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Python Text-Based Adventure Game
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Python Text-Based Adventure Game
Prescribed Criteria
- At least 10 Different Player Questions
- Player Questions + Decisions
- Ensures Player Feels Inclusive + In Control
- Retrieve Player Input
- Chocies Simple + Straight Forward
- Benefits And Advantages
- Causes Interactions Between Users And Program
- Drives Narrative + Plot
- Ensures Players Remain Engaged Throughout The Game
- 10 Questions
- Solid Common Number
- Placed Throughout Adventure Game
- Aim For > 10 Questions
- Player Questions + Decisions
- At least 2 choices For Each Input
- Choices For Each Input
- Provided Options For Each Query
- Players Utilises + Enters one Option To Proceed
- Choice Determines Following Obstacles + Pathways
- Benefits + Advantages
- Provides Players With Large Amount of Options
- Broadens Player's Imagination
- Ensures Player Intrigued + Hooked
- At least 2 Choices
- Even Common Number
- For All Decisions Plays Throughout
- Recommend More Than 2
- Will Enhance Player Experience
- Choices For Each Input
- Must Utilise a WHILE Loop
- WHILE Loop
- Utilised To Execute Specific Code
- Beneficial + Used Commonly Worlwide
- Used When Segment Needs To Be Repeated Unknown Number Of Times
- Benefits + Advantages
- Complicates Code
- Adds Layer of Personality to Program
- Enhances Player Experience
- Functions + Way Of Work
- Includes Statements Of Codes
- Program Only Executed When The Condition Is True
- Utilises Boolean Expressions
- WHILE Loop
- Must Utilise Variables
- Variables
- Acts As Strong Location
- Stores Specific Value That Can be Changed Over Course Of Program
- Provided With Meaningful Name
- Function + Way Of Work
- Use Mulitple Throughout the Game
- Provides Umbrella Term To Specific Function
- Referenced Throughout Code As Required
- Benefits + Advantages
- Easier To Develop
- Ensures Program's Readability
- Ensures Code Is Neatier + Less Money
- Variables
- At least 10 Different Player Questions
Self Determined Criteria
- Must Have Different Endings
- Different Endings
- Five Different Types
- Linked To Player's Choices
- Last Output + Display Of Game
- Benefits + Advantages
- Provides Players With Different Outcomes
- Spurs Intrigue + Curiosity In Players
- Players Redo + Restart + Retry For Different Ends
- Five Ends
- Provides Odd, yet, Solid Number
- Six / + Would Be Inefficient + Difficult to Code
- Four / - Wouldn't Provide Players Best Possible Experience
- Different Endings
- Establish Point System
- Points System
- Commonly Used In Many Games
- Increase In Points When Select Correct Choice
- Decrease In Points When Select Incorrect Choice
- Benefits + Advantages
- Enhances Player's Experience
- Allows Game To Become More Interactive + Engaging
- Provides Players With Sense Of Accomplishments
- If Loss of Points, Motivates Players To Try Again
- Functions + Way of Work
- Variable Amount Increases / Decreases
- Each Choice Will Have Different Point Outcomes
- Final, Overall Point Score Will Be Displayed Alongside Ends
- Points System
- Must Utilise 5 Different ASCII Art Pieces
- ASCII Art Pieces
- Types Of Pictures Drawn Using Texts
- Type Of Diagram / Visual Feature
- Intriguing / Appealing To the Eye
- 5 Pieces
- Ensures That Text is Prominent Features
- Ensures Visuals and Graphics Are Utilised
- Odd yet Solid / Common Number
- Benefits + Advantages
- Unique + Engaging
- Enhanced User Experiences
- Add Personality + Colour To the Text
- ASCII Art Pieces
- Clear + Concise Language
- Concise Language
- Short + Simple
- Straight To the Point
- Informative + Playful
- Benefits And Advantages
- Ensures User is not Distracted
- Users Have Multiple Teachable Moments
- Suits User Persona
- Clear Language
- Ensures Message is Expressed Well
- Appreciated by User Persona
- Appeals to Wide Consumer Base
- Concise Language
- Must Have Different Endings
Existing Text - Based Adventure Game
- Zork
