GoConqr has a new look! Let us know what you think.

Mind map

Ed tech Final Exam

Ava Irving-Staley English

Map content

Ed tech Final Exam

  1. Week One Introduction to the field

    • Marco Torres
      • group activity what benefits came from technology in torres video
        • 4 p's planning, production, presentation and assesment
          • PPPA
        • students expresssed themselves creatively
        • social justice
          • commenting on social justice issues
        • collaboration and communication
          • community involvement
        • learned new skills and digital literacy skills
      • making digital films in groups
        • connected to real life
        • streamed on website
        • editing, collaboration real life skills, leadership
      • volunteer and teach the members of the community free computer class every saturday
    • Reading what is ed tech
      • Educational technology is the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources.
        • study and ethical practice, not just a tool
        • facilitating learning and improving performance”.
          • the why of using tech, putting learning at the front
        • “by creating, using and managing”
          • the how of integrating technology
          • convergence of tasks
        • what we work with: technological processes and resources
    • Reading system definition of ed tech in society
      • Educational Technology
        • is the field concerned with the design development utilization and evaluation processes and ressources for
      • Educational Technology in Society: is a goal oriented problem-solving systems approach utilizing tools, techniques, theories, and methods from multiple knowledge domains, to: (1) design, develop, and evaluate, human and mechanical resources efficiently and effectively in order to facilitate and leverage all aspects of learning, and (2) guide change agency and transformation of educational systems and practices in order to contribute to influencing change in society.
      • Luppicini 2005
    • Reading interview with david h jonassen
      • instructional design, jonassen made constructivism popular
        • problem solving
      • People do not learn from technology; they learn from thinking. When technologies can enhance students thinking, they should be used. Otherwise, they are probably no better than no technology.
      • role of technology in Education
    • Padlet introduction video
    • first chapter in the textbook
      • big picture
        • teachers will always be more important than technology
        • evolves so fast that teachers can't keep up
        • technology ressources used to support teaching and learning
      • trends
        • mobile computing, Learning managment systems, AI, robotics and coding, augemented vr and mixed reality systems
        • blended online learning, gamification, maker and Diy spaces, immersice learning
      • essential conditions that shape TEch integration
        • leadership conditions
        • political conditions, national policie, tech funding
        • infrastructure conditions internet, device, software, tech support
        • safety conditions data privacy
        • Equity and social justice conditions
  2. Week 2 student vs teacher directed ways to integrate technology to support learning

    • chapter 2 in textbook
      • directed learning is systematically designed, drills, tutorials, and adaptive or personalized learning systems
        • Skinner
        • cognitive behavioural gagne
        • system's theories
      • Social constructivist tech intergration is based on CONSTRUCTIVIST Learning theories
        • solving problems in meaningful settings (real world application)
        • data gathering tools to study problems in their regions
        • creating multi media products to present what they learned
        • imersing into simulated inquiry based environments
        • communicating with others around the globe
        • directed learning
          • develop weak areas, promote skill fluency, support self paced learning, support self paced review of concepts
        • Social Constructivist
          • foster creative problem solving, metacognition, help build mental models, integrate group cooperation skills, culturally responsive knowledge skills
        • both is generating motivation to learn, optimizing scarce resources, removing logistical hurdles to learning, and developing digital citizenship and digital literacy.
        • 4 curriculum/ lesson design guided by content tech standard s
          • review curriculum so technology integration follows standards
    • kids creativity Resnick video
      • schools don't value creativity
        • but life does
          • kindergarten we learn through playing
        • after that creativity kills after kindergarten, worsheets, exercises
        • starting with imagination, ideas are not enough, then they go to create, they are playing
          • experimenting and trying new things
            • sharing collaboration
          • building new prototypes
          • technology of kindergarten ends because they didn't have the materials, but now technology allow for playing
            • learning in kindergarten style learning but higher learning styles
              • scientific ideas
          • not easy to implement
            • different to management
            • everyone is doing something different
            • robotics kit
              • not following the recipe
                • hamster house for her hamsters
                • rollerblading technique
                  • conversion of units
                    • cares because she like rollar blading, and it is meaningful to her own interests
      • creative process
    • powerpoint slides
      • review of week one topics
        • defintions from the readings of ed tech
        • luppicini systems
        • Jonassen prioritzing learning first over technology
        • technologies allow us to support constructivistic approaches
    • Group activity traditonal teaching vs constructivistic student directed learning
      • traditional learning
        • desmos math class smart board
        • visual images to support learning
        • syncsketch
          • software for uploading sketches
      • constructivistic
        • creating films
        • digital brainstorming
    • Resnick video Kindergarten for the rest of our lives
      • most important invention
        • kindergarten invention
          • radical new approach to education
            • ideally suited to the needs of the 21 society
              • interactive,set of toys, gifts, learning while playing, froibels gifts
                • structures learning the creative process, start with an idea, testing it out, creative thinking skills, ideally suited for todays society
              • after they leave kindergarten they go back to the broad cast approach, worksheets,
      • projects passion play and peers four ps
        • use technology now that are available in this spirit
          • lego bricks, invention, free math and science
            • what was her gerbil doing during the day
              • rollar blading
        • virtual online world
          • skratch online play game and animations created by kids around the world
            • ipzy drawings coming alive skratch
              • viral
  3. Week three

