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Mind map

Learning basic

cutiemcpouty Learning - DSE 212 Degree with Hons English

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Learning basic

  1. Classical Conditioning

    • GARCIA EFFECT
      • Happens when learning occurs AFTER pairing a stimulus & response
        • EG - you eat a prawn, are sick, never eat a prawn again
          • learning is VERY QUICK - ONE TRIAL - resistant to EXTINCTION
    • PROCEDURE DURING WHCICH AN ANIMAL ETC LEARN TO ASSOCIATE A REFLEX RESPONSE WITH A NEW STIMULUS
  2. PAVLOV

    • Pavlov's dogs
      • pavlov established dogs could learn to salivate
        • ie learning a reflex response to a new event ie sound of food bucket
          • set up series of trials - each time dog fed - bell rung - amount of salivation measured
            • then bell rung and no food given - salivation measured
              • amount of salivation the same when as when food is given
      • unconditioned - unlearnt
      • conditioned - learnt
        • learning by association
      • food ---------------------salivation
      • during ns + ucs-------------------ucr
    • before - ucs --------------------ucr
      • classical conditioning schedule
        • Pavlov learnt that if he continued to keep ringing the bell without food
          • after a short time the dog would not salivate - EXTINCTION
        • Pavlov also found that if he changed the tone of the bell the dog would still salivate
          • this is called GENERALISATION - animal widening learning response
            • Pavlov worked out that if he rang a number of bells but only produced food at 1
              • the dog stopped salivating at them all and only at the one with the food
                • this is called DISCRIMINATION - dog has learnt to narrow response to particular stimulus
    • bell + food ---------------------salivation
    • after cs -------------------- cr
    • bell ----------------- salivation
  3. WATSON

    • Little Albert
      • aim to see if the response of fear can be conditioned to a human being
        • ALBERT - WHITE RAT = NO RESPONSE
          • WATSON HITING METAL BAR BEHIND ALBERT WHEN HE TOUCHES THE RAT
            • ALBERT SEES RAT (NO BANG) , TRIES TO RUN AWAY CRYING = FEAR RESPONSE
      • Not ethical to do on small child
        • Study was only on one child so should concentrate on more to generalise.
        • HOW ITS USED = advertising agencies - build a positive association between advert + product = might buy product more often
  4. learning is = a change in behaviour, & something that could not be done previously can now be done

  5. learning = a relatively permanent change in behaviour due to experience

  6. Operant Conditioning

    • LEARNING DUE TO CONSEQUENCE OF BEHAVIOUR
      • THROUGH POSITIVE + NEGATIVE REINFORCEMENT
    • TREATMENT OF PHOBIAS - OPERANT ?
      • FLOODING
        • PERSON IS EXPOSED TO FEAR - FLOODED WITH THOUGHTS AND EXPERIENCES
          • IE FEAR OF SPIDERS = VISUALISING (THOUGHTS) HOLDING (EXPERIENCE)
            • FLOODING PREVENTS ESCAPE = PEOPLE LEARN ANXIETY LEVELS DROP & REALISE NOT IN DANGER
        • FLOODING MEANS HAVE TO UNLEARN CONNECTION BETWEEN STIMULUS & FEAR RESPONSE
        • ETHICAL IMPLICATIONS OF FLOODING
          • NO RIGHT TO WITHDRAW
            • STRESSFUL
          • DIFFICULT TO PROTECT & AVOID HARM TO SOMEONE BEING FLOODED
      • SYSTEMATIC DESENSITISATION - PERSON LEARNS TO RELAX & GRADUALLY EXPOSED TO FEAR
        • PEOPLE CANNOT BE ANXIOUS & RELAXED AT SAME TIME = FEAR RESPONSE REPLACED BY RELAXATION
        • 1 - PERSON TAUGHT TO RELAX THEMSELVES - LISTEN TO MUSIC
          • 4 - FINAL STAGE = RELAXED AT LAST EVENT
        • 2 -PERSON & THERAPIST CREATE A HIERARCHY OF FEARS CONTAINING THING THEY ARE SCARED OF - LEAST FRIGHTENING FIRST
          • 3 - PERSON RELAXES AND WORKS THROUGH HIERARCHY OF FEARS - RELAXING AFTER EACH ONE, CANNOT MOVE TO NEXT STAGE UNTIL RELAXED AT PREVIOUS
        • ETHICS
          • USED IF FLOODING IS TOO STRESSFUL - OFTEN CHILDREN
            • PERSON TAKES AN ACTIVE ROLE IN THERAPY - CAN ALWAYS WITHDRAW
              • NO DECEPTION - TAKES LONGER THAN FLOODING - COSTS MORE AS MORE TIME - LESS ANXIETY AROUSING
      • AVERSION THERAPY - CLASSICAL COND
        • TREATMENT OF BEHAVIOUR PROBLEMS - FAULTY LEARNING = BAD BEHAVIOUR UNLEARNT
        • AIM - GET PATIENT TO DEVELOP EXTREME NEGATIVE REACTION TO DRUG/ALCOHOL USING VOMITING REFLEX
        • IE - EMETIC USED - UCS EMETIC -----------------UCR VOMITING
          • EMETIC WORKS INSTANTANIOUSLY WHEN PEOPLE SWALLOW ALCOHOL BECAUSE EMETIC IS DESIGNED TO DO SO
        • CS ALCOHOL + UCS EMETIC --------- ---------- UCR VOMITING
        • CS ALCOHOL ------------------------------------ CR VOMITING
        • PATIENTS DESIRE FOR ALCOHOL DECREASES & ADDICTION CAN BE OVERCOME
        • THERAPISTS BELIEVE WORKS BEST WITH ANOTHER SUPPORT. IE - HELPING PEOPLE STAY AWAY FROM PEOPLE THEY USED TO BE AROUND AND PLACES
          • NOT ALWAYS SUCCESSFUL OVER TIME
            • LIKELY TO GO BACK TO BEHAVIOUR IF NO SUPPORT TO STAY AWAY - PARTICULARLY YOUNG ADDICTS
        • EXAMPLE OF HOW IT WORKS - AUTISTIC CHILDREN - HEADBANGING - HEADBANGING PAIRED WITH ELECTRIC SHOCK.. ONCE ASSOCIATION IS LEARNT CHILD DOES NOT REVERT TO HEADBANGING WITH ELEC SHOCKS. ETHICAL ISSUES
  7. SKINNER