- Developers
- Tim Anderson
- Marc Black
- Dave Lebling
- Bruce Daniels
- Descriptions
- Players Commands Characters To
- Transverse Location
- Solve Puzzles
- Collect Treasures
- Hundreds of Locations
- Commands are One / Two words
- Players Commands Characters To
- Pros
- Appeals to Variety of Demographics
- Entertaining + Appealing
- Unique + Long
- Cons
- Brutal + Unforgiving
- Restore Game Several Times
- Unclear if Puzzle Pieced
- Developers
- Time Travelling Battle
- Pros
- Intriguing + Engaging
- Many Choices
- Cons
- Common + Usual Plot
- Conversation Lacked Description
- Description
- Ancient Battle Between Spartans
- Variety of Choices
- Eg. Pick Up Sword / Fight / Run From Battlesground
- Pros
- Jungle Treasure Hunt
- Pros
- Unique Plot - Line
- Variety of Options in Decisions
- Cons
- Aim / Objective Unclear
- Feels like Loop - Never - Ending
- Description
- Find Ancient Treasure Map
- Variety of Choices
- Remote Jungle
- Pros
- Confrontation With a Witch
- Pros
- Engaging Plot
- Unpredictable Thrilling
- Cons
- Overused + Common Plot
- Can Feel Random At Times
- Description
- Witch Brewing Potions
- Player Respond to Witch's Question Wisely
- Many Options in Decisions
- Pros
- Zork
Phyton Text - Based Adventure Game
- Pros
- Easy to Learn + Utilise
- Interactive + Engaging
- Easy to Construct
- Readability
- Easy to Understand
- Phyton Code Decipherable
- Easy to Learn + Utilise
- Cons
- Text - Based Limitation
- No Visuals
- Limits In User Experience
- Potential Lack of Depth
- No Graphical Elements
- Limits in Textual Expression / Articulation
- Text - Based Limitation
- Description
- Worlds Described in Narrative
- Language Features
- Imagery
- Dialogue
- Players Submit Simple Commands
- Use Options
- To Interact With World
- Player Input
- Text Based Adventure Game Peaked
- In Popularity
- Late 1970's + 1980's
- Colossial Cave Adventure
- Considered to Be First Adventure Game
- Name of Genere Retrieved From Title
- Worlds Described in Narrative
- Key Attributes
- Text - Based Interaction
- Interactive Story - Telling
- Text + Typing is the Key
- Player Interacts with Game
- Simplicity + Accessibility
- Easy to Use + Direct
- Created with Minimal Technology
- Played with Minimal Technology Applications
- Narrative Driven
- Revolves Around Unique Plot
- Often an Interactive Story
- Mulitple Stories may be included
- Text - Based Interaction
- Common Functions + Link To Python
- Print
- Most Commonly Used
- Directly Displays to The User
- Input / Output
- Receives Players Decisions
- Displays Characters
- String Manipulation
- Formatting Text Output
- Process Player Input
- Functions
- Helps Maintain Cleanliness
- Organise Code Into Different Segments
- Print
- Pros
Coding Constructs
- For Loop
- Common structure
- In Python
- Used Globally
- Base of Coding
- Allows Repitition of Block of Code Specific Number of Times
- Sequence can By Any Iterable Object
- Code Inside Loop is Executed for Each Iteration of Loop
- Used When Known Number of Times to Repeat Code
- Range Functions
- For Loop Iterates Range Function
- Generates Upto, But Not Including Specific End Value
- Common structure
- While Loop
- Allows to Repeat Block of Code Whilst Certain Condition is True
- Boolean Expression
- Evaluated at Start of Each Iteraton of Loop
- If Condition True, Code in Loop Executed
- If Condition False, Loop Terminates + Control Passed Onto Next Statement
- Should Become False at Some Point
- Allows to Repeat Block of Code Whilst Certain Condition is True
- IF Statement
- Common Structure
- Allows Repetition of Code Block Specific Number of Times
- Perform Conditional Execution of Code
- Executes Only When Condition is Met
- Condition is Not Always Boolean Expression
- Code Executed When Statement Correct
- If Correct, Code Executed
- If Incorrect, Block Skipped
- Algorithm Constructs
- Sequence
- Number of Instructions Processed One After OTher
- Order In Which Steps Carried Out
- Crucial Algorithm Steps Performed in Right Order
