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T4 digi tech mindmap
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T4 digi tech mindmap
Algorithm Constructs
- Sequence
- Running a code step by step, from top to bottom
- Assignment
- An instruction that stores a value in a variable
- Selection & Condition
- Constructs that allow a program to make a decision and implement different paths of code based on whether a specific criteria is true or false.
- Iteration
- Process of repeating a certain block (of code) continuously until its targeted condition is met.
- Modularisation
- A programming model that breaks down a large, complex program into smaller and simple units called modules.
- Sequence
Coding Contructs
- IF statements
- A structure that allows a program to make decisions if the condition is true
- FOR loops
- Known as the "forever loop" where the given action of code is repeated continuously
- IF statements
Prescribed Criteria
- Your story must have at least 10 variables
- Have 10 variables in the program
- Have variables that are different to each other
- Have a story for the program
- You must have at least two choices for each input (IE. Yes | No, Left | Right, Buy | Sell)
- Have choices for input
- Have at least two choices
- Have variations in choices
- You must use a WHILE loop
- Include two WHILE loops in the code
- You must use variables that match your storyline
- Use appropriate vocabularies for the variables that relates to the storyline.
- Ensure the variables align with the characteristics of the storyline.
- Your story must have at least 10 variables
Existing Text Based Adventure Games
- Hitchhikers Guide to the Galaxy
- A 1984 text-based interactive fiction video game. The aim is to survive the destruction of Earth and escape safely into space.
- Strengths include humorous writing, pure imagination, and creative situations. Weaknesses include difficult puzzles (extra problem-solving skills), invisible trap states, and no visual clues
- A 1984 text-based interactive fiction video game. The aim is to survive the destruction of Earth and escape safely into space.
- Forests of Lyrica
- A classical game involving high-fantasy exploration, survival and resource management. The aim of the game is to successfully navigate through the 4X4 grid forest, and find the treasure to escape.
- The game is easy to play, exciting, and great for coding education. However, the game has no graphics which makes it less appealing, too short and simple, and relies on bad luck.
- A classical game involving high-fantasy exploration, survival and resource management. The aim of the game is to successfully navigate through the 4X4 grid forest, and find the treasure to escape.
- Hitchhikers Guide to the Galaxy
Ideas for Story
- Track Player Name
- Creating a way for your code to implement, remember and use the player's name throughout the whole game.
- Change to Sci-FI Story
- Implementing features/effects that are infrequent/unusual to daily life instead of normal everyday things.
- Add Health Counter
- Creating a way for your game to keep track of the player's life points.
- Track Player Name
Self-Determined Criteria
- The story must be set under an Australian landscape.
- Use an outback setting
- Create the setting to reflect the olden-time Australian background (outback)
- The story must be set under an Australian landscape.
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- Year 9 digital technologies Mind Map on T4 digi tech mindmap, created by Joy NA on 03/08/2026.
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- Joy NA
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