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Mind map

A Level Physics OCR

Molly Walker Physics A level English

Mind map for A Level Physics OCR: imaging, sensing, wave and quantum behaviour, and materials

Mind map: A Level Physics OCR

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A Level Physics OCR

  1. Imaging

    • Lenses
      • Curvature of a circle = 1/r
      • Wave-fronts with a distant source appear to have no curvature
        • Plane wave-fronts
      • Rays travel in the direction of motion of the wave front
        • They are at right angles to the wave front
      • Power = 1/f
        • Dioptres (D)
    • Finding The Image
      • 1/v=1/u+1/f
      • f is the point at which parallel waves are brought to focus
      • The image distance v is greater than f apart from very distant objects
      • Magnification
        • m = image height / object height
        • m = image distance / object distance
          • m = v / u
        • A negative m occurs when the image is inverted
    • Storing and Manipulating the Image
      • Pixels store electric charge when light falls on it
        • The brighter the light, the greater the charge
      • Bits and Bytes
        • 8 bits = 1 byte
        • N = 2^b
        • b = log2(N)
      • Resolution
        • Object width / pixels across object
      • amount of information = number of pixels x bits per pixel
    • Processing
      • Changing brightness
      • Removing noise
      • Edge detection
      • Changing contrast
    • Polarisation
      • Speed = frequency x wavelength
      • Frequency = 1 / T
      • Transverse waves
        • They are polarised if they travel in one plane
        • Unpolarised waves vibrate randomly
  2. Signalling

    • Digitisation
      • Sampling occurs are small time intervals
      • Analogue Signals
        • Amplification of analogue signals amplifies the noise as well
        • Filtering noise lowers the level of detail in the signal.
      • The difference between the signal value and the quantisation level is a quantisation error.
      • Resolution
        • Potential difference range of signal / number of quantisation levels
      • Useful levels
        • Max useful number of levels = total noisy signal variation / noise variation
        • b = log2 (V total / V noise)
    • Sampling and Sending
      • minimum sample rate > 2x highest frequency
      • The signal cannot contain frequencies above a maximum
        • If it is higher, aliases will be produced
          • Aliases are lower frequency signals not in the original signal
      • Bit rate = samples per seconds x bits per sample
      • Duration of signal = N of bits in signal / bit rate
  3. Sensing

    • Current, P.D, Power
      • Current
        • Flow of charged particles
          • Charge
            • Q
            • Coulombs C
        • Amperes/Amps A
        • I
        • Current = Charge / Time
        • Currents at a junction must add up
      • Potential Difference
        • Voltage V
          • P.D
        • Work done = Change in energy
        • V = E / Q = W / Q
      • Power
        • Watt W
        • P
        • Power = Current x voltage
      • Resistance
        • R = V / I
        • Ohms
          • VA^-1
        • P = I^2R
    • Conductors and Resistors
      • Conductance
        • G = I / V
        • AV^-1
          • Siemen
        • G = 1 / R
        • The amount of amps from 1V
      • Resistance
        • The ratio of P.D to current
        • I is proportional to V
      • Parallel Circuits
        • 1/R1 +1/R2
        • Same P.D
        • Shared current
        • Conductances add
          • G = G1 + G2
      • Series
        • 1/G1 + 1/G2
        • Resistances add
          • R = R1 + R2
        • Same Current
        • Shared P.D
    • Conductivity and Resistivity
      • Conductivity
        • G = OA/L
        • Sm^-1
      • Resistivity
        • Doubling the length doubles the resistance
        • R = PL/A
        • Ohmic metres
  4. Materials

    • Testing Materials
      • Classes
        • Hard - difficult to scratch
        • Tough - Difficult to break
        • Brittle - shatters into jagged pieces
        • Stiff - difficult to stretch and bend
        • Malleable - shaped easily
        • Ductile - can be drawn into a wire
      • Stretching Wires
        • Hooke's Law
          • F = kx
          • k is the spring constant
            • k depends on the material, length and CSA
        • An elastically deformed wire can return to its original length
        • Exceeding the elastic limit causes plastic deformation
          • Fracture occurs after plastic deformation
        • E = 1/2 kx^2
      • The Young Modulus
        • Stress
          • Force per unit area
          • PA
          • Yield stress - point at which plastic deformation begins
          • Force / CSA
        • Strain
          • Extension / Length
            • X / L
            • %
          • Fractional increase in length
        • E = FL / xA
        • Often very large
    • Looking Inside Materials
      • Rayner
        • Oil drop
        • h = 4r^3 / 3R^2
      • Number of atoms = total mass / mass of one atom
      • Metal Structure
        • Metals are crystaline
        • Dislocations
          • Mismatches in rows of atoms
          • Atoms move individually rather than as rows
          • Pinned dislocations (addition of an atom) make the slip harder
        • Glass is amorphous
        • Crack Propagation
          • Elastic straining occurs
          • Two atoms are pulled apart
          • It acts like a zip
      • Bonding
        • Metals
          • Metal bonds are strong, making them stiff
          • Ions are free to move - ductile and tough
        • Polymers
          • Bonds rotate, stretching the chain
          • The chain starts off folded
  5. Wave Behaviour