- Assignment
- Store Value of Expression in Variable
- Variables Given Meaningful Names Relating To Contained Data
- Way Variable Told To Remember Certain Value
- Selection + Condition
- Uses Conditions To Determine Next Line of Code To Execute
- Help To Make Decisions
- Help To Change Flow of Program
- Main Types : IF + IF ELSe
- Iteration
- Also Called Repetition
- Programs Goes Around In Loop
- Typically Programmed Using WHILE. REPEAT And FOR Statements
- Modularisation
- Used To Reduce System Compexity
- Deconstructing Into Functions - More / Less Independent Units / Modules
- Take Large, Complicated Programs + Divide Into Manageable Pieces
- Sequence
- IF ELSE Statement
- Perform Conditional Execution of Code
- Execute Only When Condition Met
- Condition Is Not Always Boolean Expression
- Code Executed When Statement Correct
- If Correct, Code Executed From First Block
- If Incorrect, Code Executed From Second Block
- Perform Conditional Execution of Code
- For Loop
Pseudocode
- Pseudocode
- Symbolising Algorithms
- In Digital Solutions
- Formal Method
- Utilisations
- Describing How Algorithm Works
- Demonstrating Thinking That Later Becomes Comments
- Explaining Computing Process to Less Technical
- Generating Codes In Collaboration With Others
- No Standard Format
- Varies From Programmer To Programmer
- Number of Conventions Generally Used
- QCAA Mandated Certain Conventions
- Symbolising Algorithms
- Pseudocode Tips
- Capitalisation
- Lowercase for Variables + Function Names
- Use All Capital For Keywords
- Identation
- Show Structure of Code
- Indicate Flow of Program
- Comments
- Explain Logic of Code
- Make More Readable
- Represented by '#'
- Input / Output
- Indicate When Program Expecting Input From User
- Indicate When To Display Output To User
- Variables
- Represented by Meaningful Names
- Capitalisation
- Pseudocode Key Words
- CALCULATE
- AND EQUAL TO
- INPUT + OUTPUT
- FOR LOOP + END FOR
- WHILE LOOP + END WHILE
- IF + THEN + ELSE + ENDIF
- SET + DECLARE + TO + THEN
- EQUAL TO + GREATHER THAN + GREATER THAN AND EQUAL TO + LESS THAN + LESS THAN AND EQUAL TO
- Pseudocode
Phyton Coding
- Python Syntax
- Identation
- Refers to Spaces at Beginning of Code Lne
- Extremely Significant
- Utilised to Indicate Block of Code
- Comments
- Satrt with '#'
- Purpose of In - Code Documentation
- Python Has Capability to Include Comments
- Identation
- Data Types
- Several Built in
- Python only
- Store Different Types of Data
- Most Common Data Types
- Integer - Whole Number
- Float- Decimal Number
- String - Sequence of Characters
- Boolean - Value That Can Be Either True or False
- Array
- Stores Lots of Information
- Always Have Square Brackets
- Elements - Things that an Array Stores
- Variable
- Stores Different Types of Data
- Value that Can Changed / be Changed Over Course of Program Execution
- Several Built in
- Python
- Created
- Guido Van Rossun
- In 1991
- Popular Programmin Language
- Programs Code
- Used Widely Across Globe
- Extremely Common
- Possiblilities
- Utilised on Server To Create Web Applications
- Utilised To Handle Big Data
- Connect To Data - Base Systems
- Create Files
- Modify Files
- Utilised Alongside Software To Create Work - Flows
- Utilised To Perform Complex Mathematics
- Utilised For Rapid Prototyping
- Utilised For Production - Ready Software Development
- Utilisations
- Web Development - Server Side
- Mathematics
- Software Development
- System Scripting
- Created
- Python Syntax
Ideas For Story
- Adventure Game Idea I - Applying Makeup To Character
- Plot Line
- Player Chooses Avatar
- Player Directed to Dress Character
- Player Decides Different Makeups to Try
- Aim
- Aimed At Younger Demographics
- Successfully Provide Makeover To Character On Screen
- Construct Easy, Entertaining Game
- Player Questions
- Decide Their Avatar
- Decide Parts of Face To Make - Over
- Choose Different Types + Apply
- Cons
- No Challenges
- Not Appeal To Wide Consumer Base
- Engaging Nor Intriguing