    • class activity
      • gr 5 science
        • group presentation
          • word slides tech integration, internet ressearch
            • they will use technology to create a presentation where they will use multi media tech to create learning artifacts and visuals
      • building a lego robot science and tech grade 8, learning the coding languages to manipulate the robot
    • slides
      • Quebec Professional Competencies #12 mobilize digital technologies
        • exercises digital citizenship
        • produces content via digital technology
          • collaborates
            • communicates
          • develops critical thinking with regard to the use of digital technologies
      • Professional developement
        • network of communities of professionals
          • be careful what you post online, student teacher interactions are not appropriate online, model good digital citizenship
      • how does techology help learning, what conditions
        • tech prepares students for the future through digital literacy, digital citizenship, new literacies
        • key tools support transformational learning, making creating, immersive environments, games and simulations
          • p. 74 very important !!!
        • important to reflect critically on how tech is being used and if it's needed
    • class discussion
      • group 2
        • how to integrate tech into directed models or constructivistic methods
          • directed learning IXL form of drill and practice instruction, online quizzes, drills in typing games, kahoot, quizlet
          • constructivist models, creating films, raspberry Pi coding, creating podcasts, videos, presentations, creating websites, newscast, create a campaign political film, portfolios, storyboards, research
    • chapter three roblyer and hughes
      • hardware
        • internet network, computers, hand held devices , display technologies, imaging technologies, peripherals, external storage, online storage and computing
          • diferent configurations of tech
            • central computing hub, one computer classroom, several classroom computers, mobile carts, computer laboratories, student supplied hardware BYOD, school student applied devices one to one
      • software application for teaching and learnings
        • instructional
        • creation
        • administrative
      • teacher's also use technology to connect with other educators, through conferences, and meetings
        • benefits of motivation to learn agency
      • teachers should build a rational for tech usage, should follow the technology integration planning model
        • 9 steps
          • identify problems of practice
            • assess tech ressources for students families and community
              • identify the tech possibilities and select an integration strategy
                • choose learning objectives, assesments
                  • assess the advantage of using tech RATify the lesson
                    • prepare the learning environement and teach the lesson
                      • evaluate, revise and share
                        • evaluate the lesson results and impact
                          • make revisions and fixs
                            • share the lessons wit peer teacher
      • RATIFICATION RAT
  4. Week 4

    • class discussion
      • transformational learning
        • book report, detective murder style, story board
          • VR headsets
          • robotics competition
          • meeting weekly to discuss english, students record their discussions and send to teacher
    • chapter 4 in textbook
      • how to research and be critical of the information you access
        • data bases, reflecting on knowledge
          • following the tech integration method of planning, doing and evaluating and sharing
      • information literacy skills
      • digital wellbeing addicted to the internet, teachers should stay away from passive viewing such as telivision or video viewing
      • digital footprints
      • online plagiarims and cheating
      • teachers have responsabilities to find online educational content
      • noodle tools softwre for scafolding and capturing their knowledge processes
    • technology as cognitive tools learners as designers david Jonassen
      • this paper critques the conveyer method of using technology as instructional design models rather than tools where learners can construct their own learning (constructivism
        • learners act as the designers rather than the educational communications specialist
          • " Learners function as designers using the technology as tools for analyzing the world, accessing information, interpreting and organizing their personal knowledge, and representing what they know to others"
          • Students learn and retain the most from what Salomon calls "mindful" engagement. Some of our best thinking results when students try to represent what they know
            • tech shouldn't be a tutor or database
              • reconstructing knowledge instead of reproducing it
                • constructivism
                • learners are better at recognizing information and reorganizing it than computer
                  • computers are better at memorizing knowledge and retrieving information
        • computers can facilitate promoting reflection, discussion and problem solving all part of reflective thinking
        • articulation and reflection/ foundation of knowledge construction
      • using technology as cognitve tools rather than conveyer belt
        • learners must work harder
          • they have to articulate what they know when they are designing learning materials the "designers"
  5. Role of Educator week 5