    • Superposition
      • If two waves are at the same point, they are in phase
      • Two waves doing the opposite are in anti-phase
      • Otherwise they are 'not in phase'
      • When two or more waves overlap
      • The sum of phasors gives the resultant amplitude
      • On a string
        • Waves move along a string
        • They reflect and superpose
        • Antinodes are where waves meet at a maximum amplitude in phase
        • Zero amplitude in antiphase creates nodes
    • Velocity = wavelength x frequency
    • Refraction
      • Refractive index = c in medium 1 / c in medium 2
      • RI of material = c vacuum / c material
      • Snell's Law
        • The ray bends towards the normal
        • sin 1 / sin r
        • c first / c second
    • Diffraction
      • Young's Double Slit
        • Light passing through two small pinholes create bright and dark spots
        • Light going through a slit spreads out
        • When in phase, a bright fringe is created
        • Sin(angle) = wavelength / slit separation
      • Order of Maxima
        • The 0th order is where the path difference is 0
        • Wavelength = xd/L
        • Line separation = 1 / lines per m
  6. Quantum Behaviour

    • Packets of light are called quanta
    • Quanta
      • EM radiation is emitted and absorbed in quanta
      • Energy = Planck constant x frequency
        • The Planck constant is 6.6 x 10^-34 Js
        • E = hc / wavelength
    • The Photoelectric Effect
      • Intensity is the amount of energy transferred per metre squared per second
      • KE is not affected by intensity
      • If f is lower than the threshold frequency no elections are released regardless of how bright it is
      • Maximum energy depends on light frequency
      • EK(max) = hf - work function
        • The work function is the energy needed to release the electron from the surface
    • Probability
      • Square the amplitude to find the chance
      • Add phasors tip to tail
    • Reflection
      • Photons obey the law of refraction
      • Phasors from end paths curl up
    • Electron Diffraction
      • Wavelength = h/mv
  7. Motion

    • Graphs
      • Displacement - distance travelled from the starting point
      • Velocity - the speed including direction
      • Avg v = s / t
      • A = v / t
    • Modelling Motion
      • Iterative models
        • Step by step
        • It assumes a constant DV
        • Accuracy can be improved with smaller time intervals
          • Vectors can be used
      • SUVAT
        • v = u + at
        • s = (u + v) / t
        • s = ut + 1/2at^2
        • v^2 = u^2 + 2as
        • s = (u + v) / 2
    • Momentum, Force, Energy
      • Momentum
        • p = mv
        • Total p = m1v1 + m2v2
        • Momentum is conserved
          • Momentum before equals the momentum after
      • Newton's laws
        • Momentum will not change unless a force acts upon it
        • F = p / t
          • F = mv /t
        • If a exerts a force on b, b exerts a force of equal magnitude and opposite direction on a
      • F = ma
      • Energy
        • Work = force x displacement
        • Kinetic Energy = 1/2mv^2
        • Gravitational potential = mgh
      • Work and Power
        • Work = Fs
          • Fs x cos(angle)
        • Power = work done / time
  8. Modelling

    • Decay
      • Decay and Half-Life
        • Types
          • Alpha - Helium nuclei
          • Beta - fast moving electrons
          • Gamma - high energy photons
        • Activity and Half-Life
          • Activity A
            • 1 Bq
              • 1 decays^1
            • Number of nuclei decaying per second
          • Half- Life
            • T1/2
            • N is reduced by 2^L
              • L half lives
          • Time required for the sample to half
          • A = prob of decay in 1s x N
        • A=A0e-^-λt
          • T1/2 = LN2/ λ
            • - λ is the gradient
      • Capacitors
        • Electrical conductors separated by a layer of insulator
        • Capacitance
          • C=Q/V
          • Charge separated per volt
          • Farad F
            • CV^-1
          • E=1/2QV
        • Q=Q0e^-t/RC
        • t=RC
          • RC is the time constant of discharge
    • Oscillations
      • Simple Harmonic Motion
        • Time period is the time for once complete swing
        • The displacement is about an equilibrium position
        • x = Acosωt
          • ω = 2πfrad/s
        • Acceleration
          • Proportional to the displacement
          • Is always directed towards the equilibrium position
          • a = -kx
            • a = -ω^2x
      • Time and Frequency
        • T = 2π√ m/k
        • Pendulum
          • F = -T x/L
          • a = -g x/L
          • T = 2π√L/g
      • Resonance
        • Free Oscillations
          • It will have a constant amplitude
          • It swings at a constant, natural frequency
            • When the driving and natural frequency match, it goes into resonance
        • Forced Oscillations
          • A periodic driving force causes the driving/forced oscillation
          • e.g Marching soldiers on a bridge
        • E = 1/2 kA^2
          • E = Ek + Ep
      • Damping
        • The action of forces such as friction
        • Removal of energy from a system
    • Gravitational Field
    • The Universe
  9. Matter

  10. Fields

  11. Particles

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A level Physics Mind Map on A Level Physics OCR, created by Molly Walker on 22/04/2017.
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