Mind map
PE - Skill Acquisition
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PE - Skill Acquisition
Ability Charactertics
- Innate
- Born with it
- Enduring
- Stayed with you a lifetime
- Inherited
- Receive from parents
- Building Blocks
- FMS etc
- Innate
Continuums
- An imaginary scale between 2 extremes, which shows a gradual increase/decease in a number of characteristics
- The 6 Cotinuums
- Muscular Involvement
- Gross
- Fine
- Environmental Involvement
- Open
- Closed
- Continuity Involvement
- Discrete
- Serial
- Continuous
- Pacing Involvement
- Self Paced
- Externally Paced
- Difficulty Involvement
- Simple
- Complex
- Organisational Involvement
- Low
- High
- Muscular Involvement
Manipulation of Practice
- Whole Practice
- The skill is practiced from start to finish in its entirety
- Helps the performer get a feel for the skill (kinesthesis)
- Good for fast movements that can't be split into sub-routines
- Good for high organisation, low complexity ad is allowed to be done efficiently
- Bad when the skill is complex or dangerous
- Part Method
- The parts of the skill are practiced in isolation
- Useful for complicated and serial skills
- Reduced info for cognitive learners
- Encourages positive transfer - Helping one skill to another
- Lose of kinesthesis and takes longer to learn
- Whole-Part-Whole Method
- The skill is practiced for its entirety, then broken down aspect into isolation and then put it back into entirety
- Kinesthesis good
- Concentrate on specific part of the skill
- Bad for highly dangerous skills
- Bad for highly organised sills that can be broken down
- Progressive Part
- Doing a skill and then adding more skills into isolation to progress its entirety and link them together
- Teaching subroutines is good for a performer
- Reduces information overloads
- Helps the kinesthesis of the skill
- Continuous skills are not good
- Whole Practice
Skill Characteristics
- Efficient
- Coordinated
- Learned
- Smooth and Aesthetic
- Goal Directed
- Controlled
- Consistence
- Copy of Model
Fundamental Motor Skills
- Basic skills that link into more complex skills
- Between the ages of 3-5 years, children are starting to develop their gross motor skills
- Gross motor skills are a specific set of skills that involve different body parts
- They are the 'Building blocks' or foundation movements for more complex skills
- For example: kicking, throwng, catching, running, jumping etc
Abilities
- Psychomotor
- Grossmotor
Phases of Learning
- Cognitive Phase
- Initial learning of basic skill
- Understanding of the activity
- Analysis of technique
- Use of models
- Learner tries to create a mental picture
- Demonstrations and verbal explanations needed
- Trial and error
- Full of errors
- Associate Phase
- Focus on movement allowing better kinesthesis
- Comparison with model
- Skill still inconsistent
- Practice all of the time
- Some never leave and longest phase
- Begins to eliminate mistakes
- Motor programmes developed
- Fundamentals learned
- Autonomous Phase
- Action automatic
- Focus on tactics/strategy
- Needs less external feedbacks
- Can execute the skill with minimum of conscious thought
- Motor programme store in LTM
- Self confidence increased
- Cognitive Phase
Information
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- Mind Map on PE - Skill Acquisition, created by Jack Burdett on 12/10/2015.
- Created by
- Jack Burdett
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