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Year 11 Assignment

Jashan Bachra English

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Year 11 Assignment

  1. Part 1

    • Algorithm Research and Investigation
      • Assignment
        • Involves assigning a value to a variable or memory location.
      • Sequence
        • A particular order in which multiple instructions are processed.
      • Selection
        • A decision made based on a condition.
      • Condition
        • An expression or question which is evaluated by true or false, leading to selection.
      • Iteration
        • A loop of instructions
      • Modularisation
        • Breaking down a large problem into smaller modules
    • Symbolisation of solutions to the stimulus algorithm challenges
    • Analysis of the stimulus algorithm challenges
    • Desk check algorithms
    • Algorithm challenge 1
      • Player begins in a random center square of a 4 x 4 grid with 3 health points
    • Algorithm challenge 2
      • If the player talks to the baker he will give the player a loaf of bread. If the player eats the bread 1 health point is restored (up to a maximum health of 5)
    • Algorithm challenge 3
      • Defeat the dragon by retrieving the sword by answering 3 riddles correctly
  2. Part 2

    • Analysis of the stimulus programming challenges to determine:
      • Local Variables
      • Global Variables
      • Data stuctures
      • Data types
      • Prescribed criteria
      • Self-determined criteria
  3. Part 3

    • Graphical user interface
      • Description of usability principles
      • Analysis of a user persona
      • Development of ideas for graphical user interface
      • Symbolisation of a mock up
      • Evaluation of the proposed mock up against usability principles
  4. Annotation of user interactions and user flow

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Mind Map on Year 11 Assignment, created by Jashan Bachra on 22/04/2022.
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