Human-Computer Interaction and User Interfaces notes
34 notes by 33 users
This GoConqr page gathers notes on Human-Computer Interaction and User Interfaces, from input methods and accessibility to usability testing and UX design. The over 30 notes support university students and professional candidates, school students and teachers practising how to review and design interfaces. Pick a note that matches your current topic.
Select topic
- History of User Interfaces64
- Types of User Interfaces149
- Cognition and Mental Models48
- Emotional and Social Interaction21
- User-Centered Design and Research39
- Interaction Design Process and Prototyping75
- UI vs UX8
- Interface Design Principles and Accessibility42
- Interface Architecture and Components15
- Java GUI Development7
- Usability Evaluation and Testing43
Notes
-
6. People Scan Screens Based On Past Experience And Expectations At First Glance When we first look at a computer screen, we tend to look at the center, not the edges because most people assume that the top most corner, and even across the top, is taken up by logos, white space or ...
-
Human Computer Interaction Chapter 1 Important Things: Usability “the extent to which a product can be used by specified users to achieve specified goals witheffectiveness, efficiency and satisfaction in a specified context of use.” Effectivene...
-
chapter 3 - The Interaction Interaction: the purpose of an interactive system is to aid a user in accomplishing goals from some application domain. A domain defines an area of expertise and knowledge in some real-world activity. Some examples of...
-
Input Methods on User Interfaces Input devices can be specific or general, where the former is a device design to perform an specific task and the latter is designed to be able to perform a variate, not predetermined number of tasks. They also are ei...
-
Designing interactive experiences and roles in UX Understand Users Requirements essential as users do not think like you do listening to ideas and understanding what the requirements are of a company in any UXD project. User Needs Analysis can be internal or external...
-
Interaction Design - created from Mind Map Pros And Cons Aims What?
-
First UX Notes Do not exaggerate the overall size, though, because larger targets are effective up to a point, after which they hit a plateau and will only make users ignore other important elements on the page.For example, Duolingo...
-
User experience Introduction: The experience that a product or service creates for a user who uses it in the real world is called User Experience (UX). emotions and attitudes Form follows function is a concept in which the design of ...
-
57. People are Inherently Lazy People are Inherently Lazy Is Lazy another word for efficient? People learned that if they conserve their energy they will survive longer and live better You want to spend enough energy to keep the basic resources but...
-
THE USER INTREFACE DESIGN PROCESS - created from Mind Map DATA OUTPUT ORGANIZATION AND STRUCTURE GUIDLINES THE WEB
-
HCI - Mindmap - created from Mind Map Needs of a Novice User Clear navigation structure Wizards which are not as flexible as setting it out yourself Colour scheme making it easier to use The novice user’s priority will be... ease of learning/intuitive eas...
-
Usability Testing Techniques - created from Mind Map Moderated in-person Moderated remote Unmoderated remote
-
Interaction Design? - created from Mind Map Relationships of ID & HCI What to design? Good design/Bad design. What is Interaction Design?
-
Accessibility When developing interfaces we should consider a variety set of ability dimensions, cognitive, physical, age, gender, culture, personal history and emotional, physical and spiritual needs. We have to expect our interfa...
-
HCI evaluation Heuristic EvaluationH1 - Visibility of the system statusH2 - Familiar metaphor and languageH3 - User Control and FreedomH4 - Consistency and standardsH5 - Error PreventionH6 - Recognition rather than RecallH7 - Flexib...
-
Human Interfaces - created from Mind Map Human Computer Interaction (HCI) Touch Panels Display technologies - LCD
-
16. Font Size Matters Font size should always be large enough for users to read text withou strain. Some fonts look bigger at the same point size, because they have a larger x-height.
-
58. People will look for shortcuts only if the shortcuts are easy Not many people use the full keyboard, some will use shortcuts. Example is when we are using a program and we want to go back instead of going through the tabs to find it we use a keyboard command, like for mac users ...
-
Evolution of Human computer interface - created from Mind Map Charles BabbageAnalytical Engine(first computer for Calculations) Interface is Punchcards Vannevar Bush Analytical Engine(first computer for Calculations) Interface is Punchcards
-
Mental Model Mental Model: A small model of the reality that your mind creates to reason, anticipate about the future etc Author of a book can structure sentences that can make the reader have ambiguous mental models Sim...
