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Text-based apocolyptic game
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Text-based apocolyptic game
Problem: Find, revive, and rescue the zombie-turned engineers so they can help you shut dwon the main operating system controlling the zombies
- The problem of the game is to find the giant tech room which is powering all the zombies in the biulding (that you are trapped in), by finding, reviving, and rescuing all the engineers that have turned into zombies. This needs to be done by going to the right rooms, using the correct items to revive engineers and take them to main computer room so the can shut it down, all while fighting zombies along the way.
Must address that type-based games are not users perference (usually key-based) and find a solution that can still be engaging and inviting to play
In order to be engaging and alluring to play, game must have a clear goal with clear instructions on how to achieve it. The journey the user takes must be interactive (as text-based) and shouldn't leave the users to question what to do or how to proceed further
Digital solution must take into account the objective of the gaem, limitations to structure and layout, and usability heuristics to design a new action-filled game in an apocolyptic setting. Solution must use story telling and clear instructions to keep the users entertained. It must provide the users a clear motive and help them uderstand the game to play efficiently
game style, and how to play the game originate from 'Forrest of Lyrica' and therefore game must accomodate game style (user input for navigation, basic joureny the user takes), to create a modification that still has a unique colour-scheme, goal, and playing sequence
Game must have a 3x3 grid (following forrest of lyrica) for user navigation. Methods for moving, collecting items, restoring engineers, and fighting zombies must be coded in. Movement across the grid must be similar/same to 'north','east', 'south', 'west' style and all info on navigation must be aceeessible to user either before or during the game.
Final solution will create an accesible text-based game following the construction of 'Forrest of Lyrica'. It will adapt to an apocolyptic setting, adding stakes, tension, and action to engage and encourage the playing into playing. By bringing back a new text-based game, with a semi-complex navigation system, users need to think more before submitting actions rather than mindlessly killing enemies, improving mind sharpness and comprehension. This solution will propose a game designed to be fun and actiony while also requiring some brain power from users as well.
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- Year 11 Digital Technologies Mind Map on Text-based apocolyptic game, created by Nithya Anegondi on 26/03/2026.
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- Nithya Anegondi
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