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Mapa mental

E-COMMERCE

Saray Giseth Caballero Barrios Español

Contenido del mapa

E-COMMERCE

  1. Definitions and Concepts

    • Definition
      • is
        • use of the Internet and other networks
          • To
            • buy, sell, transport or trade data, goods, or services.
    • classification
      • Pure
        • Buy a software product from microsoft.com
          • because ordering, processing, and delivery to the buyer are all digital.
      • Partial
        • Buy a book from Amazon.com
          • because the merchandise is physically delivered.
      • physical
  2. Field

    • Categories of transactions in e-commerce
      • Business-to-Business (B2B)
        • Transactions or business between companies
        • Their customers are other companies
      • Business-to-consumer (B2C)
        • The company sells directly to the customer
        • transactions of products or services from companies to individual buyers.
      • Consumer-to-Business (C2B)
        • people use the Internet to sell products or services to organizations.
      • Intrabusiness EC
        • are transactions between several organizational and individual departments in a company.
      • Business-to-Employees (B2E)
        • refers to the delivery of services, information, or products from organizations to their employees.
      • Drop-shipping
        • when a seller advertises and sells a product to a buyer and collects the payment.
      • Consumer-to-Consumer (C2C)
        • individual consumers sell to or buy from other consumers.
      • Collaborative Commerce
        • activities and communications done by parties working to attain the same goal.
      • e-Government
        • a government agency buys or provides goods, services, or information from or t0
          • businesses (G2B)
          • individual citizens (G2C).
          • with other governments (G2G).
    • The Interdisciplinary Nature of EC
      • include
        • accounting
        • business law
        • economics
        • computer science
        • marketing
        • finance
        • management
    • Social Commerce
      • resulted in new ways of conducting e-commerce by making it social.
  3. Drivers and Benefis

    • The drivers
      • Innovative Business Models
      • Help by Governments
      • Competition, Business Environment
      • Emergence Of Social Business and Economy
      • Capabilities of EC
      • Technological Developments
      • Benefits to consumers
      • Expansion to Service Industries and Global Reach
    • The Benefits
      • customers
        • Availability
        • Find bargains
        • Real-time delivery
      • society
        • More and better public services
        • Enable telecommuting
      • organizations
        • Cost reduction
        • Facilitate problem-solving
        • Efficient procurement
  4. Electronic Commerce Business Models

    • The major components of a business model
      • Value Proposition
      • Management team, strategy
      • Financial and organizational viability
      • Reven models, market opportunities
      • Available resources
      • Business partners, supply chain
      • Strength weaknesses, analysis
        • Industry competition, competitive advantage
          • Products, services offered
    • Value Proposition
      • refers to the benefit including the intangible ones that a company hope
    • Functions of a Business Model
      • Describe the supply and value chains
        • Formulate the venture's competitive strategy and its long-range plans
          • Present the customer value proposition.
            • Identify who will use the technology for what purpose
              • Estimate the cost structure and amount and profit potential.
    • Classification of Business Models
      • 1. Brokerage
        • 2. Advertising
          • 3. Infomediary
            • 4. Merchant-retailers
              • 5. Direct model
                • 6. Affiliate
                  • 7. Community
    • Limitations of electronic commerce
      • Technological limitations
        • Need for universal standards for quality, security, and reliability
          • Software development tools are still evolving
      • Non-technological limitations
        • Security and privacy concerns deter customers from buying
          • Resistance to change
    • The Structure and Properties of Business Models
      • The company's growth strategies.
      • A description of the clients to be served and your value proposition
      • A list of the resources required, their cost, and availability
      • A description of the organization's supply
      • The structure of the value chain

Información

Descripción
Mapa Mental sobre E-COMMERCE, creado por Saray Giseth Caballero Barrios el 03/02/2022.
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