-
Untitled Basic of UX design usable—the design, structure, and purpose of the product are clear and easy to use equitable—the designs are helpful and marketable to people with diverse abilities and backgrounds enjoyable—...
-
HCI - created from Mind Map Factors which should be taken into account when designing a good HCI Consistency of signposting and pop up information House Style/Ethos (NOT Consistent Layout) Clear Navigational Structure Enter text here e.g. Every ...
-
Human Computer Interfacing - created from Mind Map needs of an expert user wants the job done in the shortest possible time shortcuts key combinations CTRL/P needs of a novice user ease of learning provide tutorials access to help step by step approach graphical user ...
-
87 - Not All Mistakes Are Bad To summarize - According to a 2001 study by Dimitri van der Linden, not all mistakes or errors are considered negative. There are certain circumstances where an error can actually yield a positive result. Errors are a...
-
User Interface Design Techniques Psychological Factors. Psychological factors are connected to a user's state of mind. These are important and should not be overlooked, not least because unhappy users are unproductive. For this reason, those who stud...
-
Nervous System - created from Mind Map Central Nervous System (CNS)- Carries messages to and from the CNS Peripheral Nervous System (PNS)- Carries messages to and from the CNS Brain- Responsible for virtually everything we think, feel and do
-
32. People Interact With Conceptual Models Unlike the mental model, the conceptual model is that actual, interactive model a user will be in some form of contact with. When creating a conceptual model, try to create something as close to an audience's men...
-
1. HCI Goals and Measurements Goal of HCI · Safety Measure of the provision of protection given to its users and their assets · Utility The provision of uses and services to the users · Effectiveness The user’s ability to achieve own goals · Effic...
-
VR and AR VR and AR VR: Immersive multimedia stimulates physical presence allows interactivity artificially creates sensory experiences AR: Mike alger Best invention = Straw Easiest products are the ones that feel na...
-
UX design principles Simple and **easy to understand Feels intuitive Engaging - users should feel good while using it Efficient - the fewer clicks to complete a task, the better Make users feel supported Make it easy t...
-
6. People Scan Screens Based On Past Experiences and Expectations People tend to read left to right, so typically it would be better to place text on the left hand side to make it easy for your reader. It's best to put the most important things at the top or middle of the page or sc...
-
UX design process UX (user experience) design process Wireframe Diagrams (low fidelity, often in black and white, maybe on paper/whiteboard) High fidelity (usually in colour, on a computer) Clickable prototypes (some clickable function...
-
Investigation - Interface design for effective communication (2.3.4) - created from Mind Map
-
Principios del HCI - created from Mind Map Usabilidad Universal Consistencia Prevención de errores
More Human-Computer Interaction and User Interfaces resources
About human-computer interaction and user interfaces notes
GoConqr OriginalHuman-computer interaction and user interfaces notes
These user-made notes cover ways to understand and assess interfaces. Human Computer Interaction introduces usability, while Input Methods on User Interfaces looks at input devices. Accessibility considers the range of people who may use an interface, and HCI evaluation lists criteria for reviewing one.
Using the notes to revise
Start with Human Computer Interaction if you want an introduction to usability. For a more focused topic, try the notes on how people scan screens based on past experience and expectations, or the notes on usability testing techniques.
After reading, write down the main ideas in your own words, then return to the note to check what you missed. If you want a visual overview, switch to a mind map on the unit page. A quiz can help you check what you remember after reading.
Choose a note and use it to make a short revision summary.
Frequently asked questions
Which note is a good place to start?
Human Computer Interaction is a useful starting point if you want to review usability. For a narrower topic, Input Methods on User Interfaces looks at input devices, while Accessibility considers different user needs. Choose the note that fits the part of the unit you are studying.
What topics do these notes cover?
The notes cover usability, input methods, accessibility, interaction design and user experience. They also include material on how people scan screens, mental models and usability testing techniques. You can use the titles to find a focused topic or begin with a broader note such as Human Computer Interaction.
Are the notes free to use?
Yes. Every note listed here is free to open and study without an account. The resources were made by GoConqr users. A free account also lets you save quiz scores and make your own quizzes, mind maps, flashcards and notes.