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game developement and science

max matthews English

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game developement and science

  1. earth science

    • 8.B.2. Evidence of Change: Recognize and explain that fossils found in layers of sedimentary rock provide evidence of changing life forms
      • the materials needed for game development has came from the ground
  2. astronomy

    • 8.D.3. Effects of Tilt: Recognize and explain the effects of the tilt of the Earth’s axis.
      • When there are games including space astronomy is used to make the earth and other planets look more realistic
  3. Biology

    • .D.1. Change Over Time: Recognize and describe that evolutionary change in species over time occurs as a result of genetic variation in organisms and environmental changes.
      • When the scene and the plot changes in the games that cause change over time
  4. Chemistry

    • 8.A.1. Compounds: Provide evidence to explain how compounds are produced.
      • Compounds are created when the game developers create the characters that play in the games
  5. Physics

    • 8.A.1. Motion: Develop an explanation of motion using the relationships among time, distance, velocity and acceleration.
      • motion-controlled gaming system, is one that allows players to interact with the system through body movements. Input is usually through a combination of spoken commands, natural real-world actions and gesture recognition
  6. Thermodynamics

    • 8.B.2. Heat Transformations: Identify
      • eat Transfer is used in games that are interactive

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nihaiel matthews
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max matthews
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