Flashcards
2 - Program Development Life Cycle

Cards in this deck (23)
- 1Program Development Cycle1. Understand the problem
2. Plan the logic
3. Write the code
4. Translate the code
5. Test the program
6. Put the program into production
7. Main the program - 2Professional computer programmers write programs to satisfy the needs of others, called ____ or ___ _____.Users, End Users
- 3Consists of all the supporting paperwork for a program.Documentation
- 4Two most common planning tools1. Pseudocode
2. Flowchart - 5The sequence of steps or rules you follow to solve a problemAlgorithm
- 6Process of walking through a program’s logic on paper before you actually write the program.Desk-checking
- 7The process of finding and correcting program errors.Debugging
- 8The entire set of actions an organization must take to switch over to using a new program or set of programsConversion
- 9After programs are put into production, making necessary changes is called _______.Maintenance
- 10English-like representation of the logical steps it takes to solve a problem.Pseudocode
- 11Prefix that means false.Pseudo
- 12Simply means false code, or sentences that appear to have been written in a computer programming language but do not necessarily follow all the syntax rules of any specific language.Pseudocode
- 13Pictorial representation of the same thing (pseudocode).Flowchart
- 14To represent an input or output symbol, which indicates an input or output operation.Parallelogram

- 15In a flowchart, you use a _________ as the processing symbol that contains a processing statementRectangle

- 16The parallelogram is used for both input and output, it is often called the _____.I/O Symbol
- 17To show the correct sequence of these statements, you use arrows, or ________, to connect the steps.Flowlines

- 18a flowchart should include two more elements: _______ _______, or start/stop symbols, at each end.Terminal Symbols
- 19The repetition of a series of steps.Loop
- 20The sequence of instructions never ends.Infinite Loop
- 21A preselected value that stops the execution of a program.Dummy Value
- 22Such a value is called a ______ _____ because it represents an entry or exit point, like a sentinel who guards a fortress.Sentinel Value
- 23Many programming languages use the term ___eof (for the end of file)
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- PLD Flashcards on 2 - Program Development Life Cycle, created by Geraldine Ruiz on 02/09/2018.
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- Geraldine Ruiz
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