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Technology in education and assessment

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Technology in education and assessment
21 C classroom
- 1) data to tailor learning strategies
- 2) No e-chalk & talk but interaction
- 3) S(t)imulation, content, documentary
- 4) outside classroom
- 5) 1989/8 mio, iPad class
- 3Rs + 4Cs
- Comm: dig story, video journal, game
- Coll: enhance learning by modelling authentic work
- Critical: ask right questions + info lit
- Creative: engage students' intelligences/interests - products
Change
- vehicle for 4 Cs
- change in classroom - Flipped
- video lectures
- Concept engagement
Teaching
Learning
- engagement/empowerment
- competency based: team, project, problem solving
- enhance
- personalised, attractive, motivating
- longitudinal: summative/formative, feedback, feed forward
- analytics: progress check (personalise, play to strengths, teaching/learning style)
- GP: explore global issues
- e.g. UK + NZ
- e-portfolio: learner journey
assessment
- Engagement: formative + adaptive feedback
- Skills: simulation, e-portfolio, games
- Efficient: submission, marking, moderation
- Effective: timely & assessable evidence of curriculum design/delivery
- Feedback: student, teacher, examiner, setter
PD: T enhances learning
- SAMR; select, use and evaluate T
Digital future: low / high stakes
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- Mind Map on Technology in education and assessment, created by udoka.ogbue on 27/03/2014.
- Created by
- udoka.ogbue
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