GENRE

Description

GAMES DEV
Chloe Byrne
Mind Map by Chloe Byrne, updated more than 1 year ago
Chloe Byrne
Created by Chloe Byrne over 7 years ago
7
0

Resource summary

GENRE
  1. SCIENCE FICTION
    1. ANYTHING CAN HAPPEN WITHIN THE GAMES WORLD
      1. DOESN'T HAVE TO BE COSTLY
        1. BIGGER PROFIT
        2. IMAGINATIVE STORYLINE
          1. INTERESTING
          2. TARGET AUDIENCE
            1. TARGET PLATFORM
              1. VISUAL STYLE
                1. GAMEPLAY FEATURES
                  1. FPS TYPE GAME
                    1. POPULAR GAME
                      1. EASY TO RECREATE ON CONSOLE AND PC
                      2. SPECIAL ABILITIES
                        1. GAMEPLAY MORE INTERESTING
                      3. REALISTIC
                        1. EXPENSIVE TO RECREATE
                          1. MORE IMMERSIVE
                          2. CEL SHADED
                            1. TAKES AWAY IMMERSION
                          3. CONSOLE
                            1. MAY SUIT TARGET AUDIENCE MORE
                            2. PC
                              1. BETTER HCI TO PLAY GAMES
                            3. 16 +
                              1. DOESNT APPEAL TO YOUNGER PEOPLE, LESS TARGET
                              2. BOTH GENDERS
                                1. WIDER TARGET AUDIENCE
                                2. SWEDEN
                                  1. CLOSEST MOST POPULAR GENRE IN THE COUNTRY
                                    1. POTENTIAL LIMITED TARGET AUDIENCE
                                3. HORROR
                                  1. COULD BECOME EXPENSIVE
                                    1. NARROWER TARGET AUDIENCE
                                      1. GREAT STORYLINE POSSIBILITIES
                                        1. TARGET AUDIENCE
                                          1. 18+
                                            1. LIMITED TARGET AUDIENCE
                                            2. MAINLY MALES
                                              1. LIMITIES TARGET AUDIENCE
                                                1. LESS PROFIT
                                                2. TARGET PLATFORM
                                                  1. PC
                                                    1. SUITS TARGET AUDIENCE
                                                    2. HANDHELD
                                                      1. LIMITING TARGET AUDIENCE EVEN MORE
                                                        1. LIMITATIONS WITH GAMEPLAY
                                                        2. VISUAL STYLE
                                                          1. EXAGGERATED
                                                            1. ALLOWS REALISM WITHOUT COMMITMENTS
                                                            2. CEL-SHADED
                                                              1. TAKES AWAY FROM THE GENRE
                                                              2. GAMEPLAY FEATURES
                                                                1. 'SEARCH AND DISCOVER'
                                                                  1. SUITS HANDHELD BUT NOT AS MUCH FOR PC
                                                                  2. STRATAGY
                                                                    1. ALLOWS FOR LONG GAMEPLAY
                                                                      1. APPEALS LESS TO TARGET AUDIENCE
                                                            3. FANTASY
                                                              1. ANYTHING IS POSSIBLE WITHIN THE GAMES WORLD
                                                                1. EXPENSIVE TO CREATE DUE TO PROPS
                                                                  1. THERE ARE ALREADY A LOT OF GAMES IN THIS GENRE
                                                                    1. TARGET AUDIENCE
                                                                      1. 12+
                                                                        1. LARGE TARGET AUDIENCE
                                                                        2. BOTH GENDERS
                                                                          1. LARGE TARGET AUDIENCE
                                                                          2. ESCAPISM PLAYERS
                                                                            1. LARGE AMOUNT OF PLAYERS USE GAMES FOR THIS, AS IT IS UNREALISTIC, THE GAMEPLAY AND NARRITIVE COULD BE ABLE TO BE USED FOR ESCAPISM
                                                                            2. TARGET PLATFORM
                                                                              1. CONSOLE
                                                                                1. MORE IMMEERSIN
                                                                                  1. SUITS A WHOLE RANGE OF AUDIENCES
                                                                                  2. PC
                                                                                    1. ALLOWS FOR EASIER GAMEPLAY
                                                                                    2. TV
                                                                                      1. VERY VERY LIMITIED
                                                                                        1. NO IMMERSIVE WIH HCI
                                                                                        2. VISUAL STYLE
                                                                                          1. REALISTIC
                                                                                            1. IMMERSION
                                                                                              1. RELATABLE
                                                                                              2. EXAGGERATED
                                                                                                1. IMMERSION
                                                                                                2. GAMEPLAY FEATURES
                                                                                                  1. MIX OF SHOOTING AND MISSIONS
                                                                                                    1. GIVES PLAYERS GOALS WHICH WILL MAKE THEM WANT TO PLAY FOR LONGER
                                                                                                    2. USE OF OPTION USE, WHICH GAMES THE STORY
                                                                                                      1. REPLAYABILITY
                                                                                                        1. MORE INTERESTING
                                                                                              3. ACTION/ADVENTURE
                                                                                                1. GREAT STORYLINE POSSIBILITIES
                                                                                                  1. NEEDS A LOT OF TIME TO BE CREATED
                                                                                                    1. DOESN'T HAVE TO BE COSTLY
                                                                                                      1. TARGET AUDIENCE
                                                                                                        1. TEENS
                                                                                                          1. LARGE TARGET AUDIENCE
                                                                                                          2. 12+
                                                                                                            1. LARGE TARGET AUDIENCE
                                                                                                            2. TARGET PLATFORM
                                                                                                              1. CONSOLE
                                                                                                                1. SUIT GENRE
                                                                                                                  1. IMMERSION USING PHYSICAL FEEDBACK
                                                                                                                  2. ARCADE
                                                                                                                    1. VERY LIMITED STORYLINE
                                                                                                                    2. VISUAL STYLE
                                                                                                                      1. REALISTIC
                                                                                                                        1. VERY IMMERSIVE WITH GENRE
                                                                                                                          1. GREAT STORYLINE POSSIBILITIES
                                                                                                                          2. ABSTRACT
                                                                                                                            1. DOESNT SUIT GENRE
                                                                                                                              1. DOESNT ALLOW FOR A GREAT STROYLINE
                                                                                                                              2. GAMEPLAY FEATURES
                                                                                                                                1. MISSIONS
                                                                                                                                  1. INTERESTING GAMEPLAY
                                                                                                                                    1. LESS REPLAYABILITY
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