Mind map
Super Smash Bros Algorithm
Map content
Super Smash Bros Algorithm
Character choices
- Donkey Kong
- Donkey Kong has surprisingly good mobility for a superheavyweight, having both a good dash and air speed, while possessing good KO power fitting for his weight class. He has the highest amount of conventional meteor smashes by default (forward and down aerials, Headbutt and Hand Slap), which gives him many options to net early kills on recovering opponents. His down tilt has a chance to trip; his up tilt is a solid anti air that can kill at high percents, his forward tilt is a good spacing tool, and his dash attack is a long-reaching, general-purpose move that has late-hit combo potential. His aerials are all good as they serve their purpose in Donkey Kong's strong advantage state, with back aerial as a good walling and edgeguarding option, up air as a strong juggling and KO tool, and neutral aerial as a good get-off-me or landing option. Donkey Kong also possesses one of the best throws in the game with his cargo throw
- Cons: He has one of the largest hurtboxes, and many of his limb-based moves lose intangibility once their hitboxes cease, meaning Donkey Kong is frequently in danger of being clipped by attacks compared to other fighters. He also has little to no option to escape from combos due to his frame 4 air dodge, and not having many moves that are fast enough to combo break, while most of his out-of-shield options are too slow or high-risk. As a result, this makes him one of the easiest characters to juggle.
- Donkey Kong was rejected due to his clunky and slow movement and attacks. This made him hard to play and vulnerable to attacks.
- Mario
- Pros: Mario can rack up damage quickly and reliably
- Cons: His moves have short range, with his hitboxes being relatively small and stubby when compared to the rest of the cast.
- Mario was chosen as he provides reliable and efficient damage output and is simple and fun to play for the user.
- Kirby
- Pros: Kirby's relatively small size and low crouch also makes him hard to hit; his crouch especially allows him to avoid most grabs and some attacks. Finally, Kirby's Inhale grants him his opponent's neutral special move, which not only deals more damage than the opponent's, but can also be used to alleviate some of Kirby's weaknesses.
- Cons: However, Kirby has poor endurance, as his light weight makes him susceptible to early KOs. His poor air and ground speed, as well as a lack of projectiles and ranged attacks, presents a host of problems in neutral and offstage, as Kirby has trouble approaching and fighting those that can outrange him. Finally, Kirby's recovery, though far-reaching, is rather predictable, and his poor air speed and floatiness make Kirby very vulnerable to edgeguarding.
- Kirby was rejected due to his lack of ranged attacks. Also, Kirby's recovery is great but is predictable meaning it can be intercepted easily through edgeguarding.
- Donkey Kong
Chosen Character Moves
- Up Special - Super Jump Punch. Mario jumps high and hits the opponent strongly. It’s a good attack for Smash Ultimate combos.
- Neutral Special - Fireball.
- Final Smash: After activation, mario shoots devastating fireballs.
- Jab is a series of quick hits: two punches with both hands and one kick.
- Dash Attack - Mario slides forward with his leg stretched.
- Up Tilt is an uppercut with spinning.
- Down Special - F.L.U.D.D.
- Grab
- • Grab -- Up Tilt – Up Tilt -Short Hop – Jab - Up Air – Short Hop – Up Air – Neutral Special – Up Tilt – Short Hop + Up Air – Short Hot – Fair.
Prescribed Criteria
- Requirements
- Develop an Algorithm using Pseudocode conventions
- The pseudocode is valid and works.
- Develop an ultimate high damage finishing offensive strategy to eliminate the opponent
- After the sequence of moves, opponent’s health should be damaged after combo or defeated by being hit off the map
- Use at least five different attack moves (Side Special Move, Final Smash, Down Special Move, etc)
- Uses up tilt attack
- Develop an Algorithm using Pseudocode conventions
- Requirements
Algorithm Construct
- Sequence
- START Character USE jump Character USE kick Character USE punch END
- Assignment
- START DECLARE YourName SET YourName TO “Eric” OUTPUT “Hello, YourName”
- Selection
- START INPUT your name IF your name EQUAL to “Eric” OUTPUT message “Hello! Eric” ELSE OUTPUT message “Goodbye” ENDIF END
- Condition
- START INPUT your name IF your name EQUAL to “Eric” OUTPUT message “Hello! Eric” ELSE OUTPUT message “Goodbye” ENDIF END
- Iteration
- START WHILE time left in game IF opponent_range EQUAL to jab_attack_range THEN USE jab_attack ENDWHILE ENDIF END
- Sequence
Hardware
- Nintendo Switch: The Nintendo Switch is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017.
- Joycon: Joy-Cons are the primary game controllers for the Nintendo Switch video game console. They consist of two individual units, each containing an analog stick and an array of buttons.
- Game card: Nintendo Game Cards are physical flash storage cards produced by Nintendo that contain video game software for the Nintendo DS, Nintendo 3DS, or Nintendo Switch families of consoles. They are the successor to the Game Boy Game Paks used for Nintendo's previous portable gaming consoles.
Information
- Description
- Year 8 Digital Technologies Mind Map on Super Smash Bros Algorithm, created by Eric SHU on 29/07/2024.
- Created by
- Eric SHU
- Views
- 0
- Rating