- Main Coding Functions Used
- IF + IF ELSE Conditions
- Variables
- Arrays
- Choices + Decisions
- Different Choices Between Applications
- EG. Eye Makeup - Eye - Shadow / Mascara
- Relatively 15 Choices
- Explores Different Facial Features + Provides Insight Into Recommended
- Plot Line
- Adventure game Idea 2 - Magic Portal + Slaying Dragons
- Plot - Line
- Player Embarks On Journey to Magical World
- Duels Character + Aims To Return to Human World
- Deals with many Obstacles
- Aim
- Gain Points for Correct Choices
- Loose Points for Incorrect Choices
- Engaging Plot - Line
- Cons
- Very Basic + Overused Plot
- Not Engaging / Intriguing Enough
- Not Aimed To All Audiences
- Main Coding Functions Used
- IF + IF ELSE Conditions
- Variables
- Arrays
- Player Questions
- Decide Nick Name
- Decide Paths to Embark
- Decide Characters to Interact With
- Choices + Decisions
- Embark on Magical Paths
- Face Different Characters with Incorrect Intentions
- Approximately 15 Decisions
- Plot - Line
- Adventure Game Idea # - Adventurous Getting Ready for School
- Plot - Line
- Wake Up To Normal Day
- Uphill Battles + Comedy
- Many Obstacle Faced Whilst Preparing For School
- Aim
- Successfully Reach School
- Overcome Obstacles
- Entertain Audience
- Player Questions
- Entertaining + Comedic
- Decisions Regarding Getting Ready
- Daily Used Questions All Inclusive
- Main Coding Functions Used
- Variables
- Array
- IF + IF ELSE Conditions
- Choices + Decisions
- Approx. 13
- Interesting + Intriguing
- EG. You missed The Bus! Will You Walk To School or Go Home Crying ?
- Cons
- Must Be Adventure Game
- Adventure Element Should Be Stronger
- Comedy Not Appreciated by All
- Plot - Line
- Adventure Game Idea I - Applying Makeup To Character
Aesthetic Features
- Changing Colour
- Changing Colour of
- Text
- Visuals
- Background
- Specific Codes
- GREEN = 1033[32m'
- YELLOW = '\033[33m'
- BLUE = '1033[34m'
- WHITE = 1033[37m'
- RESET = 1033[0m'
- CYAN = '1033[36m'
- RED = '\033[31m'
- MAGENTA = '\0..[35m'
- Benefits + Advantages
- Makes Game More Appealing
- Intrigues Variety of Audiences
- Variety of Colours Instantly Entrance
- How Enhance Game + Player Experience
- Encourages Players
- Motivates Players To Play To Best Of Ability
- Specific Colours Can Have Emotive Impacts
- EG. Sage Green - Soothing
- Changing Colour of
- ASCII Art
- Often Used Throughout Python
- Appealing + Adds Personality To Code
- Intrigues Players
- Easy To Experiment With
- Displays Text Diagrams
- Most Common Example is Smiley Face ):-)
- Interesting To Players
- Adds Character To Game
- Please Refer To ASCII Art Segment
- Linked To ANSI Escape Codes
- Explains ASCII Art in Detail
- Covers How to Display + Construct
- Often Used Throughout Python
- Changing Colour
Constraints + Limitations
- Time
- Duration Of 5 Weeks
- Relatively Quick Period
- Not Enough Time
- Testing + User Feedback Also Required
- Relatively Small Period
- Balance All Parts of Coding
- Perhaps Not Enough Time
- Must Complete All Aspects of Game
- Limited Class - Time Provided
- Spend Equal Time Over All Segments
- Difficult to Test + Create + Perfect Code
- Duration Of 5 Weeks
- Coding Environment
- Distractive
- Noisy + Loud
- Difficult to Manage
- Others Perhaps Not Concentrated
- Lots of Actions + Movement
- Difficult to Concentrate
- Easily Distracted
- Conversation More Appealing
- Not Ideal to Work In
- Conversations
- Requires Peace
- Distracted Easily
- Distractive
- Skills
- Lack Of Coding Skills
- Only Limited Conditions Taught
- EG. Constructing Stopwatch Not Taught
- Difficult To Construct Game
- Lack of Understanding Python
- Unique Language
- First Interaction With Coding Language
- Difficult to Understand Format + Basics
- Lack of Imagination
- Creating Game Is Difficult
- Creating User Persona Is Difficult
- Creating Game Adhering to User Persona Becomes Hard
- Lack Of Coding Skills
- Time
Impacts Of Game
- Social
- Impact on Players
- Allows Broadening Thinking
- Increases Analysation of Topic
