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Mind map

Error Checking

Jaya Sharma Computing AS level English

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Error Checking

  1. A PROTOCOL is a set of rules that governs how information is communicated.

    • When data is transmitted over a network, it can be corrupted and some of the data can be lost
  2. PARITY: using 7-bits of data in each byte. A 0 is added to the end if it is posative and a 1 is added to the end if it is negative

    • When you receive the byte, you have to check if there is an even number of ones or zero's
    • If not then there is a parity error and something has been corrupted.
    • The type of parity used is agreed in advance according to a protocol.
  3. ECHOES: a way of checking small amount of data for errors.

    • Data is returned to the sender and the sender confirms it matches what it sent.
    • LIMITATION: slow and inefficient as data is being sent twice.
  4. CHECKSUMS: data is sent in several blocks of bits and added together.

    • The total from the sums is attached to the file being transmitted across the network
    • When the data arrives, the receiver independently completes its won checksum
    • If the 2 checksums match up, the data is accepted.

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AS level Computing Mind Map on Error Checking, created by Jaya Sharma on 30/12/2017.
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Jaya Sharma
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