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computing glossary

Harvey Leach Computing Year 7 English 35 cards

Cards in this deck (35)

  1. 1abstractionthe process of operating and filtering out ideas and specific details that are not needed in order to con concentrate on those that are needed.
  2. 2algorithma sequence of logical instruction for carrying out a task in computing. algorithms are needed to design computer programs.
  3. 3binary searcha faster method
    of searching, in which the data being searched is halved with every step
  4. 4bubble sorta sorting algorithms that repeatedly passes though a list to be sound, comparing and swapping items that are in the wrong order
  5. 5bucket sorta sorting algorithm m that separate data into different collection called buckets which are filled with data and then sorted
  6. 6computational thinkinga problem solving method using computer science Technics were possible solutions are developed and presented in away that is understandable by humans and computers.
  7. 7conditionin computing, this is a statement or sum that is ever true or false. a computation depends on whether a condition equates to true or false.
  8. 8counterdevice which stores (and / or displays) the number of times a particular event or process has occurred.
  9. 9criteriaa set of rules or condition that must be met. often using searches
  10. 10dataunit of information. in computing there can be different data types including integers, characters, and Boolean. data is often acted on by instructions.
  11. 11data typethe format in which a variable or constant holds data such as integer or string.
  12. 12databasea system designed to store data in an organised way making it easier to search for the information that you need.
  13. 13decompositionthe breaking down of the system in to smaller parts that easier to understand, program and maintain.
  14. 14design criteriaprinciples and standard that designers should meat in designing a system.
  15. 15flowcharta digraph that shows a processed a box that representing a steps, decision, inputs and outputs.
  16. 16inputentries or changes which are inserted into a system and which activate/ modify and process.
  17. 17instructiona single action that can be performed by a computer processor.
  18. 18iterationin computing programming, this is a single pass through a set of instruction.
  19. 19keywordan important word that will help return accurate search result.
  20. 20logical reasoningthe application of rules to problem solving.
  21. 21loopa method used in programming to repeat a set instructions.
  22. 22notationa system of written symbols or graphics used to represent something in order to aid communication and understanding.
  23. 23outputeither an exit or changes which exit a system and which activate or modify a process.
  24. 24pattern recognitionfinding similarities and patterns in order to solve complex problems more efficiently
  25. 25programsequences of instructions for a computer.
  26. 26programmingthe process of writing computer software.
  27. 27programming languageA language used by a programmer to write a piece of software. there are many programming languages.
  28. 28pseudo codea method of write a set of instructions for a computer program using plain English. this is a good way of planning a program before coding.
  29. 29selectiona dissension with in a computing program when the program deiced to move on based on the results of an event.
  30. 30sequencesin computer programming, this is a set of action that follow on one from another.
  31. 31serial searcha simple of search in which the search moves from one item to a next in a sequence until either a match or end of the data which no match has found.
  32. 32sortedwhen things are put in to order e.g. from largest to smallest.
  33. 33specificationa statement that tells the design exactly what the product has to to and the design requirements are.
  34. 34sytaxrules governing how to write statement in a programming language.
  35. 35variablein computer program this is a memory location where values are stored

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Year 7 Computing Flashcards on computing glossary, created by Harvey Leach on 21/01/2019.
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Harvey Leach
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