Mapa mental
Visual Merchandise Design

Mind map: Visual merchandise design
Conteúdo do mapa
Visual Merchandise Design
window display
- art of the high street
- artist - aspects of life into something visual window dresser - commercial aspects into something visually stimulating
- tactical marketing method
- Lasting Impact
- Branding Ability
- Glamour into pedestrian life
- Modern Window display born in France
- Elsa Schiaparelli fasion designer collaborated with artists to move design out of its confined borders by presenting commercially
- Many artists began in window display
- e.g. Jasper Johns, James Rosenquist
- Salvador Dali, surrealism 1930s Bonwit Teller store NY
- followed developments in the art world
- "All department stores will become museums and all museums will become department stores" - Andy Warhol
- art (window displays) should engage a response, elicit a reaction and initiate an interaction
- creativity is no less than set design/exhibition design difference is place
- art NEEDS an audience and how many people actually go to view art in an art gallery
- art is getting out of the controlled envrionment of a gallery and jumping out at people when they least expect it
- "I argue that some of the most site specific art is the windows of Harvey Nichols" Brian Sewell, Evening Standard
- 30/40 ft stage sets look great from an audience who is far away but up close can look crude and rough however windows are up close to the audience
- art should offer reinterpretation, propose new angle on familiar, brighter, loftier and more controversial than regular life
- creativity is no less than set design/exhibition design difference is place
- In the Past
- means of introducing light into a dark shop
- small
- functional
- very little stock places at front of the window so to not block light
- transformed to selling tools when shops became larger and availiblity of plate-glass
- Grow in importance in direct proportion to the size of the store
- dynamic windows aren't synonymous with large budget
- most creative/inventive have been on the most limited budgets
- "The 3 Graces" of budget visual merchandising, humour, quirkiness and surrealism
- dynamic windows aren't synonymous with large budget
- with modern merchandising and online/catalogue shopping shop windows must really entice customers
- can be dismissed by retailers but are never left
- most underused form of advertising
- can turn a pedestrian into a customer at any time
- most economic form of advertising, works round the clock even when shop is closed
- "why should they want to buy from me?"
- product not enough - depth and story behind product (**)
- give energy to the customer and a reason for them to buy somerthing
- Seasonal
- face of Christmas (Fenicks)
- Not just 4 seasons, no less than 8 for merchandising
- You only have a few second to grab the viewers attention
- changing products more often will stimulate more people to look
- visual puns - humour
- making a scene with obvious layers forcing members of the public to stop and explore
- Colour
- religions, superstitions, cultures have given colour meanings, trigger feelings within people
- passers by generally aren't focussed on shopping so evoking emotions towards a product through colour works
- colour creates character less propping needed
- pitch and tone, e.g icy blue/ serene blue
- (**)using the product within the design not always the key
- props
- which values will the props attach to the product
- fashion the product/store's carachter and identity and can make it unique
- doesn't always have to be directly related to product
- doesn't have to be relevant but should engage a response
- space
- how much interplay between space and product
- space to prop ration (less is more, more is more)
- logical explorations - what is this product about?
- twisting interpretations, tangents, wordplay and historical associations
- props
- Lighting
- should try and recreate natural light, neither too garish or too dull
- taste
- e.g. if promoting clothes could the mannequin walk out the window in what it is wearing
- invoke a sense of movement
- cheap will always look cheap use quantity over quality
- If "windows are the eyes to the soul" then "shop windows are the eyes to the soul of the shop"
- art of the high street
Informações
- Descrição
- Visual merchandising - window Displays Mapa Mental sobre Visual Merchandise Design, criado por AdinaFC em 16-04-2013.
- Criado por
- AdinaFC
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