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Mind map

Introduction to GAMIFICATION

Ramiro Villena Lao Spanish

Introduction to GAMIFICATION

Map content

Introduction to GAMIFICATION

  1. Gamification

    • catch and use
      • Game elements
      • Game thinking
        • Ideas behind games
        • without
          • game techniques
          • being full-games
      • non-game environment
    • Help to increase
      • Target behaviour
        • according to
          • corresponding area
        • encouranging
      • engagement
    • used in different areas
  2. Game vs Gamification

    • Game
      • main pursose
        • entertain people
      • set to
        • play
      • Spectrum
        • Serious games
          • have
            • rules
            • restrictions
            • meaningful choices
          • its goal
            • be used as a tool
        • Toys
          • No specific goal
          • without competition feature
        • Playful design
          • part of game (game elements)
          • most importan element
            • fun
          • No specific goals
        • Gameful Design
    • Gamification
      • part of spectrum of game
      • called
        • Gameful Design
      • doesn't offer
        • a whole gaming experience
        • focusing on fun as the main
      • has specific goals
      • Famous Examples
        • Foursquare
          • users earn badges
        • Linkedln
          • Strong profiles and all starts
        • Amazon.com
          • opinions of users
        • Uber
          • Ludic loop
  3. Fields where it can be used

    • Promotion
      • Having Ambassador programs
    • Employee productivity
      • employees encouraaged to
        • share knowledge
        • invest in personal development
        • do their work in a certain way
      • examples
        • NNitro for SalesForce
        • Work.com
    • Behaviour change
      • Motivate to change
      • Examples
        • Foodzy healthy living
        • UWV - Finding a job
    • Loyalty
      • Word of mouth
      • Product ownership
      • Brand Knowledge
      • Engagement
    • Education
      • Motivate students to
        • Study
        • keep them engaged
      • Basic game elemnts used
        • feedback
        • Gaining skills and experience
        • Rewards
      • Codecademy
  4. Gamification Design Framework

    • Define Business Objetives
      • Answer
        • How should Gamification benefit the organisation?
      • objetives
        • focused on end results
        • Examples
          • Increasing web shop sales
          • Increasing customer lohyalty
          • Increasing quality of innovation
    • Delineate Target behaviour
      • Which achieve the objetives set
      • Behaviour
        • which will be encouraged
        • focused on Performance Indicators
    • Describe the players
      • Define the players
      • 4 players type
        • Killers
        • Achievers
        • Socialities
        • Explorers
    • Devise the activity loops
      • Design the Engagement
      • Engagement loops
        • Components
          • Motivation
          • Action
          • Feedback
        • Onboarding
        • Progression loops
    • Don't forget the fun
      • Hard fun
      • Easy fun
      • Serious fun
      • The people factor
      • Game Elements
        • Dynamics
        • Mechanics
        • Components

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Mind Map on Introduction to GAMIFICATION, created by Ramiro Villena Lao on 13/10/2018.
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