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Mind map

Item2

Felix SUN English

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Item2

  1. Existing Text Based Adventure Games

    • Hitchhikers Guide to the Galaxl
      • Strong sense of humor, highly immersive narrative, and multiple endings.
        • • • Puzzles can sometimes be too difficult, and non-linear text hints can easily lead players astray.
    • Forests of Lyrica
      • Classic fantasy setting, clear item collection itemsand route selection Routemechanisms.
        • Pure text lacks visual buffer, and the combat mode becomes rather monotonous when playing repeatedly.
  2. Ideas for Story

    • Add Health Counter
      • Description: Introduces an initial health (HP) system.
        • Encountering attacks from monsters Monster or witches Witch will deduct HP; if it reaches zero, the game ends.
    • Change to Sci-Fi Story
      • A medieval fantasy style has been drastically altered to include a technological feel.
        • What was saved was not the "old king ( Old King)," but the AI ​​mastermind that controls the entire galaxy.
    • Track Player Name
      • In-real-time access to variables within a text file Name.
        • Dynamically presented in each text dialogue (such as the witch saying, "Hello Name, do you need my help?").
  3. Self-Determined Criteria

    • There is a true ending.
      • Many different endings
      • Happy ending
      • Bad ending
  4. Prescribed Criteria

    • Your story must have at least 10 different variables in total
      • Set ten different standards
      • Each variable has different choices.
      • Different choices will have different consequences.
    • You must have at least two choices for each input (IE. Yes | No, Left | Right, Buy | Sell)
      • Each variable has at least two options
      • Different choices lead to different results
      • Some choices have negative consequences.
    • You must use a WHILE loop
      • Use a while loop
      • Use loops in different places
      • The loop works normally.
    • You must use variables that match your storyline
      • Use variables that match the storyline.
      • Variables will affect the storyline
      • Different storylines have different variables
  5. Coding Constructs

    • IF statements
      • Differentiate the results of player choices
        • Enter your name. If you enter "I am not the hero", end; otherwise, continue.
    • For Loops
      • Make the game run smoothly
        • Enter name or loop
  6. Algorithm Constructs

    • Modularisation
      • Break down game functionality into independent functions or subroutines.
        • Write the "Battle System" and "Shop System Shop" as separate Python function calls.
    • Iteration
      • Repeatedly execute a piece of code until a specific condition is met.
        • • • Use a loop FORor WHILEa period until either the Demon King Demon Kingor the player's health reaches zero.
    • Selection & Condition
      • Different branches will appear depending on the player's choices or conditions.
        • • • When encountering a monster, if the player chooses "run away", health points will be deducted; if they choose "fight", a battle will begin.
    • Assignment
      • Changes or stores the value of game variables.
        • • • When a player buys an item from a shop, the variable Stoneincreases and Purchasethe status is updated.
    • Sequence
      • The game proceeds linearly step by step.
        • Game Start\(\rightarrow \)Enter player nameName \(\rightarrow \)Trigger the opening scene introduction.

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Description
Mind Map on Item2, created by Felix SUN on 20/10/2026.
Created by
Felix SUN
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