECTURE 5. COLLABORATIVE LEARNING
- https://www.d.umn.edu/coil/ https://www.youtube.com/watch?v=5K5JxNEEcmw
- GOOGLE APPS
- GOOGLE DRIVE, GOOGLE GOCS, GOOGLE SPREADSHEET, GOOGLE FORMS, GOOGLE DRAWING, GOOGLE TEMPLATES, GOOGLE CALENDAR, GMAIL, GOOGLE SITES, GOOGLE GROUPS, GOOGLE PLUS, YOUTUBE VIDEO, BLOGGER,
- CONCEPTS OF COLLABORATIVE LEARNING
- PRACTICAL CONCEPT OF EDUCATIONAL TECHNOLOGY
- STUDENT IS ABLE TO ACHIEVE LEARNING GOALS AS FELLOW STUDENTS ACHIEVE THEIRS
- IDEAS ARE EXCHANGED
- RESPONSIBILITIES ARE ACCEPTED AMONG GROUP MEMBERS AND NO VIEW OF COMPETITION AMONG THEIR PEERS
- STUDENT ARE ABLE TO SHARE KNOWLEDGE FOR A LONGER PERIOD COMPARED TO THE STUDENTS WHO LEARN INDIVIDUALLY
- STUDENTS HAVE THE LIBERTY OF ENGAGING THEMSELVES IN DEEP DISCUSSIONS AND SHARING OF IDEAS
- CONSTRUCTIVISM THEORY OG LEARNING AND COLLABORATING TOOLS
- LEARNERS CONSTRUCT THEIR OWN KNOWLEDGE AND MEANING FROM THIER EXPERIENCE
- BENEFIT OF USING CT
- STUDENT TAKE THE RESPONSIBILITY FOR THEMSELVES TROUGH COLLABORATION
- COIL: 6 COUNTRIES-ONE CLASSROOM
LECTURE 6. BOYD, MOBILE PEDAGOGY
- https://www.simplilearn.com/what-is-byod-and-why-it-is-important-article https://www.youtube.com/watch?v=nA1Aqp0sPQo
- MOBILE ASSISTED LANGUAGE LEARNING
- TEACHER WISDOM
- DEVICE FEATURES
- LEARNER MOBOLITIES
- LANGUAGE DYNAMICS
- REFLECTION=} REHEARSAL=} INQUIRY=} OUTCOMES=} REFLECTION
- CATEGORIZATION OF MOBILE LEARNING THEORIES
- BEHAVOIRIST LEARNING
- COGNITIVIST LEARNING
- CONSTRUCTIVIST LEARNING
- SITUATED LEARNING
- JEAN LAVE, ETIENNE WENGER
- CONTEXT AWARENESS LEARNING
- ANIND K. DEY
- PROBLEM-BASED LEARNING
- HOWARD S.BARROWS
- COLLABORATIVE LEARNING
- ROOTED IN L.VYGOTSKY'S CONCEPT "ZONE OF PROXIMAL DEVELOPMENT"
- LIFELONG LEARNING
- LESLIE WATKINS, CLINT TAYLOR
- INFORMAL LEARNING
- JOHN DEWEY, MALCOLM KNOWLES
- NAVIGATIONISM LEARNING
- TOM H.BROWN
- UNAUT (THE UNIFIED THEORY OF ACCEPTANCE AND USE OF TECNHOLOGY)
- VISWANATH VENKATESH
- JEAN PIAGET, JOHN DEWEY
- SITUATED LEARNING
- ROBERT MILLS, JEROME BRUNER
- CONSTRUCTIVIST LEARNING
- IVAN PAVLOV, ALBERT BANDURA, B.F.SKINNER
- COGNITIVIST LEARNING
- BEHAVOIRIST LEARNING
- CATEGORIZATION OF MOBILE LEARNING THEORIES
- MALL
- ADVANTAGES
- EXPOSURE TO THE TARGET LANGUAGE; INCREASED ENGAGEMENT; IMPROVEMENT OF LANGUAGE SKILLS, STRUCTURES, VOCABULARY; THE MOST PREFERED WAY OF VOCABULARY ACQUISITION; VARIOUS VOCABULARY LEARNING STRATEGIES; DIFFERENT GAMES EXCERCISE-DIFFERENT SKILLS ANS AS A RESULT DIFFERENT EFFECT; COMPUTER AIDED LANGUAGE LEARNING TECHNOLOGIES WILL CONTINUE TO BE DEVELOPED AND MAY ENHANCE LEARNER'S INVOLVEMENT IN COMMUNICATION
- DISADVANTAGES
