Mind map
2. The Human
Map content
2. The Human
INPUT-OUTPUT CHANNEL
- Psychological and physiological attributes of the use
- Capabilities
- limitations
- Analogy of the user as an information processing system
- Information comes in, is stored and processed, and information is passed out
- Input
- Sight, hearing, touch, taste and smell
- Some senses may be used as input and output channels
- Output
- Limps
- fingers
- eyes
- head
- VISION
- HUMAN EYE
- Stages
- Physical reception of stimulus
- Processing and interpretation of stimulus
- Elements
- Retina
- convert light into electrical signals
- Cones
- colour and detail.
- daylight vision
- Rods
- night vision
- Fovea
- sharp central vision
- Retina
- Stages
- VISUAL PERCEPTION
- Size and depth
- Visual angle
- Visual acuity
- Law of size constancy
- Our perception of an object’s size remains constant even if its visual angle changes.
- Factors
- depth
- Size and height
- Familiarity
- Factors
- Our perception of an object’s size remains constant even if its visual angle changes.
- Brightness
- a subjective reaction to levels of light
- Affect by luminance
- Contrast
- Visual acuity
- as luminance increases, flicker also increases.
- Color
- visual perceptual property
- derives from the spectrum of light
- The cones are sensitive to light of different wavelengths
- Red, green and blue
- Color vision is best in the fovea
- Components
- Hue
- Intensity
- Saturation
- visual perceptual property
- Size and depth
- READ
- Stages
- perceived
- decoded
- syntactic and semantic analysis
- saccades followed by fixations
- eye makes jerky movements
- regressions
- Stages
- HUMAN EYE
- TOUCH
- ACTIVE EXPLORATION OF SURFACES AND OBJECTS
- SKIN
- thermoreceptors
- noceceptors
- mecchanoreceptors
- SKIN
- ACTIVE EXPLORATION OF SURFACES AND OBJECTS
- MOVEMENT
- STIMULUS
- SENSORY RECEPTORS
- BRAIN
- RESPONSE
- REACTION TIME + MOVEMENT TIME
- RESPONSE
- BRAIN
- SENSORY RECEPTORS
- STIMULUS
- Psychological and physiological attributes of the use
HUMAN MEMORY
- INFORMATION ENCODED, STORED AND RETRIEVED
- STRUCTURE
- SENSORY MEMORIES
- BUFFER FOR STIMULUS
- ICONIC=VISUAL
- ECHOIC=AURAL
- HAPTIC=TOUCH
- BUFFER FOR STIMULUS
- WORKING MEMORY
- TENDENCY TO FLUSH
- LONG-TERM MEMORY
- HUGE
- SLOW ACCES
- MAIN RESOURCE
- SENSORY MEMORIES
- THINKING
- REASONNIG
- USE KNOWLEDGE TO MAKE CONCLUSIONS OR INFER
- INDUCTIVE
- ABDUCTIVE
- PROBLEM SOLVING
- SOLUTION FOR UNFAMILIAR TASK USING KNOWLEDGE
- GESTALT PSYCOLOGY
- PRINCIPLES
- REIFICATION
- MULTISTABILITY
- INVARIANCE
- EMERGENCE
- LAWS
- PROXIMITY
- SIMILARITY
- CLOSURE
- SYMMETRY
- PRINCIPLES
- SKILL ACQUISITION
- NOT COMPLETELY NEW PROBLEMS
- GRADUALLY ACQUIRE SKILL
- NOT COMPLETELY NEW PROBLEMS
- REASONNIG
- EMOTION
- AFFECT HOW WE PERFORM
- POSITIVE
- NEGATIVE
- INVOLVE PHYSICAL AND COGNITIVE EVENTS
- INTERACT WITH COMPUTER SYSTEMS
- GOOD INTERFACE
- PROMOTE POSITIVE RESPONSES
- SUCCESS
- PROMOTE POSITIVE RESPONSES
- GOOD INTERFACE
- AFFECT HOW WE PERFORM
INDIVIDUAL DIFFERENCES
- SEX
- PHYSICAL CAPABILITIES
- INTELLECTUAL CAPABILITIES
- STRESS
- FATIGUE
Information
- Description
- IPO Mind Map on 2. The Human, created by Jorge Navarro García on 08/10/2018.
- Created by
- Jorge Navarro García
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- Rating