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Mind map

Horror Films

Paul O'Prey Moving Image Arts A level English

Map content

Horror Films

  1. SOUND

    • MUSICAL SCORE
      • Can be used to create a feeling of tension or unease when built up to a crescendo
    • SOUND EFFECTS
      • Added in post in order to establish a tone, mood or feeling in line with the director's vision
    • DIEGETIC SOUND
      • Sound that occurs in the 'world' of the film that the characters can hear
    • SOUND BRIDGE
      • The audio from a scene carries over into the following scene
  2. MISE-EN-SCENE

    • COSTUME
      • PROTAGONIST
        • Casual outfit that makes them seem relatable to the audience - eg jeans and a t-shirt
      • ANTAGONIST
        • Dark clothing that often conceals their identity - eg a black hoodie
    • SETTING
      • FOREST
        • The protagonist is isolated from the rest of the world; no-one can help them. Can also play on the fear of the unknown
      • GRAVEYARD
        • Builds on the common Horror theme of the protagonist having to confront their mortality. Lots of gothic imagery
    • PROPS
      • BLOODY KNIFE
        • Can act as a protector and a symbol of hope if in the hands of the protagonist. However, in the antagonist’s possession, the prop turns into a representation of death itself, as its use could result in the murder of the protagonist
      • MASK
        • Used to conceal the identify of the antagonist in order to build intrigue and suspense
      • FAKE BLOOD
        • Used to give more accurate depictions of gore and injury
    • PERFORMANCE
      • FEAR
        • Uncomfortable / fearful facial expressions; jittery
      • LUNACY
        • Unpredictable; no regard for human life
  3. LIGHTING

    • LOW-KEY
      • Plays on the fear of the unknown and is used to unnerve the character and the audience
    • PRACTICAL LIGHTING
      • Where the director makes use of lighting that's already presentin the frame - eg house lights
  4. CAMERA

    • ANGLE
      • LOW-ANGLE
        • Used to make a character (Typically an antagonist) seem more intimidating
      • HIGH-ANGLE
        • Used to make a character seem more vulnerable and weak
    • MOVEMENT
      • TRACKING SHOT
        • Allows the audience to almost step into the shoes of the character they're following, so they experience what the character does and sympathise with them
      • PANNING
        • Used to either follow a character or establish a new setting or environment within the film
      • DOLLY ZOOM
        • Used to distort the audience's perspective
      • TILTING
        • Used to disorientate the audience
    • SHOT-SIZE
      • CLOSE-UP
        • Used to show the facial expressions of a character in order to convey emotion
        • EXTREME CLOSE-UP
          • Used to unnerve the audience by creating tension
      • MEDIUM SHOT
        • Used to show both a character's body language and their facial expressions
      • LONG SHOT
        • Used to stress and empthasise the character's location and environment to the audience
  5. EDITING

    • CONTINUITY EDITING
      • 180 DEGREE RULE
        • Camera must always stay on one side of the action
      • SHOT / REVERSE SHOT
        • Used to show conversation - cuts from one person to the otber
      • 30 DEGREE RULE
        • Camera must move at least 30 degrees between shots as to avoid the jarring 'jump-cut'
      • MATCH-ON-ACTION
        • A visual bridge between two different shots - If there is a shot of a man doing an action, the next shot will be continous with the previous
      • Editing style that creates a sense of continuous movement
    • MONTAGE EDITING
      • Juxtaposes images for dramatic effect instead of allowing shots to flow smoothly into each other

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Description
A level Moving Image Arts Mind Map on Horror Films, created by Paul O'Prey on 09/10/2019.
Created by
Paul O'Prey
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