- Motivates To Research Real - World Examples
- Impact On Constructor
- Increased Knowledge in Coding
- Engaging Experience of Coding
- Hours Of Hard - Work Paid Off
- Impact On Community + Society
- Perhaps Impact Way Society Views Incarceration
- Understand Impacts of Criminal Pyschology
- Hopefully Change + Alter Wrongful Incarceration
- Impact on Players
- Environmental
- More Discoveries of Mental Health
- Patients Accepting + Embracing Themselves
- Doctors Analysing Previous Patients
- Individuals Caring For Loved Ones
- More Acceptance of Crimes
- Adjusting To Crimes
- Due To Understanding of Psychology
- Forming Contrast to Modern - Day World
- More Investigations Into Medicine
- Specifically in Mental Health
- Researching Criminal Psychology
- Provide Help + Aid To Limit Crime
- More Discoveries of Mental Health
- Economic
- Reduced Blame On Criminal Psychology
- Less Lawyers Blaming All Wrongdoings On Mental Problems
- More Open Discussions Of Criminal Minds
- More Judges Granting Freedom as They Accept Psychology + Thoughts
- Increased Funds To Charities
- More Contributions + Donations
- To Charities Supporting Mental Health in Criminals
- Non - Profits Supporting Mental Health
- Deeper Understanding of Psychology
- Impacts of Twisted Brains
- Investigations Into Criminal Psychology
- Ensure Patients Treated With More Care + Respect
- Reduced Blame On Criminal Psychology
- Social
User Persona + Problem Ideas
- User Persona A
- Details Regarding Individual
- Young Aspiring Author
- Studying for Degree In Literature
- Desperate to Succeed
- Studies in City Thriving on Peer Pressure
- Needs
- Text - Based
- Life is Linked To Reading
- New, Creative and Intriguing
- Facing Massive Writer's Block
- Provides a Variety of Unique Ideas
- Help To Resolve Writing Slump
- Text - Based
- Wants
- Colourful Displays
- Interactive Game
- Easy to Navigate Format
- Engaging Storyline
- Goals
- Be Inspired
- Resolve Writer's Block
- Engaging Experience with Text - Based Adventure Game
- Hates
- Setting Hopes Too High / Becoming too Dependent
- Real - Life Conversations + Interactions
- Instances Causing Disappointment
- Persona is Placing Trust + Relying on Creator
- Pros of Constructed Character
- Wide Opportunities for Plot - Line
- Mainly Requires Different Ideas
- Text - Based Game is Appealing To Persona
- Cons of Constructed Character
- Must Have Limited Graphics
- Requires Wide Variety of Unique + Engaging Ideas
- Hates Disappointment so, Must Be Flawless
- Details Regarding Individual
- User Persona B
- Wants
- Efficient + Easy to Navigate Format
- Text - Based
- Visuals Overwhelming for Weakening Eyes
- No Overly - Complicated Storylines
- Details Regarding Individual
- Previously Imprisoned
- Wrongfully Charged Elderly
- Fundamentally Respectful
- Exhausted From Clarifying Reasons For Imprisonment
- Needs
- Ensure That Overcome Trauma
- Reflect on Past Circumstances
- Explore Possible Different Paths During Incarceration
- Goals
- Reflect On HIs Experience
- Make the Correct Decisions
- Ensure Circumstances + Laws Have Altered Since Imprisonment
- Pros of Constructed Character
- Experienced Individual
- Determined to Explore Options
- Accept all Storylines
- Easy to Construct Desired Format
- Hates
- Revisiting + Reigniting Trauma
- Being Proven Wrong
- Making the Same Mistakes Repeatedly
- Cons Of Constructed Character
- Game May Be Too Complicated
- Accidentally Trigger Trauma
- May Repeatedly Make Mistakes, Causing Anger
- Wants
- User Persona C
- Wants
- High - Tier Language
- Direct + Focused - No Distractions
- Doesnot Care for Aesthetic Features
- Details Regarding Individual
- Young Lawyer
- Determined To Bring Clients Justice
- Sympathetic to Over - Charging
- Needs
- Good Inputs + Takeaways From Game
- Ideas that allow To Reopen Case
- Desperate To Reduce Client Sentence
- Goals
- Reduce Client's Sentence
- Re-Investigate Client's File
- Requires Ideas for Causes to Re - Trial Client
- Hates