    • blog sites
      • Teacher metaphor: teacher as bee queen of the hive
      • teacher as a rabbit
    • Jonassen Article in class activity: role of the Educator
      • mindful engagement, examples reflective journals where students keep track of their progress while reflecting on what they learned
        • educator has the role of stimulating reflection and finding tech ressources that allow for the reflectiont to happen
    • 25 years of ed tech on blogs 69- 75
      • extension of the web, made everyone a publisher, informality, experimentation
        • new identity of networked academic identity
        • also negatives relating to online world, rampant misogyny, racism and harrasement
        • increased engagement
      • concerns about students sharing topics and content outside of the course,
    • video Micheal Wesch
      • metaphor world is on fire, change is needed
      • student engagement questions are oriented towards performance
      • lack of engagment distractions, internet, social media, knoweldge, find sort, critiscize, and learn informations, media shape the voices
      • media is changing how we are engaging in relationships, conversations are designed by few for the masses, advertisment, one way voice, tv culture, seeking identity and meaning making in life, damaging, critical thinking to protect from media blasting
        • power of the internet meaning making
          • bad education system, just testing, authority at the front
            • critique of higher education
      • free hug internet
        • global social movements, new media,
          • political creating deforestation videos that led to Dove signing a deforestation.
    • slides oct 1
      • metaphors for teachers in technology mediated environements
      • choosing an animal to represent oneself as
      • blogging instructions
    • slides october 8th
      • John dewey 13 metaphors, artist, lover, wise mother navigator, gardener
      • how does the role of teachers change with modern technology
      • how has the role of educator changed with the accessible knowlege
      • if students create the content how does that affect our role
    • Chapter 7 communication, collaboration, making
      • digital communications
        • email exchanges
          • text and instand messages
      • digital collaboration
        • social networking and media sharing websites
        • blogs and microblogs
        • content curation tools
        • wikis
        • video conferencing
        • learning management systems
      • making digital
        • designing, tinkering, experimenting, building physical and digital artifacts
          • uses design process
        • computer programming allows students to ground math learning
        • robotics+ coding
        • students can design 2 d and 3d models graphics, programs,
        • 3d printers
        • programming video games
      • Integration strategies for digital making include developing a vision, bridging out-of-school and in-school experiences, supporting interdisciplinary learning, offering leveled experiences, establishing a supply of materials, guiding and facilitating learning, and adopting multiple assessment approaches.
  6. week 6

    • in class activity design student centered learning
      • creating an activity and then using rat matrix to analyze the advantages of tech
        • fine arts activity
          • sec 5 grade 11
            • group collaboration
              • through online jamboard brainstorm for the planning of the mural
                • documenting the process on the website
                  • qr code at the end by the mural to share the progress
    • Activity digital collaboration digital meaning- making oct 22
      • being careful what you post online, don't want to be fired
      • anything political can be risky
      • nudes and legal policies surrounding child pornagraphy
      • social media warping what we think is a healthy body
      • learning how to fact check and not believe everything you see online
    • discussion #2
      • thread one AI chat gpt misinformation
        • too much consuming of digital content
          • including a digital citizenship class to teach about databases, information literacy, privacy, digital footprint, and overall appropriate media use
        • ai literacy lessons
          • also how to find sources other than websites, library school databases
            • creating an honour code at the start of the year
          • issues with grammarly
        • very clear expectations of ai policy and use
          • also teaching the moral wrongs of AI usage
      • thread 2 Cyberbullying
        • awareness in the textbook
          • digital citizenship class that teaches students how to respond to cyberbullying and how to report it
        • monitoring our students emotional state
      • thread 3 distractions and addictions
        • quebec banning cellphones
        • having clear but firm rules
        • cowriting digital charters/ code of conduct for phone useage
        • class on healthy useage and responsible tech use
        • tech breaks
      • thread Question 4
        • university, jobs consider the digital footprint in accepting application s
        • ressearching how to check your digital footprint
        • constant comparisons have negative effects on mental health, body images
        • can't tell if something is real or not either editied with a filter?
        • teachers have to be careful with their own digital footprint as it can have massive effects on their carreers
        • everyone feeling safe and supported when bringing up all of these very heavy topics
  7. Challenges of Web 2.o Week 7

