Mind map
Interaction design and children
Map content
Interaction design and children
INTRODUCTION
- There is no design that fits all
- Created based on knowledge about the target users
- Universal accesibility
- disabilities
- Different cultures.
- Children as a special user group
- Responsible design
- Good quality products
- Positively contribute to the development of children and health
- Different interests and abilities of children
- Children are not a homogeneous group which may recommend a single theory and practice.
Characterising children
- Children’s relation to interactive technologies varies
- Different interests, humor, characters, backgrounds and environments.
- Four age groups or stages of child development.
- These stages based on the perspectives of cognitive, social, emotional, moral and language development in the context of marketing to children.
- The dependency/exploratory stage (ages birth–2 years)
- Learning, exploration and discovery
- Children enjoy repetitive sensorimotor actions
- Preferring parallel play.
- Give a feeling of safety and stimulate learning
- The emerging-autonomy stage (ages 3–7)
- Children enjoy fantasy and magic
- Self-centred, security, autonomy
- importance in the simplicity of the design
- Children begin to develop their knowledge of letters, words and books.
- The rule/role stage (ages 8–12)
- Interests change from fantasy to reality to some degree
- They play in pairs and groups and become more interested in competition.
- Developed sense of logic, reasoning and mere abstractions.
- They have a need for acceptance and success.
- More influence of friends
- Early and late adolescence (ages 13 and up)
- They become increasingly independent of peers and their parents.
- Their needs focus mostly on needs of identity and sexuality.
- Activities become both more socially and more goal-oriented, such as sports, school – clubs and social activities with friends.
- The dependency/exploratory stage (ages birth–2 years)
- These stages based on the perspectives of cognitive, social, emotional, moral and language development in the context of marketing to children.
- Children’s relation to interactive technologies varies
Designing for children
- Examine the success of innovative input devices designed to adapt to the music and motor skills of young children.
- A minimal and rather pragmatic requirement for user centred design is to involve children as participants in usability tests.
Designing for education and play
- Children interact with technology mostly in relation to two activities
- Education/learning
- Play
- Children acquire knowledge through experience
- Fun contributes to being motivated to pursue an activity
- Five core elements for playful learning
- Children interact with technology mostly in relation to two activities
Information
- Description
- Mind Map on Interaction design and children, created by ALEJANDRA EALO on 18/08/2015.
- Created by
- ALEJANDRA EALO · Aug 2015
- Updated
- Feb 19, 2016
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