    • SKINNER BOX
      • Called Operant cond cause people OPERATE on environment
      • Consequence of animal behaviour = increase/decrease likelihood of repetition
    • Skinner Box - HUNGRY RAT IN BOX
      • RAT WOULD SNIFF, EXPLORE & GROOM BY ACCIDENT PRESS LEVER & FOOD PELLET WOULD FALL OUT
    • EVERY TIME LEVER PRESSED FOOD WOULD DROP IN TRAY = LEVER = POSITIVE REINFORCEMENT
  8. THORNDIKE

    • Problem solving abilities of animals
    • PUZZLE BOX - CAT
      • HYPOTHESIS - IF SOMETHING HAS PLEASANT CONSEQUENCES IT IS MORE LIKELY TO BE REPEATED THAN ANY OTHER RESPONSE IN SAME SITUATION
      • USEFUL = CAPUCHIN MONKEYS - HELP SEVERELY DISABLED DOING 100'S TASKS - GUIDE DOGS - BOMB DOGS
    • Task to escape - cat pulls string which pulls latch = escape
      • 1st time = accidental .. after 20 trials cat escaped quickly - cat learnt to escape through trial and error
    • pleasant consequence - escape - encouraged cat to pull loop of string
    • KNOWN AS LAW OF EFFECT - LEARNING DUE TO CONSEQUENCE OF BEHAVIOUR - REWARD & PUNISHMENT
      • POSITIVE REINFORCEMENT - REWARD PROMOTES BEHAVIOUR TO BE REPEATED
        • TOKEN ECONOMY
          • REWARD SYSTEM & POSITIVE REINFORCEMENTS
            • PRIMARY REINFORCER = FOOD, WARMTH, CLOTHES = NEEDED FOR SURVIVAL
            • SECONDARY REINFORCERS = CAN BE EXCHANGED FOR SOMETHING WANTED - TOKEN, MONEY
            • USED IN HOSPITALS TO GET PATIENTS TO TAKE BETTER CARE OF THEMSELVES - AND PRISONS TOKEN IMMEDIATELY GIVEN - CAN BE USED TO PAY FOR ACTIVITIES
              • CRITICISM - CAN MAKE PATIENT FOCUS ON TOKEN NOT WANTING BEHAVIOUR TO IMPROVE - MAY NOT LAST ON OUTSIDE WORLD
                • IF DOING FOR REWARD MAY NOT BE SOCIAL OR KIND HUMANS - NEED TO REWARD OURSELVES BY FEELING GOOD
      • NEGATIVE REINFORCEMENT - UNPLEASANT EXPERIENCE STOPPED AFTER A BEHAVIOUR IS MADE - INCREASE LIKELIHOOD BEHAVIOUR REPEATED
        • ADDED BY SKINNER TO LAW OF EFFECT
        • called behaviour shaping
          • task broken down into small steps
            • ie pigeon given grain when it moves towards a ball
      • PUNISHMENT = STIMULUS THAT WEAKENS BEHAVIOUR CAUSE OF UNPLEASANT EXPERIENCE - DOES NOT ENCOURAGE DESIRED BEHAVIOUR
        • Bad behaviour likely to still happen once punishment is taken away

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Degree with Hons Learning - DSE 212 Mind Map on Learning basic, created by cutiemcpouty on 29/05/2013.
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