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Flashcards

Object Orientation Keywords

Joshua Sawyer Computing ALevel English 10 cards

Cards in this deck (10)

  1. 1AttributeA variable that is assigned to each instance of an object
  2. 2MethodA programming procedure that is defined within a class and is available to the object created for the class.
  3. 3ConstructorA 'template' for creating a new instance of an object. It is a method that takes in the values required to construct the object with given parameters.
  4. 4ClassA class is used to define a template for creating or instantiating objects within a program and their respective methods.
  5. 5ObjectAn instance of a class with its own given parameters
  6. 6EncapsulationBundling the methods with the relevant data. Hiding the values of that you do not want to access outside. (Private, Public) Data integrity.
  7. 7PolymorphismAllowing data to take different forms using generics. In OOP overriding super class methods in the sub class
  8. 8InheritanceSub-Classes can inherit the methods and attributes from the Super-Class (Parent)
  9. 9Sub-ClassThe sibling class inherits from the superclass (super-class)
  10. 10Super-ClassThe class that gets inherited from (Parent Class)

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ALevel Computing Flashcards on Object Orientation Keywords, created by Joshua Sawyer on 06/11/2017.
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Joshua Sawyer
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