GoConqr has a new look! Let us know what you think.

Mind map

Visual Merchandise Design

AdinaFC Visual merchandising - window Displays English

Mind map of visual merchandise design: window display, the art of the high street and seasonal displays

Mind map: Visual merchandise design

Map content

Visual Merchandise Design

  1. window display

    • art of the high street
      • artist - aspects of life into something visual window dresser - commercial aspects into something visually stimulating
      • tactical marketing method
        • Lasting Impact
        • Branding Ability
      • Glamour into pedestrian life
      • Modern Window display born in France
        • Elsa Schiaparelli fasion designer collaborated with artists to move design out of its confined borders by presenting commercially
        • Many artists began in window display
          • e.g. Jasper Johns, James Rosenquist
        • Salvador Dali, surrealism 1930s Bonwit Teller store NY
      • followed developments in the art world
      • "All department stores will become museums and all museums will become department stores" - Andy Warhol
      • art (window displays) should engage a response, elicit a reaction and initiate an interaction
        • creativity is no less than set design/exhibition design difference is place
          • art NEEDS an audience and how many people actually go to view art in an art gallery
          • art is getting out of the controlled envrionment of a gallery and jumping out at people when they least expect it
          • "I argue that some of the most site specific art is the windows of Harvey Nichols" Brian Sewell, Evening Standard
          • 30/40 ft stage sets look great from an audience who is far away but up close can look crude and rough however windows are up close to the audience
        • art should offer reinterpretation, propose new angle on familiar, brighter, loftier and more controversial than regular life
    • In the Past
      • means of introducing light into a dark shop
      • small
      • functional
      • very little stock places at front of the window so to not block light
        • transformed to selling tools when shops became larger and availiblity of plate-glass
    • Grow in importance in direct proportion to the size of the store
      • dynamic windows aren't synonymous with large budget
        • most creative/inventive have been on the most limited budgets
        • "The 3 Graces" of budget visual merchandising, humour, quirkiness and surrealism
    • with modern merchandising and online/catalogue shopping shop windows must really entice customers
      • can be dismissed by retailers but are never left
      • most underused form of advertising
      • can turn a pedestrian into a customer at any time
      • most economic form of advertising, works round the clock even when shop is closed
      • "why should they want to buy from me?"
        • product not enough - depth and story behind product (**)
      • give energy to the customer and a reason for them to buy somerthing
    • Seasonal
      • face of Christmas (Fenicks)
      • Not just 4 seasons, no less than 8 for merchandising
    • You only have a few second to grab the viewers attention
      • changing products more often will stimulate more people to look
      • visual puns - humour
      • making a scene with obvious layers forcing members of the public to stop and explore
      • Colour
        • religions, superstitions, cultures have given colour meanings, trigger feelings within people
        • passers by generally aren't focussed on shopping so evoking emotions towards a product through colour works
        • colour creates character less propping needed
        • pitch and tone, e.g icy blue/ serene blue
      • (**)using the product within the design not always the key
        • props
          • which values will the props attach to the product
          • fashion the product/store's carachter and identity and can make it unique
          • doesn't always have to be directly related to product
          • doesn't have to be relevant but should engage a response
        • space
          • how much interplay between space and product
          • space to prop ration (less is more, more is more)
        • logical explorations - what is this product about?
          • twisting interpretations, tangents, wordplay and historical associations
      • Lighting
        • should try and recreate natural light, neither too garish or too dull
      • taste
        • e.g. if promoting clothes could the mannequin walk out the window in what it is wearing
        • invoke a sense of movement
        • cheap will always look cheap use quantity over quality
    • If "windows are the eyes to the soul" then "shop windows are the eyes to the soul of the shop"

Information

Description
Visual merchandising - window Displays Mind Map on Visual Merchandise Design, created by AdinaFC on 16/04/2013.
Created by
AdinaFC
Views
150
Rating

Feedback

What is it about?

What do you think of the new look?

How do you like it?