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System Architecture & Memory

Max Wilde English

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System Architecture & Memory

  1. System Architecture

    • Arithmetic Logic Unit (ALU)
      • Carries out the calculations and logical decisions within the CPU
    • Central Processing Unit (CPU)
      • A processer
      • Designed to fetch, decode & execute instructions
    • Cache
      • A small high speed memory
      • Store frequently used instructions from the CPU
    • Clock Speed
      • How many cycles can be completed per second (Measured in Hertz)
    • Control Unit (CU)
      • Works with the CPU
      • Controls the flow of data within the systems and to decode instructions
    • CPU Cores
      • More cores means more FDE cycles can be completed at the same time
      • Quad Core = 4 Cores
    • Register
      • High speed memory within the CPU
      • Stores data/instructions being processed
  2. Memory

    • Random Access Memory (RAM)
      • Store temporary data and files from running programs
      • Volatile Memory
    • Read-Only Memory (ROM)
      • Non-volatile memory
      • Stores boot up instructions
    • Virtual Memory
      • An extension of RAM set up on the hard drive
      • Used to act like RAM when RAM becomes full
    • Volatile
      • Memory that wipes clean when power is lost

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Mind Map on System Architecture & Memory, created by Max Wilde on 30/03/2021.
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Max Wilde
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