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INTRODUCTION TO GAMIFICATION
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INTRODUCTION TO GAMIFICATION
"Gamification is the use of game and game thinking in non-game environments to increase target behaviour and engagement"
- Not full-games
- Games designe
- Idea behind games
- To target behaviour
Gamification is between the definition of gaming with the use of one or more parts that constitute a game.
- Gameful design = Gamification
It offers an application that has a clear and specific objective, which for its use presents restrictions and rules.
- Elements of the game are added to make it more fun to achieve the objectives.
Examples
- Foursquare
- It is an application where users share their location.
- The competition for earning badges motivates users to continue using the application.
- LinkedIn
- LinkedIn has profits thanks to the sale of ads.
- It is important that users complete their profiles extensively.
- Users are encouraged to update their profiles.
- One of the tricks is that the profile field can never be filled completely.
- Amazon.com
- Review comments about a product influence the purchase decision of customers.
- Amazon created "Amazon Top Reviewer's program"
- Where it gives the option to the user to assess the revisions
- According to the validation, They give rewards.
- There is also a table of leaders in the reviews.
- Foursquare
Use
- Promotion
- Prezi, expands the number of its users focusing on students.
- It created a program called Prezi Ambassador Program.
- The key elements of the game are the classification table, points and status.
- One student is an ambassador per campus and promotes the use of Prezi.
- This activity will give the students points, status and Prezi merchandise.
- Employee productivity
- It can motivate the employee to share knowledge, personal development and the accomplishment of their work
- Examples
- Nitro for Salesforce
- Work.com
- Loyalty
- Encourage consumer loyalty by providing rewards and extra services.
- GetGlue
- Education
- Keep students motivated in the study, using learning and play.
- Examples
- Classroom Game Design by Paul Andersen
- Codecademy
- Behaviour change
- Stimulate the behavior of people in relation to something they consider important or valuable.
- Examples
- Foodzy – Healthy living
- UWV – Finding a job
- The Speed Camera Lottery
- Promotion
What’s so engaging about games?
- The users are captivated by the games.
- Feel the satisfaction of overcoming challenges.
- Each time you pass a level or you are rewarded people produces dopamine.
- These substances increase more when you perceive the challenge, achievement and satisfaction.
- The users are captivated by the games.
Gamification Design Framework
- The implementation of effective Gamification depends on its development and implementation.
- It has 6 steps
- 1. Define business objectives
- Examples
- Increasing quality of innovations
- Increasing the knowledge level of students
- Decreasing customer service costs
- Establishment of the objective.
- Examples
- 2. Delineate target behaviour
- Delineate the objective behavior.
- This behavior will be encouraged and will focus on the key to performance.
- 3. Describe the players
- Segmentation of the possible players / clients
- Killers
- Socialites
- Achievers
- Explorers
- Segmentation of the possible players / clients
- 6. Game elements
- The analysis of the details of each element of the game is performed
- Components
- Specific instances of dynamics and mechanics
- Mechanics
- Processes that bring the game forward
- Dynamics
- The big picture
- Components
- The analysis of the details of each element of the game is performed
- 5. Don’t forget the fun
- Ensuring fun
- 4 sorts of fun
- Hard fun
- Easy fun
- Serious fun (Altered states)
- People fun
- Encouraging fun
- Design
- Language
- Social interactions
- Humour
- 4 sorts of fun
- Ensuring fun
- 4. Devise the activity loops
- Design the engagement based on the objectives.
- Onboarding and progression loops
- Onboarding
- Explain how to play from the beginning, step by step.
- Progression loops
- Increase the difficulty in small proportions in progression.
- Onboarding
- Engagement loops
- Motivation
- Action
- Feedback
- 1. Define business objectives
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- Description
- Informática Mind Map on INTRODUCTION TO GAMIFICATION, created by Doris Quico on 17/05/2019.
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- Doris Quico
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- Created by Doris Quico · May 17, 2019
- Copied by Doris Quico · May 17, 2019
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