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Design patterns
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Design patterns
They began to be used in the architecture with the aim of reuse designs that had been applied in other constructions and that cataloged as complete.
- ANTI-PATRONS
- it is bad practice
- There are two notions -Those who describe a bad solution -Those who describe how to get out of a bad situation and turn it into a good solution
- Antipatrons of software development
- The Blob
- Lava Flow
- Poltergeists
- Golden hammer
- Spaghetti code
- Cut-and-paste programming
- Antipatrons of software architecture
- Stovepipe enterprise
- Stovepipe system
- Design by committee
- Reinvent the Wheel
- Arquitecture by implication
- Antipatrons of software development
- There are two notions -Those who describe a bad solution -Those who describe how to get out of a bad situation and turn it into a good solution
- it is bad practice
- ANTI-PATRONS
Paradigm for architecture
- The quality
- The door
- The way
A pattern is the abstraction of a form concrete that can be repeated in contexts specific.
Characteristics
- Solve a problem
- Be a proven concept
- The solution is not obvious
- The pattern has a human component significant
- Describe participants and relationships between they
Classes of patterns
- -Patterns of architecture -Design patterns -Programming patterns -Patrons of analysis -Organizational patterns
Advantage
- - Facilitate internal communication. - They save time and useless experiments. - Improve the quality of design and implementation.
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- Informática Mind Map on Design patterns, created by Enrique Rv on 03/03/2018.
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- Enrique Rv
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