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DIGITAL LITERACIES

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DIGITAL LITERACIES
Allan Martin (2008) defined digital literacies as “the awareness, attitude and ability of individuals to appropriately use digital tools and facilities to identify, access, manage, integrate, evaluate, analyze and synthesize digital resources, construct new knowledge, create media expressions, and communicate with others” (pp. 166–167).
Advantage
- The ability to find and select information
- Creativity
- Cultural and social understanding
- Critical thinking and evaluation
- Functional skills
- Effective communication
- Collaboration
Characteristics
- Integration of the game and composition is proposed to develop students' writing practices
- Digital literacies imply the public nature of the writing and so there may be corrections by other people
- Communicating with others through a social media and multimode decryption at the same time.
- These people with digital literacy move quickly between various media and know how to present different information through these means to get the best way to their desired goals
As Colin Lankshear and Michele Knobel (2008) explained, students are “engaging in meaningmaking mediated by texts that are produced, received, distributed, exchanged, etc., via digital codification” (p. 5).
Worlds(Alexander, 2009; Colby & Colby, 2008; Gee & Levine, 2009; Merchant, 2009; Squire, 2006). Gamers must learn toread visual cues and negotiate their positions in the virtual world in order to be successful while gaming.
Lenguage is a very resource build, elaborate and explain meaning imersed in the social and cultural environment
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- Mind Map on DIGITAL LITERACIES, created by ANDRES MURILLO on 26/03/2019.
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- ANDRES MURILLO
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