Mind map
Horror Films
Map content
Horror Films
SOUND
- MUSICAL SCORE
- Can be used to create a feeling of tension or unease when built up to a crescendo
- SOUND EFFECTS
- Added in post in order to establish a tone, mood or feeling in line with the director's vision
- DIEGETIC SOUND
- Sound that occurs in the 'world' of the film that the characters can hear
- SOUND BRIDGE
- The audio from a scene carries over into the following scene
- MUSICAL SCORE
MISE-EN-SCENE
- COSTUME
- PROTAGONIST
- Casual outfit that makes them seem relatable to the audience - eg jeans and a t-shirt
- ANTAGONIST
- Dark clothing that often conceals their identity - eg a black hoodie
- PROTAGONIST
- SETTING
- FOREST
- The protagonist is isolated from the rest of the world; no-one can help them. Can also play on the fear of the unknown
- GRAVEYARD
- Builds on the common Horror theme of the protagonist having to confront their mortality. Lots of gothic imagery
- FOREST
- PROPS
- BLOODY KNIFE
- Can act as a protector and a symbol of hope if in the hands of the protagonist. However, in the antagonist’s possession, the prop turns into a representation of death itself, as its use could result in the murder of the protagonist
- MASK
- Used to conceal the identify of the antagonist in order to build intrigue and suspense
- FAKE BLOOD
- Used to give more accurate depictions of gore and injury
- BLOODY KNIFE
- PERFORMANCE
- FEAR
- Uncomfortable / fearful facial expressions; jittery
- LUNACY
- Unpredictable; no regard for human life
- FEAR
- COSTUME
LIGHTING
- LOW-KEY
- Plays on the fear of the unknown and is used to unnerve the character and the audience
- PRACTICAL LIGHTING
- Where the director makes use of lighting that's already presentin the frame - eg house lights
- LOW-KEY
CAMERA
- ANGLE
- LOW-ANGLE
- Used to make a character (Typically an antagonist) seem more intimidating
- HIGH-ANGLE
- Used to make a character seem more vulnerable and weak
- LOW-ANGLE
- MOVEMENT
- TRACKING SHOT
- Allows the audience to almost step into the shoes of the character they're following, so they experience what the character does and sympathise with them
- PANNING
- Used to either follow a character or establish a new setting or environment within the film
- DOLLY ZOOM
- Used to distort the audience's perspective
- TILTING
- Used to disorientate the audience
- TRACKING SHOT
- SHOT-SIZE
- CLOSE-UP
- Used to show the facial expressions of a character in order to convey emotion
- EXTREME CLOSE-UP
- Used to unnerve the audience by creating tension
- MEDIUM SHOT
- Used to show both a character's body language and their facial expressions
- LONG SHOT
- Used to stress and empthasise the character's location and environment to the audience
- CLOSE-UP
- ANGLE
EDITING
- CONTINUITY EDITING
- 180 DEGREE RULE
- Camera must always stay on one side of the action
- SHOT / REVERSE SHOT
- Used to show conversation - cuts from one person to the otber
- 30 DEGREE RULE
- Camera must move at least 30 degrees between shots as to avoid the jarring 'jump-cut'
- MATCH-ON-ACTION
- A visual bridge between two different shots - If there is a shot of a man doing an action, the next shot will be continous with the previous
- Editing style that creates a sense of continuous movement
- 180 DEGREE RULE
- MONTAGE EDITING
- Juxtaposes images for dramatic effect instead of allowing shots to flow smoothly into each other
- CONTINUITY EDITING
Information
- Description
- A level Moving Image Arts Mind Map on Horror Films, created by Paul O'Prey on 09/10/2019.
- Created by
- Paul O'Prey
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