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Mind map

Learning First, Technology Second

Susan Cragg English

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Learning First, Technology Second

  1. Introduction: Designing Lessons for Authentic Engagement

    • Authentic Engagement focuses on outcomes of Learning Goals
      • False engagement is when a student is not reaching the learning goals
        • Students will lose interest when the technology is not adding value
          • Technology is the operator of education, its a tool
          • Do not get allow academic games to replace learning
      • Observe, is the technology adding value or is it "fun"
    • Students learn through social interactions
    • Triple E
      • Engagement in learning goals
      • Enhancement of learning
      • Extension of learning goals
  2. Chapter 1 What We Know About Technology Integration

    • Instructional Strategies
      • Content specific learning goals
        • Identify learning objectives
          • Technology must align with these objectives
      • Make it meaningful to the students
      • Not a one size fits all approach for student learning
        • Technology does not fill gaps in learning, it is a tool not the teacher
    • Engagement
      • Engagement does not equal achievement
      • Must have active learning when the student is focused on the learning goals
        • physically engaging is not the same as "minds on"
    • Access
      • Does not guarantee achievement will increase
      • Teacher needs training on how to effectively use in the classroom
        • instructional choices are essential for successful outcomes
    • Application of Use
      • Do not expect students to navigate on their own
      • must encourage meaningful learning
        • extending previous knowledge
      • Teachers must look for tools that foster higher level thinking
      • QUALITY OVER QUANTITY
    • Authenticity
      • deep learning and long term retention
        • Real World Application
        • the choices teachers make will determine the success of the learning process
      • Focus on learning goals
    • Co-Use
      • Person to Person with a digital device
        • leads to higher level thinking and questioning
        • social interactions are learned as well
        • learns more than on your own
  3. Chapter 2 Building on the Current Frameworks

    • TPACK Framework
      • No one best way to teach with technology but depends on the subjects learning goals
      • Technology knowledge
      • Pedagogical Knowledge
      • Content Knowledge
      • Together a specific subject can be taught
      • useful for the BIG PICTURE for what the teacher needs to know to incorporate tech
      • Triple E was created to make this a measurable framework
    • TIM Framework
      • Learning Environments
        • Active
        • Constructive
        • Goal - Directed
        • Authentic
        • Collaborative
      • Levels of Technology Introduction
        • Transformation
        • Infusion
        • Entry
        • Adoption
        • Adaption
      • Not Focused on learning goals but rather if tools are introduced in a sophisticated way
        • Difficult to measure its effectiveness
          • Triple E Framework extends with meaningful learning strategies
    • SAMR Model
      • Substitution
        • Updated versions of older technology
          • Chalkboard to Interactive Boards
          • ENHANCEMENT
      • Augmentation
        • Extending of older technology
      • Modification
        • Redesigning a traditional assignment
        • TRANSFORMATION
      • Redefinition
        • Redesigns the activity entirely with the intro of technology
    • Look at research for effective teaching with technology
      • Is it meeting the needs of the learner?
  4. Chapter 3 The Triple E Framework and the ISTE Student Standards

    • Engagement in Learning Goals
      • Be aware of false engagment
        • Focus on Learning Goals
        • Social Learning
          • Promotes collaboration
      • Time on task - not distracted
      • Creates Active Learning
    • Enhancement of Learning Goals
      • Understanding of Learning Goals
        • Adds Value
      • Supports
        • Co - Use
        • Higher Level thinking skills
        • Personalized Learning
        • Active Learning
    • Extension of Learning Goals
      • Useful in everyday lives
        • Creates learning outside the classroom
        • Creates lifelong learners

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Description
Mind Map on Learning First, Technology Second, created by Susan Cragg on 25/05/2020.
Created by
Susan Cragg · May 2020
Updated
May 25, 2020
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