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Digital Pedagogy & Critical Thinking

Caitlin J Tiller English

Digital Pedagogy & Critical Thinking

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Digital Pedagogy & Critical Thinking

  1. "We owe it to our students to bring what they're passionate about into the classroom" Minecraft Education, 2019

    • I support the use of Minecraft in the classroom and believe it plays a valuable role in student learning areas such as coding and overall ITC literacy skills.
  2. "Let the kids play their video games, it's good for them!" Sydney Morning Herald, 2014

    • "It's part of a balanced diet of activities." - Amy Mcneilage - Sydney Morning Herald
  3. "Whether you are an experienced maths or computer science teacher or not, we all need to look at our own practice critically to ensure that we have the technological (T), pedagogical (P) and content knowledge (CK) necessary to design great learning for our learners’ needs. The TPCK model is a simple way to think about this" (Education Services Australia, n.d.).

  4. As teachers, it is important to be able to reflect on our own practice as learners.

    • "The greatest gift we can give the learners in our classes is the understanding that learning is a continual process and to model what it means to be a great learner" (Education Services Australia, n.d.).
  5. "Digital pedagogy is the use of electronic elements to enhance or to change to experience of education" (Brian Croxall, n.d.).

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Mind Map on Digital Pedagogy & Critical Thinking, created by Caitlin J Tiller on 16/04/2019.
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