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Flashcards

2 - Programming

Tom Gillmore Computing A level English 32 cards

Cards in this deck (32)

  1. 1High-level programming languageA language that had English-like keywords and commands to express the basic constructs of sequence, selection and repetition
  2. 2PascalA high-level programming language designed to teach students structured programming
  3. 3VariableA location in memory that contains one or more data values
  4. 4IdentifierA unique name given to a variable, a procedure, a function, etc
  5. 5Integer divisionReturns only the whole number part of a division
  6. 6CompilerA program that translates source code into executable object code
  7. 7Console applicationA program that runs in a text-based window into which the user types and which displays text output from the computer
  8. 8Global VariableA variable declared at the beginning of a program and accessible from anywhere in the program
  9. 9Local variableA variable declared in a program block and accessible only within the program block
  10. 10ConstantA value that does not change throughout the program
  11. 11IntegerA whole number
  12. 12Real numberA number with a decimal point and a fractional part
  13. 13StringA sequence of 0 or more characters
  14. 14CharacterAny letter, numeral or symbol in the given character set, such as the ASCII character set
  15. 15Boolean dataCan either be True or False
  16. 16RecordA data structure that groups a number of variables
  17. 17FieldA variable that is part of a record
  18. 18Enumerated typeAn ordered set of values
  19. 19Ordinal typeDefines an ordered set of values such as integer, character, Boolean and enumerated types; real numbers are not of ordinal type
  20. 20SetA collection of values of the same ordinal type with no associated order
  21. 21Boolean expressionReturns True or False
  22. 22Boolean operatorsNOT AND OR
  23. 23FunctionA routine that is called as part of an expression and returns a value
  24. 24ProcedureA routine that may or may not return a value, a procedure call is a statement in its own right, not part of an expression
  25. 25Local variableA variable declared in a program block and accessible only within the program block
  26. 26Routine interfaceThe part of the routine that lists the parameters used to pass data into and out of the routine
  27. 27Calling by referenceThe variable inside the routine uses a reference to the same memory location. The reference is the variable passes as a parameter
  28. 28Calling by valueThe value of the calling code's variable is copied to the routine's parameter
  29. 29Parameters in routinesPlaceholders for variables supplied at call time
  30. 30Text fileA sequence of printable characters, organised by line; it can be opened and read in a text editor
  31. 31CSV fileComma-separated values file; a text file with one record per line and the fields of each record separated by commas
  32. 32Binary fileContains mostly unprintable characters

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A level Computing (Comp 1) Flashcards on 2 - Programming, created by Tom Gillmore on 21/05/2015.
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Tom Gillmore
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