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INTRODUCTION TO GAMIFICATION

Jose Eduardo Romero Jimenez English

INTRODUCTION TO GAMIFICATION

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INTRODUCTION TO GAMIFICATION

  1. It is a movement that seeks to promote new behaviors

    • turn tasks that were boring
      • fun tasks
    • It allows the dynamics of real life game dynamics
    • Gamification works best when it stimulates behaviour that people already pursue or find worthwhile
      • Behaviour that doesn't come easy, behaviour for which people have to work. For example healthy living, finding a job or keeping to the speed limit
  2. It is necessary to define very well the objective that starts from a need

  3. (Serious) Games

    • GAME with rules, restrictions, meaningful choices and working towards a goal
  4. Toys

    • offer a whole experience, no specific goals, rules
  5. Playful design

    • no complete gaming experience, no rules , no specific goals
  6. examples of Gamification

    • Foursquare
    • LinkedIn
    • Amazon.com
  7. website optimization

  8. Employee productivity

  9. Behaviour change

  10. Education

    • players are very involved with the games they play
    • Gamification in education:
      • Feedback – Instant feedback
      • Gaining skills and experience
      • Rewards – For example badges and trophies
  11. Engagement loops

  12. Game elements

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  • INTRODUCTION TO GAMIFICATION
  • INTRODUCTION TO GAMIFICATION

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Mind Map on INTRODUCTION TO GAMIFICATION, created by Jose Eduardo Romero Jimenez on 01/06/2018.
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