- LOW EFFICACY OF STUDIES; A LACK OF STUDIES ON THIS TOPIC; NOT ALL GAMES ARE USEFUL FOR LANGUAGE LEARNING; A LACK OF GAME-BASED LEARNING PEDAGOGY FOR TEACHERS; TECHNICAL, INSTRUCIONAL, FINANCIAL, SOCIOLOGICAL BARRIERS TO IMPLEMENTING GAME-BASED LERNING; A LACK OF KNOWLEDGE ABOUT COMPUTER GAMES AMONG LANGUAGE TEACHERS AND INSTITUTIONS HINDERS THEIR PROPER USE
- ADVANTAGES
- BYOD(BRING YOUR OWN DEVICE)
LECTURE 7. ARTIFICIAL INTELLIGENCE (AI)
- https://www.youtube.com/watch?v=DTUB2rgEJmM https://www.youtube.com/watch?v=NVgpf-SFs0g
- SYMBOLIC OR SYMBOL-MANIPULATING AI
- NEURAL AI
- NEURAL NETWORKS
- NEURAL AI
- 3 TYPES OF AI
- ARTIFICIAL NARROW INTELLIGENCE (ANI)
- MACHINE LEARNING
- ARTIFICIAL GENERAL INTELLIGENCE(AGI)
- MACHINE INTELLIGENCE
- ARTIFICIAL SUPER INTELLIGENCE (ASI)
- MACHINE CONSCIOUSNESS
- AI IN EDUCATION
- LEARNING ASPECTS
- COGNITIVR SCIENCE
- TOOLS&SHELLS
- INTERFACES
- SYSTEMS
- TEACHING ASPECTS
- KNOWLRDGE STRUCTURE
- COMPONENTS OF AI
- APPLICATIONS
- IMAGE RECOGNITION, SPEECH RECIGNITION, CHATBOTS, NATURAL LANGUAGE GENERATION, SENTIMENT ANALYSIS
- TYPES OF MODELS
- DEEP LEARNING, MACHINE LEARNING, NEURAL NETWORKS,
- SOFTWARE\HARDWARE FOR TRAINING AND RUNING MODELS
- GPUs, PARALLEL PROCESSING TOOLS, CLOUD DATA STORAGE AND COMPUTE PLATFORMS
- PROGRAMMING LANGUAGES FOR BUILDING MODELS
- PYTHON, TENSORFLOW, JAVA, C
- APPLICATIONS
- ARTIFICIAL NARROW INTELLIGENCE (ANI)
LECTURE 8. VIRTUAL REALITY (VR)
- https://www.youtube.com/watch?v=l9Q5d_SmWqU&feature=emb_logo https://www.youtube.com/watch?v=l9Q5d_SmWqU&feature=emb_logo
- JENSEN AND KONDRASEN INDENTIFIED VR AS USEFUL LEARNING ENVIRONMENT
- THEORY OF VR AFFORDANCES IN LEARNING
- SITUATIONAL COGNITION THEORY
- HELPS TO EXPLAIN THE EFFECTIVENESS OF VR LEARNING ENVIRONMENTS
- AUGMENTED REALITY (AR) IN EDUCATION
- ENCHANCES PROBLEM SOLVING, INCREASES MOTIVATION, IMPROVES PERFORMANCE; STUDENTS HAVE MORE AUTHENTIC LEARNING EXPERIENCE
- HOW TO USE IN THE CLASSROOM
- VOCABULARY PRACTICE WITH 3D MODELS, WELCOME MESSAGES FROM STAFF, GUIDED HOMEWORK
- HOW TO USE IN THE CLASSROOM
- ENCHANCES PROBLEM SOLVING, INCREASES MOTIVATION, IMPROVES PERFORMANCE; STUDENTS HAVE MORE AUTHENTIC LEARNING EXPERIENCE
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- Information Technology Mind Map on INNOVATIVE EDUCATIONAL TECHNOLOGIES, created by Kate Marchenko on 21/03/2020.
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- Kate Marchenko
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- Created by Kate Marchenko · Mar 20, 2020
- Copied by Kate Marchenko · Mar 21, 2020
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