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3.1.5 - Data Transmission
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3.1.5 - Data Transmission
3.1.5a - Networks
- One computer on its own is called a "Standalone"
- So, one PC that is simply left to 'stand on its own' without any sort of connection to a network is a Standalone.
- As soon as you connect two or more computers together it forms a network
- Networks are categorized into LAN's and WAN's
- Advantages of Networks:
- Allows resource sharing
- Allows sharing of data held on disk drives
- Easier to back up data from a file server than from many individual machines
- Use of Email
- Allows for the connection of many different types of computers
- Disadvantages of Networks:
- Dependancy forms upon them
- If the network breaks, many resources cannot be accessed
- Hackers become a problem
- As traffic increases, performance decreases
- LAN: a method of connecting computers together over a small area
- In order for a PC to connect to a network, it needs a NIC. It converts data from the computer into a transmitable form over the network and converts received data into a readable form
- A Network OS can also be used. This can achieve transparency; where the user is unaware of the actions being performed
- WAN: used for connecting computers over a large area
- This can include a range of methods:
- Public Telephone Network
- Dedicated Lease Line
- Radio Waves
- Fibre Optic Cables
- There exist several characteristics of a WAN:
- Communication Facility - This can save long distance phone calls and overcome the time lag from oversea communication.
- Remote Data Entry - From any location, data can be entered into the WAN; whether its updating, entering or querying it.
- Centralised Information - Despite being spread over a large area, the most important data is stored within a central site.
- This can include a range of methods:
- One computer on its own is called a "Standalone"
3.1.5b - Network Hardware and Software
- There exist specific hardware and software that can be used when setting up a LAN or WAN.
- Repeaters: Devices used to 'repeat' a signal and send it further. These devices do however repeat noise on the line.
- Switches: Smart Devices which only pass data intended for the recipient.
- Hubs: Devices which broadcast messages to all devices attached to them.
- Different Types of caballing media are also used between computers:
- Twisted Pair: Copper cable; used for much of the telephone network
- Coaxial cable: High quality and well insulated cable
- Fibre Optic: Uses pulses of light to send data
- For computers to work as a network, a Network OS is needed. It is specialized server side information for controlling communication between differenet devices
- A WAN requires a Browser, FTP clients and Protocals
- There exist specific hardware and software that can be used when setting up a LAN or WAN.
3.1.5c - Types of transmission
- Serial: sends bits for a character, one after another, on the same line
- Parallel: sends bits for a character simultaneously along separate lines
- Duplex: Data that can be transmitted in both directions at the same time
- Half Duplex: Data that can only travel in one direction at a time
- Simplex: Data that can only travel in one direction
- Baseband: Single stream of data using the whole bandwidth
- Broadband: Several signals sent simultaneously where the bandwidth is shared
3.1.5d - Bit Rate
- The Bit Rate is the number of bits that are transferred between devices in a specified amount of time.
- This is measured in units called 'Baud Rate', which is the number of bits that are transmitted per second.
- Things such as live-streaming requires a high bit rate in order for all the data to arrive.
- These types of files/ transmission are said to be 'Time Sensitive', because they lose their value in a particular time period.
- This is measured in units called 'Baud Rate', which is the number of bits that are transmitted per second.
- The Bit Rate is the number of bits that are transferred between devices in a specified amount of time.
3.1.5e - Error Checking Methods
- With the complexity of computer and the large amount of bits being sent along caballing to represent even a text document, errors can occur
- Errors are formed by interference on a network, which usually formed electronic noise, but the end result is the bits get corrupted.
- There exist different types of error detection and correcting methods:
- Parity Checks
- Computers either use even or odd parity
- Computers send data in bytes, or 8 bits.
- Normal ASCII characters do not make use of the most significant bit. This in then used as the parity bit
- If the computer was checking even, the data being received must have its 'on' bits equal an even number, and visa versa
- Echoes: A feature of data transmission which involves sending the data received back to the point of origin for comparison
- However, a paradox could occur if the report sent back has an error in it.
- Check-sum: Extra words of data are added to a block of data that are then worked out form the value of the data in the block.
- At later stages the checksum is worked out again, and compared with the original, to ensure corruption hasnt occurred.
- Parity Checks
- With the complexity of computer and the large amount of bits being sent along caballing to represent even a text document, errors can occur
3.1.5f, g - Circuit and Packet Switching
- Circuit: Where a circuit is established between two nodes and all the data follows the path.
- Packet: The data is split into smaller packets, which is sent across many different routes to their destination
3.1.5h - Protocals
- In order for a computer to be able to represent data, it requires protocals
- Protocol: A set of rules relating to communication between devices
- For equipment to be networked, a standard set of protocols have to be used to cover:
- Physical Connections
- Cabling
- Mode of Transport
- Speed
- Data format
- Error Detection
- Correction
- Any equipment that uses the same protocol can be linked together
- If data is translated using a different set of protocols, it will appear differently
- In order for a computer to be able to represent data, it requires protocals
3.1.5i, j - Protocol Stacks
- In 1982, the International Standard organisation developed the Open System Interconnection model, aka ISO-7 Layer Model
- All computers that are connected to a network must have a protocol stack made up of layers.
- Each layer has its own function; software/ data can be designed for a specific later.
- That is then passed up or down a layer with the rules of that layer being applied.
- As such, it might pass through certain conditions that configure a device to work with the computer.
- This is how computers and devices can communicate.
- That is then passed up or down a layer with the rules of that layer being applied.
- A Protocol has physical and logical parts:
- Physical: The rules that are used to govern the methods used to set up the communication medium.
- Hardwired or Wireless?
- Frequencies used in transmissions
- Serial or Parallel Transmission?
- Duplex/ Half Duplex/ Simplex
- Physical: The rules that are used to govern the methods used to set up the communication medium.
- Logical: The rules which the data is made to follow
- Baud Rate?
- Error Checking Options and Algorithm (Type of Parity, Error method)
- Type of addressing (IP or MAC)
- Character set in use
- Type of Switching (Circuit or Packet)
- The specific layers within a protocol stack:
- 1) Physical Layer: Defines electrical and mechanical aspects. Includes drivers for each communication device.
- 2) Data Link Layer: Establihses an error free communication, frames data for transmission and manages access to and use of the media
- 3) Network Layer: Addresses messages, sets up paths between nodes and controls the flow of messages between nodes.
- 4) Transport Layer: Provides end to end control of a communication session once a path is established.
- 5) Session Layer: Establishes and controls system dependent aspects and allows or disallows load balancing.
- 6) Presentation Layer: Translates and converts data for the displaying to applications and printers.
- 7) Application Layer: Provides services to the user, including file transfer, remote file access and data base management
- Commom protocols include: IP, TCP, FTP, HTTP and SMTP
- Handshaking is used for:
- Ensuring both devices are ready for data transmission
- Ensure both devices are using the same protocol
- Ensures signal synchronisation
- Agrees the method of error checking
- Each layer has its own function; software/ data can be designed for a specific later.
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- Mind Map on 3.1.5 - Data Transmission, created by Inponity on 27/03/2015.
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- Inponity
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