    • 2nd class dissuscion
      • group 1
    • cyberbulling videos
      • cyberbullying
        • virus of hate spreading cyberbullying
          • spreading to other people
            • and the negative effects
              • they might not know they are bullying
          • emotional scarring, suicide, long term depression
          • fighting by reporting against it and standing up for it
            • pink shirt day
              • girls are more commonly perpetrators and victims
        • phone, email, wireless it can spread
      • anti bullying
        • bullying for his hair color, someone takes a stand for them
        • all it takes is one person to show up for them
      • are you okay
        • short award winning animation film
          • this leads to her being cyberbullied,
            • the idea that you can just block your bullies is false, they are everywhere and new content will pop up
              • virtual world is so ingrained in school life
              • parents don't understand
            • they then become friends and support each other
        • girl is drawing and full of hope, when she sees people bullying a random boy and recording so she reports it
      • texting that saves lives
        • nancy lublin ted tech
          • communication, still even for minority urban youth
            • text messages campaigns more powerful than email,
              • teens using text as crisis hot line, real time, the data from crisis textline
                • anecdotal evidence, informing school policies, and changing the behaviour
      • ted talk suicide prevention
        • listen and validate that they're being heard, cyberbullying
          • students being awful, grades dropping, switched to another school,
            • change helped, my space account, adding kids from the old school
              • boy was hot, wanted to add him, josh was talking with her
                • josh evans, saying that she wasn't nice and got another girl involved, she was was fighting back
                  • be on her side, josh was fake, he was a mom, and the young girl, to see if she was talking about her, fake joke
                    • pretty common for parents to get involved whatttt!???
                      • validate them don't give them solutions, overreact, not listening
                        • so they don't tell trusted adult, don't interject
                          • when another student intervenes
                            • it changes the situation even better than an adult
                        • validate their feelings
                          • create climate of accetpance and students can come talk to teachers, listen to them
    • class activity question on how you would answer it
    • chapter 7
    • Luckin, R., Clark, W., Graber, R., Logan, K., Mee, A., & Oliver, M. (2009). Do Web 2.0 tools really open the door to learning? Practices, perceptions and profiles of 11–16‐year‐old students. Learning, Media and Technology, 34, 87-104.
      • tech is mostly used for fun, some young people use it in ground breaking ways but they are the minority.
        • importance of metacognition
      • we report on the practices, perceptions and profiles of 11–16-yearold learners and their use of Web 2.0 technologies.
        • many students use social networking sites
          • most common was sharing photographs
        • free social networking
          • don' t fact check the wikis for information
            • don't want the social networking in schools because they feel it's a respite for schooling
        • many people consume content but few actually produce the content
        • positive view of blogging and the style formats were appreciated
          • sharing photographs, high use of games, email and internet messaging
        • collaborative elements of web 2.0 might support deeper levels of engagement
          • same with photographic narratives being used in the classroom
            • school will become a learning hub for teachers and students alike to navigate existing tech cultures and integrate that within the classroom
      • many students aren't using web 2.0 in complex or sophisticated manners
        • difficulties with how to search metacognitive know how
  8. week 8

    • edutopia using ai for fun
      • using AI to bring students drawings to life
      • using Ai generated images as writing prompts
      • fact checking Ai answers
      • find the mistakes in AI generated history photos
      • comparing AI process to their own math process of finding solutions
      • learning about voice from ai imitatations of famous authors
      • using Ai for foreign language development
      • editing ai essays
    • sometimes we resist ai for good reasons
      • professors facing pressures to use ai, policy makers supporting ai useage while ignoring the negatives
        • higher ed incorporating contrarian beliefs in policies setting on AI in faculty work
          • difficulties in creating clear AI policies for not only students but also faculty members
            • ignoring the negatives presented by AI
              • it doesn't save time because it's not good enough there is fabricated responses and value accuracy is not very good either
                • goes against academic values, copyright infringements
                  • copyriight law or not
                    • black and white issue, either we are or we aren't
                    • bad guidance from AI which led to teen committing suicide
            • fabricated citations critical voices are not at the table
          • also affects the sustainability initiatives on your campus
            • policies and how ai are used vary from department to department so policies need to reflect that
    • chapter 8
  9. Week 9

    • final projects
    • chapter 9 and onwards specialty chapters
      • chapter 14 fine arts integrations
        • VR, museum tours gallery tours
        • portfolio creation
        • making art films
        • ressearch
        • video conferencing
    • reviewing chapter 3
  10. week 10

    • technology integration activity chapter 3
    • in class activity
    • test questions

Information

Description
Mind Map on Ed tech Final Exam, created by Ava Irving-Staley on 02/12/2025.
Views
0
Rating

Feedback

What is it about?

What do you think of the new look?

How do you like it?