Mapa mental
Chapter 3:Linear Motion
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Chapter 3:Linear Motion
Linear= straight line
- Involves movement in a single direction e.g. speed, acceleration + force
Scalar= a quantity which has size or value only
- Example= mass, speed, energy, length
- No directional angled need when describing these quantities
- Speed= distance travelled per second
- Measured in metres per second
- Speed= distance travelled (m) divided by time take to travel (seconds)
Vector
- Velocity
- Velocity= distance travelled (metres) divided by time take to travel (seconds)
- In a given direction
- Velocity= distance travelled (metres) divided by time take to travel (seconds)
- Quantity that has magnitude + direction
- Example= weight, velocity acceleration
- Force
- Forces going in opposite directions can cancel out to give a 0 net (resultant) force
- Newton's 1st law occurs= object will be stationary or constant velocity
- Situation called equilibrium, When stationary= static equilibrium , when at constant velocity= dynamic equilibrium
- Resultant force= 2 or more vectors added together, taking into account their directions
- Idea that net force causes acceleration linked to Newton's 1st and 2nd laws of motion
- If forces don't cancel out = unbalanced resultant and the net force acts, causing acceleration of body in direction of the net force
- Vertical forces= weight, ground reaction force
- Horizontal forces= friction force , drag
- Forces going in opposite directions can cancel out to give a 0 net (resultant) force
- Are mathematical rules that enable you to add together vectors not in the same direction. Draw from forces a line so meet at right angle (makin a quadrilateral shape) the resultant force lies along the diagonal of the shae
- Possible to calculate size + direction of resultant vectors via trigonometry
- See page 57 for example
- If force passes through centre of mass no toppling or rotation occurs
- Possible to calculate size + direction of resultant vectors via trigonometry
- Velocity
Graphs
- Direction shown by angle 0 (measured in an anticlockwise direction to the X axis- of an arrow drawn on a graph
- Magnitude represented by length of arrow on graph
- Distance/ time graphs
- Shows progress of an object as it moves along
- Go to page 59 for examples
- Straight line on graph= no movement I,e, the distance remains the same as time goes along
- Line curving upwards= distance changes with time= object moving forward
- Line levelling off= slows down than stops moving (speed reduces to 0)
- What changes is the gradient= velocity= distance divided by time
- Gradient= as the rate of change of speed with time
- Indicates speed= distance divided by time
- Steeper the gradient of the graph the faster the movement= the greater the speed or velocity
- Gradient= as the rate of change of speed with time
- Shows progress of an object as it moves along
- Seped/velocity against time graphs
- shows how velocity changes with time
- Gradient of line= acceleration of object
- Acceleration = change of velocity divided by time taken
- Straight line= no acceleration
- Diagonal line going upwards=velocity changes continuously with time= constant acceleration
- Curve line upwards= acceleration differs
- See page 60/61 for visual examples
Speed +velocity
- involves idea that a body or object changing its position
- distance measured from 1 point to another point + tells use where athlete are in a space (pitch or court\0
- Important for races where starts + finishes fixed
- Displacement
- is the distance between the start position and the position of the athlete (direction is usually taken into account)
Acceleration
- Is the change of velocity per second
- Acceleration= final velocity- starting velocity divided by time taken to change
- Acceleration also if velocity remains the same but you are changing direction , for example an object following a circular path
- Like the head of a hammer in a hammer throw= chance in direction=change in velocity = acceleration towards centre of circular path + force occurs towards centre of circular path
Weight + mass
- Mass= scalar= represents the total quantity of matter in an object
- linked closely to idea of inertia= resistance to acceleration
- More inertia an object has the harder it is to accelerate when a force is applied
- Why athletes who need speed/ change direction rapidly or accelerate from rest aim to have the least body mass possible consistent with the necessary strength
- equation F= M x A
- Inertia is a property of mass (therefore all objects)
- Applies to decelerating objects , so once moving an object requires force to slow it down/stop it
- Example= runner have difficult stopping after sprinting due to inertia of their mass
- More inertia an object has the harder it is to accelerate when a force is applied
- linked closely to idea of inertia= resistance to acceleration
- Weight= force due to gravity on mass(with a direction towards the centre of the earth)
- Gravitational field strength changes slightly depending on thickness of earths crust, the longitude, proximity of large mountains + height above sea level
- 9.81 newtons for each kg of mass + acts on the centre of mass of a body
- Is predominant fore acting on an object projected into flight
- Force field
- Example = gravity, electromagnetic, nuclear fields
- is a means by which a force csn be exerted without touching - e.g. ball in flight accelerated towards earth by gravity so has net force acting on it without being in contact with earth
- Experiment done in a vacuum to confirm concept of non-touching force
- Mass= scalar= represents the total quantity of matter in an object
Friction
- Force that acts sideways between 2 surfaces which tend to slide pass 1 another
- Enables athletes to slow down, swerve, walk + run
- Magnitude of friction dependent on grip of footwear on floor surface + surface itself
- Studs + spikes= increase friction to enable better swerving + acceleration/deceleration in games/track on soft/wet surfaces
- Solid smooth rubber soles give better friction on dry hard surfaces - used in rock climbing shoes, tennis shoes for concrete
- Long slender footwear (skis or skates) worn in snow + ice as have low forward friction but high sideways friction
- Friction acts forwards on feet of acceleration runner
- Depends on the force pressing the surface together (not the area of contact)
- Friction enables swerving by players- force acts sideways to the direction of motion changing the direction of motion
- Direction ball takes after bounce depends on direction of spin + friction between ball and ground
- Friction enables swerving by players- force acts sideways to the direction of motion changing the direction of motion
- Rolling friction
- Describes the force between surfaces which don't move relative to one another e.g. wheel rolling over a surface
- Friction can be anything from 0- to a maximum (just before slipping occurs) . Post slipping the friction force falls, so not enough friction is present to keep a person from falling over
- Sliding friction
- occurs when 2 surfaces are moving relative to 1 another.
- Is always less than maximum rolling friction = why advance braking systems reduce braking force on wheels if sensor detect beginning of sliding
- Fluid friction
- (drag) is a term applying to object moving through fluids (gasses or liquids). Force acts in opposite direction to motion direction
- Hence air resistance occurs be object moving through air
- (drag) is a term applying to object moving through fluids (gasses or liquids). Force acts in opposite direction to motion direction
Muscle contractions
- Action and reaction force occur in body when muscle contracts
- Involves 2 end of the muscle (insertion and origin) pulling equally on 1 another in opposite directions
- Effect on body shape/relative position of limbs + attatchments depends on which end of muscle can move
- Look at page 62 for examples of muscle contraction causing changes in body shape due to origins + insertion pulling towards one another
- Examples= tumbling in gymnastics
- Action and reaction force occur in body when muscle contracts
Reaction forces
- Newton's 3rd law= explains what happens with 2 bodies exert forces on 1 another. Action + reaction are equal and opposite and always occur in pairs
- Action= acts on one of the bodies
- Reaction= from action a reaction acts on the other body
- Example= sprint start athlete pushes on block (action) and block push's forward on athlete (reaction force)= acceleration of athlete
- More examples on page 63
Informações
- Descrição
- A levels Physical Education (Exercise physiology and applied movement analysis (A2)) Mapa Mental sobre Chapter 3:Linear Motion, criado por Jade B em 05-11-2017.
- Criado por
- Jade B
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