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Mind map

Design patterns

Enrique Rv Informática Spanish

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Design patterns

  1. They began to be used in the architecture with the aim of reuse designs that had been applied in other constructions and that cataloged as complete.

    • ANTI-PATRONS
      • it is bad practice
        • There are two notions -Those who describe a bad solution -Those who describe how to get out of a bad situation and turn it into a good solution
          • Antipatrons of software development
            • The Blob
            • Lava Flow
            • Poltergeists
            • Golden hammer
            • Spaghetti code
            • Cut-and-paste programming
          • Antipatrons of software architecture
            • Stovepipe enterprise
            • Stovepipe system
            • Design by committee
            • Reinvent the Wheel
            • Arquitecture by implication
  2. Paradigm for architecture

    • The quality
    • The door
    • The way
  3. A pattern is the abstraction of a form concrete that can be repeated in contexts specific.

  4. Characteristics

    • Solve a problem
    • Be a proven concept
    • The solution is not obvious
    • The pattern has a human component significant
    • Describe participants and relationships between they
  5. Classes of patterns

    • -Patterns of architecture -Design patterns -Programming patterns -Patrons of analysis -Organizational patterns
  6. Advantage

    • - Facilitate internal communication. - They save time and useless experiments. - Improve the quality of design and implementation.

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Description
Informática Mind Map on Design patterns, created by Enrique Rv on 03/03/2018.
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Enrique Rv
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