Flashcards
computer science glossary
Cards in this deck (19)
- 1VariableA value stored in memory that can be changed
- 2SequenceThe order in which the code runs
- 3SelectionA program's decisions to run code based on meeting certain conditions
- 4Arraya series of memory locations for storing the same type of data
- 5Logic errorWhere the code runs but not as expected
- 6Run-time erroran error that occurs whilst the code is running
- 7Syntax errorErrors that break the grammatical rules of the programming language and stop it being run
- 8IterationRepeating steps over and over again
- 9Count controlled looprepeating code for a set number of times
- 10condition controlled looprepeats code whilst a condition is being met
- 11constanta value stored in memory that does not change while the program is running
- 12MAC addressA unique number assigned to each NIC. Identifies any device on a network.
- 13IP addressA unique number that identifies a device on a network.
- 14Client server networkMost common way to organise a LAN . One or more computers are designated servers.
- 15Peer to peer networkAll computers are considered equal. Functionality is divided amongst nodes. Each computer can act as a server.
- 16NetworkTwo or more devices connected together to share resources
- 17NodeA device connected to a network
- 18PacketA chunk of data that forms part of a network
- 19HardwareThe physical parts of a network
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- Flashcards on computer science glossary, created by Callum Hart on 11/11/2020.
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- Callum Hart
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