- Messy + Colourful Displays
- Easy To Understand Language
- Not Receiving Good Ideas For Case
- Pros of Constructed Character
- Desperate + Strong - Willed
- Easy to Construct Desired Format
- Will Find All Storylines Engaging
- Cons of Constructed Character
- Requires Complicated Language That May Not Appeal To All
- Gain Must Provide Help to Case
- Must Be Straight To Point + Blunt
- Not Appeal To All Demographics
- Wants
- User Persona A
Usability Principles
- Effectiveness
- Appeal to User Persona
- Satisfies Criminal Psychology Interest
- Provides Different Choices + Decisions One Makes
- Shows Criminal Psychology
- Thoughts of Criminal
- Way Thoughts Influence Actions + Decisions
- Appeal to User Persona
- Usability
- Appeals To All
- Large Demographic Base
- Experienced + Those Seeking Experience
- Easy to Interact With
- Communicates Well
- Provides Direct Instructions
- Appeals To All
- Utility
- Provides Insight Into Criminal Psychology
- Sheds light On Definitions
- Ensures Clear Messages + Lessons
- Interactive + Entertaining Game
- Efficient to Play
- Intriguing Data
- Provides Insight Into Criminal Psychology
- Safety
- Online Game
- No Injuries - Minor Or Major
- Ensures Safety + Security
- No Viruses
- Ensures Online Safety
- Ensures Clean Online Foor - Print
- Online Game
- Learnablity
- Quick To Understand
- Interactive + Engaging
- Easy to Decipher Format
- Easy To Play
- Straight - Forward Code
- Engaging + Interactive
- Quick To Understand
- Accessibility
- Easily Accessible
- Python Application
- Click Run
- Efficient Codes
- No Over - Exaggeration
- Concise + Clear
- Easily Accessible
- Effectiveness
ASCII Art + ANSI Excape Codes
- ASCII Art
- Any Type Of Picture Drawn
- With Printable Characters
- All Variations + Unique Styles Accepted
- Typed in Drawing Manner to be Displayed
- Any Type of Diagram Drawn
- Drawing Typed to be Displayed
- With Unique Styles And Variations Accepted
- With Printable Characters
- EG. The Smiley Face
- Most Common
- :-)
- Extremely Easy To Type + Display
- Consists of Pictures Pieced Together
- From 95 Printable Characters
- From a Total of 128 Characters
- Placed on Different Lines of Code Joining To Create Desired Image
- Multi - Line Text without Formatting
- No Formatting is Required
- Allowing Easy Coding + Displaying
- Drawing Typically / Usually Spans Over Multiple Coding Links
- Variety of Styles and Unique Pieces Created
- No Formatting is Required
- Reasons For Utilisation
- Most Universal Computer Art Program
- Every Computer Capable of Displaying
- Can Mark Divisions Between Print Jobs From Different Users
- Bulk Printers Utilise to Print Large Banners
- Displaying ASCII Art
- Use 'PRINT ()' Function
- Print Multi - Line String in Python
- Use 3 Quotation Marks
- Single Quotations
- Double Quotations
- Any Type Of Picture Drawn
- ANSI Escape Sequences
- Standard
- For in - Band Signalling
- Utilised Excessively Across the Globe
- Format Followed in Python
- Signalling To Control
- Cursor Location
- Font - Styling
- Colour
- Unique Capablilites / Functions
- Font Style
- Font Size
- Background Colour
- In Video Text Terminals
- Text Codes are Deployed to Visual Monitors
- EG Text Based Adventure Game
- Combination +Bridge Between Visual - Based And Text - Based Games
- Originally Developed When Limited Computer Functions
- Not Very Detailed Graphical Interfaces
- Not Very Detailed Graphical Mice
- Liited Styling / Aesthetic Options on Computers
- Displaying ANSI
- Expected to Instantly Apply + Work
- Excape Codes Follow Certain + Specific Format
- EG. Turn Font Bright Green + Black Background
- Entered Right Into Print Statement In Python Lines Of Code
- Opportunities To Change - Depend of Applied Code
- Text Style
- Background Colour
- Text Colour
- Standard
- ASCII Art
Information
- Description
- Mind Map on Python Text-Based Adventure Game, created by Dhoon Tewar on 19/05/2025.
- Created by
- Dhoon Tewar
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- 4
- Rating