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Design Critique
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Design Critique
two-way (designer explains and critic provides counter-judgements)
divergent & convergent (new ideas + what's wrong)
expertise of critic
"Hamburger Rule": +ve -> -ve -> +ve
Socratic questioning
- clarification
- challenges designer's assumption
- alternating perspective
- checks implications of the design
"good design follows certain design principles
- user-friendly
- simple
- novel
- powerful
- invisible (focuses on the work being done not the design
- univerisal
- just
- intuitive
Empirical methods
- usability tests: discover breakdowns and redesign (lowest cost)
- Technology probe & experience sampling: a working probe -> conduct surveys -> ecological validity
- A/B tests: control/experimental (provide strong evidence for causality)
Analytical methods
- cognitive walkthrough: select tasks -> prototype of necessary states -> persona of necessary states
- users' motivation, processing, self-efficacy, risk taking, learning strategies
- Heuristic evaluation: how learnable is the interface
- claims analysis: define scenarios, make claims about the design
- cognitive modeling: models of how people reason about tasks
- cognitive walkthrough: select tasks -> prototype of necessary states -> persona of necessary states
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- Mind Map on Design Critique, created by Saloni Patel on 01/07/2022.
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- Saloni Patel
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