GoConqr has a new look! Let us know what you think.

Flowchart

Enemy Base Machine State

Mauricio Fuentes English

Flowchart content

  1. hp <= umbralPetrificación

  2. aggro == true

  3. disToPlay <= aggroDis

  4. Idle

  5. Aggro Behaviour

  6. disToPlay <= disAttack3

  7. no

  8. attackDelay

  9. SWITCH

    disToPlay

  10. Attack 1

  11. Attack 2

  12. Attack 3

  13. endAttackDelay

  14. yes

  15. no

  16. yes

  17. distToPlayer > disAttack1 && distToPlayer <= disAttack2

  18. distToPlayer <= disAttack1

  19. distToPlayer > disAttack2 && distToPlayer <= disAttack3

  20. no

  21. yes

  22. disToPlay < aggroDis

  23. yes

  24. no

  25. distToPlay > endAggroDis

  26. aggro = false

  27. yes

  28. no

  29. 1

  30. Stunned

  31. Petrified

  32. endStunDelay

  33. 0

  34. 0

  35. no

  36. Petrified Behaviour

  37. yes

  38. endPetrifiedDelay

  39. Depetrified Behaviour

  40. pt = maxPT

  41. 1

  42. hp <= 0

  43. no

  44. 2

  45. 2

  46. KO

  47. reviveDelay

  48. enemyPos = respawnPos

  49. 0

  50. yes

  51. no

  52. yes

  53. aggro = true

Information

Description
Flowchart on Enemy Base Machine State, created by Mauricio Fuentes on 08/01/2019.
Views
0
Rating

Feedback

What is it about?

What do you think of the new look?

How do you like it?