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Mind map

Super Smash Bros. Algorithim

Mithun GOPALAKRISHNAN English

Map content

Super Smash Bros. Algorithim

  1. Prescribed Criteria

    • 1. Develop an Algorithm using Pseudocode conventions
      • Develop an algorithm for one of the games – Super Smash Bros.
      • Pseudocode Conventions must be used in the algorithm. Such as all key words must be written in bold and capital, use indication when a code belongs to a particular block of code, START or END should be at the should be at the beginning and end of the algorithm
      • Example keywords for pseudocode-IF/IF ELSE, IS EQUAL TO, START, END, THEN, WHILE
    • 2. Super Smash Bros
      • Develop an ultimate high damage finishing offensive strategy to eliminate the opponent
        • Create a high damaging strategy
        • The strategy should be offensive which means that we do not need to create defensive moves
        • The moves should be ultimately eliminate the opponent
      • Use five (5) conditions (IF/IF ELSE, ELSE)
        • The pseudocode must include 5 unique moves to damage the opponent using IF, ELIF and ELSE
        • Example offensive moves: Back throw - 9% damage Forward Tilt – 10% damage Forward Smash – 20% dmg Volt Tackle – 12% damage Skull Bash – 21.4% dmg
  2. Algorithmic Constructs

    • Sequence
      • A set of instructions, in the order of when to do it
        • START. INPUT: Click on character choice OUTPUT: Let’s Brawl!
          • Example
        • Defenition
    • Assignment
      • "Assigning" a value to a variable
        • DECLARE: “CharacterName” SET “CharactetName” to Ryu OUTPUT “Let’s go, Ryu!”
    • Selection
      • A selection statement that guides the program on what to do next
        • INPUT fight results IF Ryu won THEN OUTPUT MESSAGE: “Ryu is the winner”
    • Condition
      • A sort of question that aids with the selection part of an Algorithmic Construct
        • In Selection: IF Ryu won THEN
    • Iteration
      • When something is repeated over and over again. Repetition is also used for this definition. Words to direct the loop are: WHILE, FOR, and REPEAT. For example, FOR is used when knowing to amount of time the function is repeated.
        • START FOR 7 steps INPUT Jump up and forward ENDFOR END
  3. Chosen Character Name

    • Ryu (Street Fighter)
  4. Chosen Character moves (RYU)

    • FIreball (Ranged attack)
    • Focus attack (Can break shields)
  5. Hardware

    • Screen
      • The screen, in this case, is a TV. The base screen is the Nintendo Switch Console
    • Joy-Con (Mini Controller)
      • The Joy Cons are a pair of controllers that still work when detached from the base console, using BlueTooth and WiFi. They can be separated and be used as their own controller
    • Nintendo Switch (Only Console)
      • This is the base module of the Nintendo Switch, with a pre-built screen for handheld mode. When put in the dock, the Nintendo Switch will emit signals to the TV, and display the screen there
    • Game Card (SSB or MarioKart 8 dlx)
      • A game card is a mini-cartridge that, when put into a Nintendo Switch, will download a software for the cartridge you plugged in (E.G. Super Smash Bros. card will download Super Smash Bros.
  6. Super Smash Bros. Game

    • core features
      • Has a wide range of character to choose from
      • Good Fighting Gameplay
      • Good UI
    • History
      • Super Smash Bros. originated in 1999, and was on the Nintendo 64.
      • It didn't have a big range of characters to choose from.
      • Over time, the gameplay updated, and the character roster got bigger

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Description
Mind Map on Super Smash Bros. Algorithim, created by Mithun GOPALAKRISHNAN on 13/08/2026.
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